View Full Version : They should limit the weapon cap
Butters
08-06-2007, 01:58 PM
...Or else the game will become too easy. Besides that, how the heck can a person carry 8 large weapons at a time anyway? (not even mentioning the ammo)
Limiting the ammount of carryable weapons will also increase the replayability factor of the game.. you could do a run with wrench, pistol & shotgun 'n the other time around you could use the flamethrower. Even FEAR had a carrying cap and now the new "Shock" game hasn't? :confused:
poopypooperson
08-06-2007, 02:07 PM
With the scarce of weapons and ammo, holding all of the weapons forces you to use all of them and not choose a "favorite" and stay glued to one gun the whole game. And it would also ruin the idea of upgrading your weapons.
Camp1nCarl
08-06-2007, 02:08 PM
With the scarce of weapons and ammo, holding all of the weapons forces you to use all of them and not choose a "favorite" and stay glued to one gun the whole game. And it would also ruin the idea of upgrading your weapons. Well said ;)
TheVinster
08-06-2007, 02:22 PM
Limiting the ammount of carryable weapons will also increase the replayability factor of the game.. you could do a run with wrench, pistol & shotgun 'n the other time around you could use the flamethrower. Even FEAR had a carrying cap and now the new "Shock" game hasn't? :confused:
1. It wouldn't add replayability, only frustration and hate for such a bad idea as a weapon cap.
2. FEAR was a terrible game, I rented it for the 360 and didn't even know what people were thinking. The only cool thing I saw the A.I. do was crawl under an object to get to me.
louishewitt
08-06-2007, 02:23 PM
But if you could only hold a few weapons it would be crap
Kill the BDs
08-06-2007, 02:34 PM
Well said ;)
well said:D
HeinzHarald
08-06-2007, 02:35 PM
Plus it wouldn't be fun to upgrade a weapon only to find another one you want to play with and because of the cap have to throw away the one you just upgraded (or any other weapon you've spent hard earned Eve upgrading for that matter).
And it sure doesn't seem like Bioshock will be an easy game anyway.
Tylosaurus
08-06-2007, 03:10 PM
1. It wouldn't add replayability, only frustration and hate for such a bad idea as a weapon cap.
2. FEAR was a terrible game, I rented it for the 360 and didn't even know what people were thinking. The only cool thing I saw the A.I. do was crawl under an object to get to me.
While I didn't think FEAR was terrible, I really didn't see the reason for all the hype. For one thing, the story's kinda crappy. Basically, all you know is that there's some crazy cannibal guy psychically controlling a bunch of soldiers. You don't really know who you are, and I had absolutely no idea who these soldiers were and why I was fighting them (other than they were trying to kill me). Secondly, I hated the environments. I got really tired of walking through the same looking steel corridor, warehouse or office building. I hardly ever used slow-mo, too. The only thing the game did well was the AI. In terms of Monolith's other games, I'll take Condemned or SHOGO any day.
thesuperjman
08-06-2007, 03:23 PM
as said bfore me, a weapon cap would ruin the game. weapons are hard enoguh to find as it is. although i plan on using plasmids most of the time thos are available almost anywhere. restrooms, halways... etc.
NinetiesKid
08-06-2007, 03:28 PM
Yeah I think it would ruin the game, I want variety.
cantoi
08-06-2007, 03:30 PM
From what I've read, weapon ammo is very scarce. Think Resident Evil on Pro setting...only much harder.
Looking forward to it...
CrimsonKing1990
08-06-2007, 03:34 PM
Also, being able to have all the weapons doesn't necessarily mean you are granted them all right in the beginning of the game. I'm assuming their spread throughout the game at least a little bit.
CrimsonKing1990
08-06-2007, 03:35 PM
From what I've read, weapon ammo is very scarce. Think Resident Evil on Pro setting...only much harder.
Looking forward to it...
I heard that ammo is only really scarce if you don't use it. I f you use it sufficiently, and wisely (as in to kill enemies :p ), then more will surely appear.
Inresurrection
08-06-2007, 03:43 PM
From what I've read, weapon ammo is very scarce. Think Resident Evil on Pro setting...only much harder.
Looking forward to it...
Yeah, like the above poster said, if you use it wisely, you will find a lot of it. If you shoot beer bottles and dead bodies, you won't find a lot of it. Either way, I doubt you'd be wasting ammo by shooting beer bottles if tons of insane people are wanting to murder you for ADAM.
