SuperJew
09-28-2008, 11:50 PM
I like a round where I have enough colonies that I can constantly produce shipments of all the resources, furs, coats, tobacco, cigars, sugar, rum, cotton, cloth and silver. So I can set up my own trade organization amongst the indians in the new world thats free of the taxxes of Europe. Call me ambitious, but Ive recently ran into problems accomplishing this goal.
For one thing, your colonists require more and more training with each graduating class. Im not sure why the creators of the game included this, it makes it a whole lot harder for my colonies to be independent of Europe when it takes me 60 turns just to train one colonist in a University. All I can say is train wisely, get colonists that are either really expensive to purchase in Europe or the Indians can not possibly train, like Lumberjacks, Carpenters, FireBrand Preachers, Statesmen, etc etc. Because eventually you get to the point that it takes so many turns to train a colonist that having a University is no longer useful.
Have the Indians do all of your training for future colonies. Everything, turn over to the Indians, atleast they take the same amount of turns to train an individual and it doesnt use up valuble food resources.
Make sure you have a constant supply of firebrand preachers to keep a continuous flow of colonists from Europe. Eventually it starts taking FOREVER to get another colonist from europe without expanding your firebrand preachers.
Im playing a Marathon round as Peter Stuyvesant and Large land, wish me luck.
How many colonies do you prefer to have in a game?
For one thing, your colonists require more and more training with each graduating class. Im not sure why the creators of the game included this, it makes it a whole lot harder for my colonies to be independent of Europe when it takes me 60 turns just to train one colonist in a University. All I can say is train wisely, get colonists that are either really expensive to purchase in Europe or the Indians can not possibly train, like Lumberjacks, Carpenters, FireBrand Preachers, Statesmen, etc etc. Because eventually you get to the point that it takes so many turns to train a colonist that having a University is no longer useful.
Have the Indians do all of your training for future colonies. Everything, turn over to the Indians, atleast they take the same amount of turns to train an individual and it doesnt use up valuble food resources.
Make sure you have a constant supply of firebrand preachers to keep a continuous flow of colonists from Europe. Eventually it starts taking FOREVER to get another colonist from europe without expanding your firebrand preachers.
Im playing a Marathon round as Peter Stuyvesant and Large land, wish me luck.
How many colonies do you prefer to have in a game?