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View Full Version : Sandbox, Adventure, or Old-School?


Greenfox
08-14-2007, 04:22 AM
I was under the imprestion this game WASN'T some kind of linniar corridor, where you get nudged into a preset area and events where triggered by moving into a area. I thought it was had a dynamic enviorment. I thought it was more of a sandbox game than a Halo-style, level-one-level-two-level-three, basic mission progression type game.

BUT THAT'S EXACTLY WHAT THE DEMO IS! I walk into a room, and a bigdaddy kills something. I pick up a plasmid, and I go inot a cut-seen. WTF? I know it's just a demo, but so was Saint's Row. Do developer post on this form becouse what they've created doesn't live up to the hype I'VE heard. I was hoping for a Sandbox playground (my favoret type of game), expecting a Adventrure game (like Zelda, you can go back, but there is no REAL cuase for you to), but it's looking like old-school mission gaming, hell it even burned brigdes keeping you from going back (this is a really old method of herding players forward).

Amazing graphics, grate controlls, but that's not why i wanted it. If I wanted that, I would have waited for Unreal Tourament III.

jayzen
08-14-2007, 04:25 AM
From other things I've read...the first sequence of the game is heavily scripted and linear because it's a tutorial. Apparently it opens up after that.

Nias Wolf
08-14-2007, 04:25 AM
The first 2 levels are much more linear than the rest of the game.

If it is any consolation, I hear that the actual game has much more depth, even in the small opening area, than the demo. :)

snEEkie Villain
08-14-2007, 04:26 AM
I was under the imprestion this game WASN'T some kind of linniar corridor, where you get nudged into a preset area and events where triggered by moving into a area. I thought it was had a dynamic enviorment. I thought it was more of a sandbox game than a Halo-style, level-one-level-two-level-three, basic mission progression type game.

BUT THAT'S EXACTLY WHAT THE DEMO IS! I walk into a room, and a bigdaddy kills something. I pick up a plasmid, and I go inot a cut-seen. WTF? I know it's just a demo, but so was Saint's Row. Do developer post on this form becouse what they've created doesn't live up to the hype I'VE heard. I was hoping for a Sandbox playground (my favoret type of game), expecting a Adventrure game (like Zelda, you can go back, but there is no REAL cuase for you to), but it's looking like old-school mission gaming, hell it even burned brigdes keeping you from going back (this is a really old method of herding players forward).

Amazing graphics, grate controlls, but that's not why i wanted it. If I wanted that, I would have waited for Unreal Tourament III.

look, they needed to squeeze all that into 1.35 GB! i am sure that they cut off some extra paths with ruble because there was no they could have fit every part of that area into a 1.35 GB space.

snEEkie Villain
08-14-2007, 04:27 AM
The first 2 levels are much more linear than the rest of the game.

If it is any consolation, I hear that the actual game has much more depth, even in the small opening area, than the demo. :)

exactly! why would there be so much ruble blocking paths? it's the demo, the real version will not have as many blockades.

Nias Wolf
08-14-2007, 04:28 AM
Or else Ken Levine lied to us...

Greenfox
08-14-2007, 05:38 AM
wow, quick responces.

Ok, a DVD is 8.5gig, so that does give the more play room (another reasion I fear the PS3 they have 25g to play with on that blue-ray)

RoboBlitz uses the same graphics engine (Unreal Engine 3) and the entire download is 49meg. The means the biggest part of the game's code (the engine) is at the most 49meg. The code of a game is a small part compared to the art. So with that in mind, how much bigger can the full game really be? But I'm not complaining about size. I'm complaining about the fact that there is one way to do that demo.

You can take the stairs down to check out that couple argueing about ADAM and that tape on the table next to the water, but it has no baring on compleation. It's not even another path to the end of the line. It serves no point at all. It's just there.

I guess what I'm really expecting is a world like The Elder Scrolls IV, with even MORE dynamic AI. I'm hoping for size but expecting it to be about 1/5 to 1/3 size of TES4 (with out Shivering Ilses).

The first 2 levels are much more linear than the rest of the game.

