View Full Version : How many main villians are there?
JoJonathan
08-02-2007, 07:31 PM
I was going around the web looking up info, And I heard there was some crazed musician, an evil pianoist, a puppet master, ect. Are these different people? and if so, are they the ones who form up our boss battles?
THEBiGDADDY
08-02-2007, 07:33 PM
Yes, just like the crazed surgeon in the medical carnival section of Rapture. These people aren't souped up and very strong like the big daddies though, but they do have tricks up their sleeves. I guess the devs didn't want to ruin the immersion by making those guys super resistant to stuff.
THEBiGDADDY
08-02-2007, 07:34 PM
Also, I wouldn't know how many, but I would get one for each section so I guess 8? I forgot how many sections Rapture has.
revengematron3
08-02-2007, 08:13 PM
I think it was 7. Possibly a secret 8th one, or so I heard. I would guess that the last one would be Ryan though.
Da Bubs
08-02-2007, 10:02 PM
It seems that there is one every level
crazy musician in the mall
surgean in the medical area
crazy pianist in the first level?
no idea where the theater guy is
poopypooperson
08-02-2007, 10:08 PM
It seems that there is one every level
crazy musician in the mall
surgean in the medical area
crazy pianist in the first level?
no idea where the theater guy isI think the crazy musician and the crazy pianist are both Cohen.
Da Bubs
08-02-2007, 10:20 PM
I think the crazy musician and the crazy pianist are both Cohen.
thats possible, I think Cohen was a singer and not a pianist, not that its impossible the sing and play piano at the same time
JoJonathan
08-02-2007, 10:27 PM
that would be cool to have 3 or so boss characters in every section, even though I dought that, It would be cool though XD.
revengematron3
08-02-2007, 10:31 PM
that would be cool to have 3 or so boss characters in every section, even though I dought that, It would be cool though XD.
Uh, yeah, the Big Daddies, remember? XD
Besides, 3 bosses per section would be too much for a survival horror game. I think it's better to just focus on one guy in each level, and learn about their descent into madness. (Wasn't really focused on in SS2 except for 2-4 audio logs)
GoofyAce
08-02-2007, 10:33 PM
Crazy musician crazy pianist and crazy puppeteer all the same person, name is Something Cohen, I THINK it was Roger.
JoJonathan
08-02-2007, 10:42 PM
Yea that is true, Its just I hope its not a fast game to beat since we have all been dieing and would have gotten to play it(moved back though DX)
oh I wish the demo was not released after the game is suppose to come out(at least I have heard).
BioShockWins
08-02-2007, 10:56 PM
you probably should have made the first post with spoiler tags.
Nias Wolf
08-02-2007, 11:27 PM
Crazy musician crazy pianist and crazy puppeteer all the same person, name is Something Cohen, I THINK it was Roger.
Sander. Sander Cohen. I think... XP
So... We have (so far)
Dr. Steinman (Medical Pavilion)
Sander Cohen (Kashmir, or Fort Frolic)
Possibly some other theatre guy (what ever Cohen isn't in)
Probbably Andrew Ryan (last level) There is a level that takes place in the geothermal vents
That still leaves the fisheries (Neptunes Bounties) which I think will have a mobster and the tree area (forgot the name).
v.dog
08-02-2007, 11:27 PM
Crazy musician crazy pianist and crazy puppeteer all the same person, name is Something Cohen, I THINK it was Roger.Sander. The first demo video has his poster on the wall at near the end.
Da Bubs
08-02-2007, 11:42 PM
Crazy musician crazy pianist and crazy puppeteer all the same person, name is Something Cohen, I THINK it was Roger.