Bioshocker23
08-06-2007, 04:08 PM
The game play will be extremely dependent on how you, the player, chooses act. Like, if you choose to harvest the LS's then you wont use as much ammo, but if you choose to save them, you will have to use quite a bit of it. Ammo will turn into a problem, but if you wanna fight a BD with nothing but a shotgun, a pistol and a wrench, be my guest.:)
HomicidalBaby
08-06-2007, 04:43 PM
I think the fact that you can carry all the weapons at the same time will just add variety to the battles! The splicers will never know what hit 'em!;)
...but if you wanna fight a BD with nothing but a shotgun, a pistol and a wrench, be my guest.:)
If you wanna fight a BD with nothing but a shotgun, a pistol and a wrench, then you'll find me sitting in a nearby safeplace laughing at your stupidity!
SolidBladeSnake
08-06-2007, 04:45 PM
While I didn't think FEAR was terrible, I really didn't see the reason for all the hype. For one thing, the story's kinda crappy. Basically, all you know is that there's some crazy cannibal guy psychically controlling a bunch of soldiers. You don't really know who you are, and I had absolutely no idea who these soldiers were and why I was fighting them (other than they were trying to kill me). Secondly, I hated the environments. I got really tired of walking through the same looking steel corridor, warehouse or office building. I hardly ever used slow-mo, too. The only thing the game did well was the AI. In terms of Monolith's other games, I'll take Condemned or SHOGO any day.
The hype was more well placed in the PC version because no one had seen such a robust game in the sense of the AI and the bullet effects. Then it got ported to the 360 and the PS3 like a year later and it lost all the stuff it had because all the other games were becoming different like FEAR was on the PC and the game started to get stale.
darthkiwi
08-06-2007, 06:26 PM
The game play will be extremely dependent on how you, the player, chooses act. Like, if you choose to harvest the LS's then you wont use as much ammo, but if you choose to save them, you will have to use quite a bit of it. Ammo will turn into a problem, but if you wanna fight a BD with nothing but a shotgun, a pistol and a wrench, be my guest.:)
Actually, whether you harvest or save the LS, you still have to take down the BD, so you'd still use the same amount of ammo. Unless your reward for saving the LS is more ammo or something.
As for a weapon cap, I think they're essential in military-style Rainbow Six type shooters, but if the primary focus of the game isn't absolute realism, they're really not necessary. I know it's odd that a guy would be able to carry all those guns, but it makes the game so much more interesting, varied and fun (as long as the weapons are all good).
Call of Cthulhu, one of the fave shooters, had you carrying a crowbar, knife, 9mm pistol, revolver, shotgun, rifle, tommygun and Yithian weapon at one point (I think, you may not have had the crowbar at that point though). And it was still fun. I never found myself thinking, "Hang on, where did he put that rifle?"
In any case, ammo is scarce enough and some enemies are presumably tough enough that carrying all the weapons would hardly make the game easy. In another post, Ken Levine said that it was possible to go through the game using only guns (except for one instance) but that it would be stupidly hard.
darthkiwi
08-06-2007, 06:27 PM
EDIT: "Call of Cthulhu, one of MY fave shooters", dang, sorry
Nias Wolf
08-06-2007, 09:04 PM
If you want to know how the character can carry all 8 weapons at once, I have the answer.
He is wearing Guybrush Threepwood's pants.
Obscure referance to a great old video game
revengematron3
08-06-2007, 09:25 PM
Weapon caps work for certain games. BioShock isn't one of them.
'Nough said.
thesuperjman
08-06-2007, 09:26 PM
a good way to save ammo is to use certain kinds. in one of the vidoe i noticed that bullets covered in water killed a splicer in only 2 shots, but normal ones took 5 shots
Nias Wolf
08-06-2007, 09:31 PM
Anti-personel and Armor piercing.
Every weapon has a selection of 3 types of ammo, each type better suited for different jobs. (Just elaborating)
thesuperjman
08-06-2007, 09:53 PM
i remember on the vid he said there was somethin special cause of the water... or am i wrong? idk im excited cause i preorder it tomorrow :P
HomicidalBaby
08-06-2007, 10:29 PM
i remember on the vid he said there was somethin special cause of the water... or am i wrong? idk im excited cause i preorder it tomorrow :P
maybe it'll make the shock plasmid do damage along with stunning the target?
HomicidalBaby
08-06-2007, 10:30 PM
or maybe it could increase the duration of being frozen (like perhaps building on to the layer of ice)
HomicidalBaby
08-06-2007, 10:32 PM
wonder if you can make firey bullets! that would be cool (and completely irrational, but thats the name of the developers, so you never know what to expect!):p
CrimsonKing1990
08-06-2007, 10:44 PM
wonder if you can make firey bullets! that would be cool (and completely irrational, but thats the name of the developers, so you never know what to expect!):p
Electric buckshot for shotgun has been shown in a pc screenshot...