If it is any consolation, I hear that the actual game has much more depth, even in the small opening area, than the demo. :)

... when you say "levels" I cringe... I was hoping and expecting some kind of open game enviroment... The idea of levels droppes it back into old-school (when I say old-school I just mean older shooters peritcutlerly on the old Xbox) game desine, where the story and gameplay is strictly if-then statements in the code devided by a level picker. A dynamic game that I've heard this hyped to be isn't compatible with levels.

Greenfox
08-14-2007, 06:01 AM
<Sigh of Relleaf>

I found this link http://www.xbox360achievements.org/achievements.php?gameID=271 that gives me hope for Rature. The first achevement here is "Successfully complete the Welcome To Rapture Level" and I see no other level based achevements. Wich tells me that this part of the game is Old-School, but the rest is Next-Gen. Those secret achevements scare me. They aren't progressively grater gamer points though so they all couldn't be level compleation achevements.

That_dude
08-14-2007, 06:05 AM
It's already been said that the first part of the game is scripted and linear, mostly for you to get the story, and take in the creepy atmosphere.

That_dude
08-14-2007, 06:08 AM
As you might have seen in the gamespot demo, the game only holds your hand, when you NEED it.

markymark
08-14-2007, 12:56 PM
Don't judge a game by it's demo. It just wants to teach you basics and whatnot and give you a taste for what's in the full game.

splicering
08-14-2007, 01:46 PM
Speaking oof the rubble blocking paths, I actually found a corpse on the other side I could search, meaning its going to open up in the real game.

poopypooperson
08-14-2007, 01:50 PM
The first 2 levels are much more linear than the rest of the game.

If it is any consolation, I hear that the actual game has much more depth, even in the small opening area, than the demo. :)Exactly. The demo and first 2 levels of BioShock are only to teach you how to play with the game mechanics.

beta
08-14-2007, 02:08 PM
Also, someone mentioned Oblivion. Well, the beginning of Oblivion is linear and scripted too. I haven't played Oblivion too far because I just recently got a computer that could run it and would rather put my time to Bioshock, but in the beginning, they even close the path for you so you can't go back to the cell or out through the front. They force you to go through the caves.

Hiro
08-14-2007, 03:41 PM
Yea i felt the same way you did.

beta
08-14-2007, 03:44 PM
Also, from the time I started hearing about the game I assumed that parts of it would have to be scripted for story purposes. I mean, things have to follow some sort of logical order. Whether that be blocked off areas, big monsters that stay in one area or anything of the sort.

CrimsonKing1990
08-14-2007, 04:07 PM
... when you say "levels" I cringe... I was hoping and expecting some kind of open game enviroment... The idea of levels droppes it back into old-school (when I say old-school I just mean older shooters peritcutlerly on the old Xbox) game desine, where the story and gameplay is strictly if-then statements in the code devided by a level picker. A dynamic game that I've heard this hyped to be isn't compatible with levels.

The levels in this game are areas. You can go back and forth between areas. The "levels" just dictate parts of the story you'll encounter and Big Daddies. There are supposedly like 3 Big Daddies per area. I'm not sure if that includes the Welcome to Rapture level.

biohazzard
08-14-2007, 08:14 PM
there are 3 lil sises and three daddys in each lvl after the tutoraial u can go back there and then there nthey are

xkagex
08-14-2007, 08:20 PM
It's the tutorial, they have to have it that way.

Greenfox
08-16-2007, 05:07 PM
From what i've bean reading, it looks like it might be each level is it's own mini sandbox. That would suck. Can you imagine Saints Row or Just Couse or the GTA juggernut with story sandboxes instead.

Any thoughts?

Greenfox
08-16-2007, 05:15 PM
Also, I keep hearing about these first 2 levels. Where did you hear that? The fact that the Collecters Edition comes with a map (like most Sandboxes) gives me hope. But I wanna see a quote, interview, or video form a develper, ad, or PR person that say that is is a sandbox game to get me to aleveate my fears that this is any thing that it isn't as open as I'd hoped.

Greenfox
08-16-2007, 05:34 PM
I did some serching.


http://forums.2kgames.com/forums/showthread.php?t=551