Sander Cohen are they, is it in a (p)review, or dont really remember much about this whole thing, I just assumed that one boss-type thing per level would be good, although it could be less than that
Da Bubs
08-02-2007, 11:44 PM
I feel dumb, I total missed the second page, nice list Nias, my personal guess for the fisheries is a crazed fisherman
poopypooperson
08-02-2007, 11:46 PM
Sander. Sander Cohen. I think... XP
So... We have (so far)
Dr. Steinman (Medical Pavilion)
Sander Cohen (Kashmir, or Fort Frolic)
Possibly some other theatre guy (what ever Cohen isn't in)
Probbably Andrew Ryan (last level) There is a level that takes place in the geothermal vents
That still leaves the fisheries (Neptunes Bounties) which I think will have a mobster and the tree area (forgot the name).Oh yeah, if you look at the IGN pictures, there's a mafia-looking guy, that's going to be ****ed up to go against a mob of them.
Nias Wolf
08-02-2007, 11:49 PM
So... the question remains, who is in the area that Cohen isn't, and who is in Arcadia (re,membered teh name!).
I think that in Arcadia, since Ryan is trying to kill all of the trees, you may not fight a boss. On the other hand if you did, it would be one wicked fight! :D
Da Bubs
08-03-2007, 12:08 AM
So... the question remains, who is in the area that Cohen isn't, and who is in Arcadia (re,membered teh name!).
I think that in Arcadia, since Ryan is trying to kill all of the trees, you may not fight a boss. On the other hand if you did, it would be one wicked fight! :D
arnt there other objectives in other areas? I cant think of any off the top of my head so you may be right, Maybe a gardener who blames you for trying to kill the trees
Nias Wolf
08-03-2007, 12:10 AM
I'm not quite understandimg your wording...
Are you asking if the objective of each level is more than just to kill the boss? If so, then yes.
Nias Wolf
08-03-2007, 12:11 AM
Nor am I understanding my bad spelling... :o
Da Bubs
08-03-2007, 12:28 AM
I'm not quite understandimg your wording...
Are you asking if the objective of each level is more than just to kill the boss? If so, then yes.
yes, like things atlas wants you to do. if they dont interfere with the other levels why would they do so in Arcadia?
Nias Wolf
08-03-2007, 12:33 AM
Like the fact that (big arse spoiler (if you haven't seen the GameSpot E3 demo))in Arcadia Ryan pumps a poison throughtout the trees, to kill off the oxygen suply. And you have to invent a Lazyrus (spelling) poition thing to cure them?
Da Bubs
08-03-2007, 12:47 AM
Like the fact that (big arse spoiler (if you haven't seen the GameSpot E3 demo))in Arcadia Ryan pumps a poison throughtout the trees, to kill off the oxygen suply. And you have to invent a Lazyrus (spelling) poition thing to cure them?
well the lazarus vector only takes about five minutes to deploy, there probably wasnt anything special in its creation, it takes place in a small area, and he kills about 10 splicers, it isnt a big deal, there could easy still be room for a boss-thing
v.dog
08-03-2007, 05:28 AM
I'd think so. The Arcadia level is more a homage to Hydroponics in SS2, so it makes sense that the goals there a similar. Backwards, but similar. While that might be your primary goal, I wouldn't pick it as a Boss level challenge. Then again, they might not have a boss on each level, just to mix it up.
Daniel1431
08-03-2007, 05:30 AM
Oh I hope the puppetieer is a good villian to fight! They all look pretty impressive to be to be quite honist!
Nias Wolf
08-03-2007, 05:33 AM
1 more if you count snEEkie Villian.
Da Bubs
08-03-2007, 09:12 AM
Then again, they might not have a boss on each level, just to mix it up.
yeah, thats entirely possible, but the levels are big so I dont think there would be a problem if there was one every level
1 more if you count snEEkie Villian.
what kind of boss would he be, instead of a crazed opera we get funny pictures
chrono legionaire
08-03-2007, 03:42 PM
Hmm, maybe Arcadia has a deranged beekeeper? That could be where you get the swarm plasmid.
splice-n-dice
08-05-2007, 10:21 PM
depending on what you decide to do (save or harvest the LS), maybe there will be a deifferent "boss" that you will have to face.
matnatz
08-05-2007, 10:23 PM
im really looking forward to fighting sander cohen (what a cool name)
matnatz
08-05-2007, 10:28 PM
Oh yeah, if you look at the IGN pictures, there's a mafia-looking guy, that's going to be ****ed up to go against a mob of them.
