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View Full Version : Question's mainly for the dev's.


Matrix49G
10-24-2008, 11:37 AM
*Hopefully someone from there can answer*

Why do I get a -50% attack for crossing a river, when you can clearly see there is a little bridge because of a road?

And why can't my units on a ship board another ship, when there is one right next to it?

And I would like to be able to build units in my city, and have them come off my ships where ever they are, with out having to go pick them up.

2K Elizabeth
10-24-2008, 11:45 AM
i can field these questions for you. i'm not the dev who developed it, but i understand most of the rules of the game, so i think i can give you the answers you need.

1. fighting on a bridge still puts you at a disadvantage. it's a generalization, of course, but you still won't fight as well as if you were on a level plain, or if you had a hill advantage.

2 and 3. Sid really wanted the player to be in touch with his units at all times. that's why you have to move them around yourself (i think that's what you are asking, why things aren't more automatic.) he never wanted the game to feel like you just hit a button and let it run on its own.

Caboose_Nor
10-24-2008, 11:49 AM
There are several battles in history fought over a bridge, and it has historically put the attacker at a disadvantage. You should try reading some combat/war history, but if you think about it's not really that strange.

MorteEterna
10-24-2008, 12:19 PM
If you mean 2 of yours ship, let's say A and B in the following example:

AB

And you have 3 units in A and 0 in B you can move your units choosing the 3 units (not A) and moving them to B, then they will be in the ship B.

I think that's what you meant, if that wasn't right please explain. However, I would say as Elizabeth about the river and the other thing. A bridge could also not be large and for example only 2/20 tanks pass and they have less attack.

NominalAeon
10-24-2008, 12:23 PM
If you still get a negative attack bonus, why even have a bridge at all?

Matrix49G
10-24-2008, 12:25 PM
For Caboose_Nor - History yes, but this game is not based soley on history. I say if there is a bridge amaybe reduce attack by -25% not -50% as there in now a bridge.

For the Ship thing you are right Morte. I have one ship with units on it with no turn left to move. I have another ship next to it with full amount of moves, but I can't dump my units on to the other ship so I can advance futher.

MorteEterna
10-24-2008, 12:28 PM
If you still get a negative attack bonus, why even have a bridge at all?

It "helps" (not in the game) the moves but as I said it shouldn't help because a bridge isn't large 1 km for example then only few tanks pass in the same moment and others can't attack, for example:

A A2 A3
B B2 B3
C C2 C3
D D2 D3
E E2 E3

A, A2, A3 can attack while others should wait.

NominalAeon
10-24-2008, 12:41 PM
if you can cram infinite units on a galley, a bridge should play by those same rules. But I get what you're saying, and I like it. So pretty much the bridge is just a glorified road, there's nothing special about it?

MorteEterna
10-24-2008, 12:46 PM
if you can cram infinite units on a galley, a bridge should play by those same rules. But I get what you're saying, and I like it. So pretty much the bridge is just a glorified road, there's nothing special about it?

I would say the ship is another thing. You don't build the bridge, you see only it on rivers, and maybe you don't know how many ships is meant by one unit and how many units are meant by one. For example a ship unit could be 10'000 boats and each one can transport 5'000 units and one unit = 2000 troops, etc...

badken
10-24-2008, 05:13 PM
I have one ship with units on it with no turn left to move. I have another ship next to it with full amount of moves, but I can't dump my units on to the other ship so I can advance futher.

You should be able to move units one at a time by selecting them with the D pad and moving them onto the other ship. You can't chain move units many times in one turn this way, because you won't be able to select the unit on the 2nd ship since it's already moved. You can transfer units from one ship to another, though I think the ships have to be next to each other, not in the same tile.

Mr.Psychopath
10-25-2008, 11:02 AM
I think faster units i.e. horseman/knight should lose both their movement points when crossing a river with no bridge."great feature from civ3"

this is off topic but.....why cant I build a road other than from city to city?
I would love to be able to pick a city then a spot on the map and build a road.
i.e. from my city to an apposing teams border's HEHEHE. then your tanks dont have to wait for your mod. inf. if you want to defend them proprely.

Caboose_Nor
10-25-2008, 01:48 PM
this is off topic but.....why cant I build a road other than from city to city?
I would love to be able to pick a city then a spot on the map and build a road.
i.e. from my city to an apposing teams border's HEHEHE. then your tanks dont have to wait for your mod. inf. if you want to defend them proprely.

I think it's balanced out by the fact that you can create a fortress out of the cities (equals a city with a wall).

Plus, you already said it. Building a road straight to an enemy city (or border) would unbalance the game.

Berrule
10-25-2008, 05:05 PM
You can transfer units from one ship to another, though I think the ships have to be next to each other, not in the same tile.

Yep! I do this quite a bit actually.

Mr.Psychopath
10-25-2008, 08:49 PM
I think it's balanced out by the fact that you can create a fortress out of the cities (equals a city with a wall).

Plus, you already said it. Building a road straight to an enemy city (or border) would unbalance the game.
LOL no it wouldent. if i build a road to your city's border then you repell my attack the road is still there. You can use it for a counter attack or watever. Remember you CAN use enemy roads. so i dont see how it would be unbalanced. And compairing a fortress to a road is like compairing apple's with orange's they are two totaly diferent things.

Caboose_Nor
10-25-2008, 09:55 PM
No, it would be unbalanced because you build roads instantaneously. This could be very heavily exploited if you think a little about it. That would also totally unbalance cannons and catapults, as you could move these around as you desired with roads. Really, you don't see how this wouldn't work?

IML Owl
10-26-2008, 04:05 AM
First idea, good.

Second idea, bad.

Michelasso
10-26-2008, 08:58 AM
*Hopefully someone from there can answer*

Why do I get a -50% attack for crossing a river, when you can clearly see there is a little bridge because of a road?

And why can't my units on a ship board another ship, when there is one right next to it?

And I would like to be able to build units in my city, and have them come off my ships where ever they are, with out having to go pick them up.

1 and 2 have already been answered. The 3rd one make me laugh. How do you move them, with the teletransport? :D

Sure you have to pick them up. ;)

Matrix49G
10-29-2008, 05:22 AM
1 and 2 have already been answered. The 3rd one make me laugh. How do you move them, with the teletransport? :D

Sure you have to pick them up. ;)

The AI can do it, so I dont see why we can't.

And yeah I can see you can move units from ship to ship, but one by one, which sucks.

Frimmel
10-29-2008, 07:53 AM
There are several battles in history fought over a bridge, and it has historically put the attacker at a disadvantage. You should try reading some combat/war history, but if you think about it's not really that strange.

Spot on. Rivers have always made wonderful natural defenses. Sun Tzu even talks about them. He recommends waiting till part of the army is ashore and part is still crossing before attacking.

Most games with any sort of terrain modifiers or considerations punish you when crossing a river. I have the Ohio River right outside my window and unless we are hopelessly outnumberd even a civilian like me could organize rather a nice stand.

Blow the bridges (raise the drawbridge) and cut you to pieces while you deal with my 1/4 mile wide, 16 or more feet deep moat.

You might rent/borrow the films A Bridge to Far or The Bridge at Remagen. Bridge to Far has a sequence where US troops try to cross a river by boat in daylight.