Incendiary (fire) ammo would be nice. If it were in game it would presumeably be for the g-nade launcher, like in SS2.
SwiftyShot
08-06-2007, 10:51 PM
Electric buckshot for shotgun has been shown in a pc screenshot...
Incendiary (fire) ammo would be nice. If it were in game it would presumeably be for the g-nade launcher, like in SS2.
I have seen them shoot a shotgun and it lit someone up on fire, but that could've been a Tonic and not ammo.. If I see the video I'll post again.
SwiftyShot
08-06-2007, 10:57 PM
Found them -
Electric Buckshot:
http://www.gamespot.com/video/931329/6172823/bioshock-official-movie-7
Incinerate Buckshot?:
http://www.gamespot.com/video/931329/6172824/bioshock-official-movie-5
CrimsonKing1990
08-06-2007, 11:09 PM
There's only 3 types of ammo for each weapon. So if we know there's electric buckshot and regular, then that leaves one slot. I'm putting my money on antipersonel. Fire was probably tonic.
BigDubs
08-07-2007, 12:13 AM
Actually, whether you harvest or save the LS, you still have to take down the BD, so you'd still use the same amount of ammo. Unless your reward for saving the LS is more ammo or something.
I think what may have been meant though was that it in saving little sisters throughout the game you'll have access to less ADAM so instead of having the luxury of genetic powers you'll be more reliant on good old fashioned ammo?
SimplyNotThere
08-07-2007, 12:55 AM
I thought that the ammo was scarse and that was the balance.
purplerose1414
08-07-2007, 12:59 AM
Like what's been said, the amount of ammo you find is dependant on how you us it. I'm not sure whether health items are the same.
v.dog
08-07-2007, 01:30 AM
Another factor could well be how good you are at wielding the various weapons without the affinity for them. If you invest your adam in other tracks (say hacking or research) you might only be any good at three or four of the weapons.
Yabbering Yeti
08-07-2007, 02:10 AM
from what ive seen it doesnt looks like ammo will be too much of a problem, unless you miss a lot, seeing money drops off enemies and you can buy ammo from dispensers. I'm assuming there are respawns as there is a lot of backtracking between zones in the game so that should keep the cash flow there. As long as your not using as much $$ worth in ammo per enemy ur ammo funds would just keep on growin.
As for Limited weapons? I dont think that would fit the game at all. Especially when your going to be upgrading weapons... I mean you wouldnt want to be picking up new weapons if it meant throwing away ur upgraded arsenal. On top of that theres a low ammo cap for each weapon and it'd be too easy to run out if you only had 3 weapons later on in the game. Also if your saving the LS your going to be relying on the guns much more, I'm sure you'll need the variation in weapon types to stay alive.
Theres no point in harming a games playablility to increase its realism. Although growing trends suggest otherwise...
Nias Wolf
08-07-2007, 02:37 AM
There is no affinity for weapons in BioShock... If you shoot and miss, it's your fault! :p Tonics give you indirect effects on your weapons.
I'm starting to wonder if the electric and incendiary ammunition was caused by a tonic. :confused:
CrimsonKing1990
08-07-2007, 03:01 AM
There is no affinity for weapons in BioShock... If you shoot and miss, it's your fault! :p Tonics give you indirect effects on your weapons.
I'm starting to wonder if the electric and incendiary ammunition was caused by a tonic. :confused:
The electric buckshot was shown as an item in a vending machine inventory, so we know that one exists (@ least for the shotgun).
Nias Wolf
08-07-2007, 03:02 AM
Whoops, I forgot about that. Good find!
Faenaris
08-07-2007, 11:15 AM
The PC gamer UK article also said that the shotgun can also take explosive shot. Whether this means a shot that sets your opponents on flames or a true "BANG" shot, I have no idea.
Shadow625
08-07-2007, 12:26 PM
Yeah i would go with that possibility of the explosive being the incendiary shot.
Also not having a weapon cap is good because most games where you carry an unbelievable amount of weapons it most of the time sucks because there is way too many ammo types to put throughout the world and you end up having to use the stupidest weapon in your inventory but with Bioshock it's better because you get ammo types that certain enemies are very vulnerable to.
