Richerson
01-09-2009, 08:03 AM
I think for BS2 story it’s important to link elements of BS1.
Links to oddities Bioshock 1 touches on but never detailed in anyway. Expand them into full blown stories.
Of course I’ve my own ideas around these and a possible massive double sucker punches.
One of my idea’s were around a second person playing the game at the same time you played BS1, completing all the tasks for never got to see, seeing all the next clues that build on rapture. Knowing stuff you never got to know.
Or maybe if you play as a splicer of sorts and decide to break free from the drugs and want out.
I wondered if anyone had idea’s around a great double sucker punch. ?
Links to oddities Bioshock 1 touches on but never detailed in anyway. Expand them into full blown stories.
Of course I’ve my own ideas around these and a possible massive double sucker punches.
One of my idea’s were around a second person playing the game at the same time you played BS1, completing all the tasks for never got to see, seeing all the next clues that build on rapture. Knowing stuff you never got to know.
Or maybe if you play as a splicer of sorts and decide to break free from the drugs and want out.
I wondered if anyone had idea’s around a great double sucker punch. ?