Mob yes.
Remember the frozen policemen i found.
God i wonna fight the mobsters.
I would actually like it if he is still normal and un plasmid tainted, that would be cool and it would turn the generic good and evil on its head.
I've moved this discussion to the in-game forum. Carry on!
Savage Jon
08-05-2007, 11:54 PM
I know for a fact that there is a doctor, scultor/painter(i forget), ryan
Da Bubs
08-06-2007, 12:04 AM
I know for a fact that there is a doctor, scultor/painter(i forget)
scultor/painter? I never heard anything about that. do you mean musician? Or the Puppetmaster? or did I miss something?
kaMMakaZZi9
08-06-2007, 12:52 AM
Do the regular enemies re-appear if you leave an area and come back? I'd assume so. Just checking.
Da Bubs
08-06-2007, 01:13 AM
Do the regular enemies re-appear if you leave an area and come back? I'd assume so. Just checking.
In the actual game, there are a finite number of Little Sisters per level. They don't magically spawn in, they wander the level looking for bodies to harvest Adam from (either pre-existing bodies, or bodies the player "creates").
The game has a sophisticated repopulation mechanic that simulates the large population of Rapture's Splicers. However, there are unique AIs that don't come under this scheme.
well, that quote took me way longer to find than it should have, but there is you answer.
kaMMakaZZi9
08-06-2007, 01:15 AM
well, that quote took me way longer to find than it should have, but there is you answer.
Thanks for your efforts man, I appreciate that.
Camp1nCarl
08-06-2007, 01:58 PM
Its definitly going to be interesting how this plays out. We think we know alot about this game, but there is still alot of stuff we don't know and won't now until we nab ourselfs some copies.
Ruster
08-06-2007, 03:16 PM
Its definitly going to be interesting how this plays out. We think we know alot about this game, but there is still alot of stuff we don't know and won't now until we nab ourselfs some copies.
Does anybody really think that? I hope not. They're kidding themselves if they think 30 minutes of trailer and preveiw, plus info on other minor bits of contend, is equal to playing the actual game.
Jigoku
08-07-2007, 03:05 AM
i whould be neat if thay are all one and the same but diffrent outlooks
Nemos
08-07-2007, 08:37 AM
In Arcadia I think perhaps the boss will be the Botanist, Dr. Julie Langford.
http://www.gamestar.de/imgserver/bdb/1505200/1505232/800x600_BB6B047A65E83BC35DA3E852B8D33F7C.jpg
Aphanes
08-07-2007, 12:13 PM
Nice pic!
And I think your right.
Ardavion
08-07-2007, 03:08 PM
Actually, and this is a BIG SPOILER:
Julie Langford is the botanist who has developed the Lazarus Vector for use in the Arcadia level. She dies before you can save her, apparently, but she manages to pass on the method of creating the Lazarus Vector to you, probably in the form of an audio log. Therefore, she is not a level boss.
Can't actually remember where I read/saw it, but I'm fairly sure about it.
Nias Wolf
08-07-2007, 08:52 PM
Thank you for that. I had never seen that picture before. :)
I kinda wish I hadn't read the spoiler. :o I would suggest not reading it to people who don't know a TON about BioShock.
purplerose1414
08-07-2007, 09:24 PM
I kinda wish I hadn't read the spoiler. :o I would suggest not reading it to people who don't know a TON about BioShock.
Spoiler avoided, thanks Nias! But he didn't blank out her not being a level boss, whuch bums me out because so far it seems like the bosses are males only.
Nias Wolf
08-07-2007, 10:03 PM
Maybe there is an evil ex-stripper in Fort Frolic for you! ;)
purplerose1414
08-07-2007, 10:33 PM
Maybe there is an evil ex-stripper in Fort Frolic for you! ;)
:D not exactly the type of female boss I had it mind. I guess ever sense the batman villian Poison Ivy I've never been able to separate female botanist from mad villain.
