basily
11-18-2008, 06:25 PM
I have been advacating these since the old Colonization:
Internal consumption of goods right here in the Colonies.
-. A settlement must be size 8 or higher.
-. A new building, General Store, must be built.
-. The general store will sell merchandise available in the new world to the colonist for cash.
for a size 8 city, a General Store will sell 10 units of each of these 6 items, if available, at 75% percent price as europe:
The demand may increase with the size of the city.
1. Cloth, Coat, Cigar, Rum, Silver (as silverware), Trade Good (such as tea, why else was there a Boston Tea Party)
The general store will find and deduct (shop for) the items from any settlements with these items, with priority at the cities producing it. So no micromanagement necessary.
If a general store in a city can meet 3 of the 6 types of items. the city will be content, and liberty bell production will be +50%.
if a general store in a city can meet all 6 items. the city will be jubilant, and all production inside city (such as carpenter, weaver, etc), will be +50%.
if a general store in a city failed to meet at least 3 of 6 items. the city will be Grumpy, and liberty bell production will be half.
Without internal consumption of luxury Items, the colonists are just a bunch of over-worked and underpaid slaves, working for the sake of working... Besides, Having internal consumption gives a reason to keep producing these merchandise items after DoI. Instead of canibalizing entire settlements into huge armies.
Internal consumption of goods right here in the Colonies.
-. A settlement must be size 8 or higher.
-. A new building, General Store, must be built.
-. The general store will sell merchandise available in the new world to the colonist for cash.
for a size 8 city, a General Store will sell 10 units of each of these 6 items, if available, at 75% percent price as europe:
The demand may increase with the size of the city.
1. Cloth, Coat, Cigar, Rum, Silver (as silverware), Trade Good (such as tea, why else was there a Boston Tea Party)
The general store will find and deduct (shop for) the items from any settlements with these items, with priority at the cities producing it. So no micromanagement necessary.
If a general store in a city can meet 3 of the 6 types of items. the city will be content, and liberty bell production will be +50%.
if a general store in a city can meet all 6 items. the city will be jubilant, and all production inside city (such as carpenter, weaver, etc), will be +50%.
if a general store in a city failed to meet at least 3 of 6 items. the city will be Grumpy, and liberty bell production will be half.
Without internal consumption of luxury Items, the colonists are just a bunch of over-worked and underpaid slaves, working for the sake of working... Besides, Having internal consumption gives a reason to keep producing these merchandise items after DoI. Instead of canibalizing entire settlements into huge armies.