inquisiteur
09-30-2008, 04:19 AM
Am I the only one here that thinks that the player interface is less efficient that the old colonisation one ?
Although I have played a lot the old colonisation, in this one I feel constantly lost, when I go to the colony screen things are not well presented, well maybe not in a very intuitive way, interface is also quite ugly (like the european screen).
Also, how come units textures are so ugly ? lilke if every model is done using low poly count, I would have appreciated having something that uses a bit the power of my graphic card.
Finally I have the feeling that the games is quite empty, I didn't have this feeling in the old colonisation, I wonder where does this come from.
After thought maybe the civilisation engine was not really meant to be used in colonisation...
Although I have played a lot the old colonisation, in this one I feel constantly lost, when I go to the colony screen things are not well presented, well maybe not in a very intuitive way, interface is also quite ugly (like the european screen).
Also, how come units textures are so ugly ? lilke if every model is done using low poly count, I would have appreciated having something that uses a bit the power of my graphic card.
Finally I have the feeling that the games is quite empty, I didn't have this feeling in the old colonisation, I wonder where does this come from.
After thought maybe the civilisation engine was not really meant to be used in colonisation...