Hod the Reborn
08-07-2007, 10:45 PM
On the new video on GT, one team member (forgot who) said there were about 4 or 5 'main' boss battles
Raveness
08-08-2007, 01:38 AM
Maybe there is an evil ex-stripper in Fort Frolic for you! ;)
Stop stealing my ideas :p
Nias Wolf
08-08-2007, 03:13 AM
Whoops, I forgot. :o
So if there are 5 main boss battles, maybe there are sub bosses? Like in every group of splicers there is one that is tougher, and may have been mentioned in an audio log? The depth of this game is amazing. :D
Raveness
08-08-2007, 03:29 AM
So if there are 5 main boss battles, maybe there are sub bosses? Like in every group of splicers there is one that is tougher, and may have been mentioned in an audio log? The depth of this game is amazing. :D
Yeah that amount of depth you don't get everyday. Oh wait, different levels of bosses go as far back as Diablo :rolleyes:
Nias Wolf
08-08-2007, 03:30 AM
I ment if the mini bosses had backstories! :(
The mini bosses never get back stories... poor fellas...
Raveness
08-08-2007, 03:47 AM
I ment if the mini bosses had backstories! :(
The mini bosses never get back stories... poor fellas...
Thats because most of the time a game has a limit to the amount of story that can be imparted, and filling the player's head with backstory of enemy characters who won't live or be interacted with for long is counterproductive. Doing something like that is asking for an easily forgettable bloated supporting cast with only peripheral functions.
Time spent on a plethora of small notes to give character to an ultimately unimportant subset of enemies would better be spent providing more story to the primary players.
Don't forget we do get mini bosses via vocational splicers, like the surgeon and the general practitioner. That's enough beyond the main cast IMO.
Ardavion
08-08-2007, 04:29 AM
I ment if the mini bosses had backstories! :(
The mini bosses never get back stories... poor fellas...
As far as backstories go, SS2 always had a lot of audio logs that explained the important characters such as Diego and Delacroix, and how everything turned out the way it was: I can remember reading the audio logs in chronological order on a website somewhere, and its actually pretty amazing.
Its the same in BioShock - they do care a lot about the minibosses, more so than other games, and there is enough backstory to make them more thann just "the lieutenant sent to defeat you/stop you/slow you down".
As an example, another BIG SPOILER, but probably not as bad as my last one since I've even less info on this - some (maybe a LOT) of Sander Cohen's background.
I do warn you, since my last spoiler was evidently too much of a spoiler for some, that this is really important in the game and is an ABSOLUTE HUMDINGER of a spoiler, particularly the second paragraph - I've listed it as a separate spoiler in case you read the first paragraph and find it too much. You read at your own discretion, I take no responsibility for your disappointment:
Sander Cohen had a rivalry with another singer, called Anna Culpepper, not only with their music but also with their politics: Culpepper accused Cohen of being "Ryan's Songbird", as he went around praising Ryan and spreading popular propaganda in order to keep Ryan at the top. Culpepper used this to gain her own following by ridiculing Cohen in her own songs, and putting forward an alternative not only to Cohen's music, but to Ryan's philosophy.
This ridiculing, however, along with all the other things in Rapture, eventually sent Cohen insane, and he killed Culpepper or had her killed to shut her up, literally. He's still angered by her voice however, which is handily stored in music players of those in Rapture who still listen to her music.
Seriously, don't say I didn't warn you.
Nias Wolf
08-08-2007, 04:59 AM
Yes, I was talking more along the lines of what Ardavion is saying.
Ken Levine said that he wasn't much for large supporting casts. In fact, he actually went through the script and removed unnecesary characters. I was bearing this in mind when I said that I hoped for sub bosses.
Seamonkey
08-08-2007, 01:52 PM
I like the idea of a deranged beekeeper. That would be pretty damn freaky.