CJ Mcnasty
08-07-2007, 03:36 PM
I think that the weapon cap is not a very good idea. Sometimes games just get frustrating when you can only carry a small amount of weapons. Eventhough, it may not be realistic to carry all of the weapons at the same time, it makes the game more fun. This is just another thing where you have to sacrifice some realism for better gameplay.
Raveness
08-08-2007, 12:12 AM
...Or else the game will become too easy. Besides that, how the heck can a person carry 8 large weapons at a time anyway? (not even mentioning the ammo)
Limiting the ammount of carryable weapons will also increase the replayability factor of the game.. you could do a run with wrench, pistol & shotgun 'n the other time around you could use the flamethrower. Even FEAR had a carrying cap and now the new "Shock" game hasn't? :confused:
First, your definition of "large" seems off, as the weapons listed for the game have a gradation of power from the wrench up to the chemical launcher.
Second, from the very beggining of Bioshock previewing, Ken Levine has stated numerous times how the game is a shooter first and foremost. That means no space limitations for weapons and no limp feeling weapons. The old FPS/RPG titles such as SS2 and Deus Ex suffered from criticism in regards to limited space for weapons & weak feelings when firing them.
Irrational developers are not nearsighted. I bet you a million bucks they tested an implementation of limited weapon carrying, and found it to not be feasible within the game environment they laid out. So instead of going back and redesigning the whole game, they decided to drop a little bit of realism from the game. A bit of realism dropped that still makes the game on-par with others in the genre.
Newfromtonka
08-08-2007, 11:08 AM
1. It wouldn't add replayability, only frustration and hate for such a bad idea as a weapon cap.
2. FEAR was a terrible game, I rented it for the 360 and didn't even know what people were thinking. The only cool thing I saw the A.I. do was crawl under an object to get to me.
Pretty sure F.e.a.r has never been released for the 360, only regular xbox. If it was released for 360, it probably would be pretty good.
I have F.e.a.r for the pc and it still has the best shooting/combat out of all of them really. S.t.a.l.k.e.r and HL2 shooting effects are absolute garbage by comparison to F.e.a.r. I play on a high end rig with 8800 gtx ultra sporting 1920x 1200 resolution, F.e.a.r makes those other shooters, immersively speaking, look like crap.
Yeah, but a consol just doesn't have the power to properly run f.e.a.r
I'm hoping Bioshock captures that barbaric feel F.e.a.r had with the amazing rag doll effects as well as the blood decals. I already love the atmosphere of Bioshock for sure.
TheVinster
08-08-2007, 11:23 AM
Pretty sure F.e.a.r has never been released for the 360, only regular xbox. If it was released for 360, it probably would be pretty good.
Want me to whip out my achievement list? Provide a few links? Hmm? Hmm? Or can you just Google it yourself, you're a big boy now.
Surlaw The Mai
08-08-2007, 11:41 AM
Pretty sure F.e.a.r has never been released for the 360, only regular xbox. If it was released for 360, it probably would be pretty good.
......
Yeah, that's why we've been playing it for months now...?
Newfromtonka
08-08-2007, 11:51 AM
Want me to whip out my achievement list? Provide a few links? Hmm? Hmm? Or can you just Google it yourself, you're a big boy now.
*Slaps myself*
MY mistake then. I stop by gamespot quite a bit and I've never seen it for sale, must be an old game.
But even 360 doesn't have the power to run a game like F.e.a.r correctly. F.e.a.r scales really well with a high system from what I have seen.
I've played numerous titles on 360 that I have on my pc also, they all play pretty bad for the most part on the 360...well comparatively speaking.
Bioshock actually looks pretty darn good on 360 though.
Kinda odd, but I'm thinking aobut picking it up on 360 too when I'm the mood for playing on my sofa.
;)
Oh, and I am glad its not like F.e.a.r as far as weapons go..limiting inventory space might be more realistic, but that realism does not translate into fun. For every person that considers that kind of stuff fun, there are 10 others annoyed by it.
imadefor1post
08-08-2007, 09:55 PM
You don't really know who you are,
man you were playing frank member of the bravo squad, background storie at rooster teeth .
seiriously that games story took a turn for the worst when it started
HomicidalBaby
08-09-2007, 01:06 AM
I think wepon caps really only make sense for multiplayer games like Halo. Halo would kinda suck if you could carry an energy sword, rocket launcher, sniper, shotty, BR, Spartan Laser, etc. But since Bioshock has no MP, yay for lots of firepower!!
Seamonkey
08-09-2007, 01:09 AM
Weapon caps are a bad idea, because that negates the concept of upgrading.
As long as we are always desperatelly searching for and trying to conserve ammo, I will be pleased with the weapons system.