On a side note, these guys aren't really villains are they? Bioshock isn't black and white.
yodashins
08-08-2007, 02:07 PM
Maybe you end up being the villain
dun-dun duuuuun!
Raveness
08-08-2007, 04:05 PM
I like the idea of a deranged beekeeper. That would be pretty damn freaky.
On a side note, these guys aren't really villains are they? Bioshock isn't black and white.
Well I'd say villains inasmuch as they wish to kill you the protagonist. Whether or not on an accepted moral scale they are, that's up for interpretation ;)
CrimsonKing1990
08-08-2007, 05:07 PM
Crazy musician crazy pianist and crazy puppeteer all the same person, name is Something Cohen, I THINK it was Roger.
I think it's Sander Cohen.
bluechaos1
08-10-2007, 01:00 AM
I dont think there are very many but the drawings of them sure look creepy.
VideoGameMonkey
08-10-2007, 02:14 AM
i think those are like side bosses like they aint strong but tricky to kill. The BDs are probably the main bosses. i watched an interview and they said the BDs are "Moving Bosses". kinda reminds you of this boss
http://www.the-nextlevel.com/features/developers/production-studio-4/resident-evil-3-nemesis-art.jpg
purplerose1414
08-10-2007, 02:31 AM
There's a boss for each level. While true the BD's are moving boss battle, the team has also described them as mini boss battles.
snEEkie Villain
08-10-2007, 02:44 AM
There's a boss for each level. While true the BD's are moving boss battle, the team has also described them as mini boss battles.
i heard in a vid that theres 4-5 "Splicer bosses"
RedWolf26
08-10-2007, 01:09 PM
i heard in a vid that theres 4-5 "Splicer bosses"That'll be interesting. I wonder how effective plasmids will be against these "bosses".
Toasty the Splicer
08-10-2007, 01:18 PM
isnt the surgeon guy just a splicer because i see lots of them:confused:
Darthbduge
08-10-2007, 01:59 PM
Whoever mentioned about a deranged Bee Keeper, I think that is really good idea. I mean Arcadia would have to have bees to cross polinate and so maybe that is where the Insect Swarm Plasmid comes into play.
501105
08-10-2007, 02:08 PM
I hope he throws with beer bottles in a big bar fight it would be awesome
willerokiller
08-10-2007, 02:23 PM
Whoever mentioned about a deranged Bee Keeper, I think that is really good idea. I mean Arcadia would have to have bees to cross polinate and so maybe that is where the Insect Swarm Plasmid comes into play.
uh oh, metal gear solid: Snake Eater all over again.
willerokiller
08-10-2007, 02:24 PM
uh oh, metal gear solid: Snake Eater all over again.
im taking about "The Fury" boss of course
chrono legionaire
08-10-2007, 05:51 PM
uh oh, metal gear solid: Snake Eater all over again.
As long as we dont get an old man with camo and a tranquilizer gun ill be happy.;)
hollyxdeathx
08-10-2007, 06:02 PM
i hope that there is many scary looking ones
bioshock_FTW
08-10-2007, 08:06 PM
lolz we are talking about a group of european scientists and u take the high rode by saying his name is ROGER??? lolz J/K:p
That_dude
08-10-2007, 08:57 PM
lolz we are talking about a group of european scientists and u take the high rode by saying his name is ROGER??? lolz J/K:p
Nice name rip. :p
Nias Wolf
08-10-2007, 09:47 PM
isnt the surgeon guy just a splicer because i see lots of them:confused:
Yes, but he is kind of a "super splicer". He is stronger (and more insane!) than your normal, street variety splicer.
I think he is immune to some kind of attacks (freezing comes to mind).
Bioshock_FTW!
08-10-2007, 11:53 PM
lolz we are talking about a group of european scientists and u take the high rode by saying his name is ROGER??? lolz J/K:p
:eek: nice name PAL!
Ignite the will
08-11-2007, 12:31 AM
Flip a coin to see which FTW lives...
And who DOESNT