View Full Version : Education?
Habadacus
09-27-2008, 02:14 AM
So I started a scenario on the huge historical New World map. I'm plugging along, building up, and my outlying colonies are focusing on food. I take my new settlers back to my 'capitol' so they can go to School/College/University there. This was working fine for a while, but it seemed like the cost in turns for them to graduate just got bigger and bigger. In 1700 It's taking 59 turns to graduate from my University, and an impossible 274 turns from an outlying Schoolhouse. I know I'm playing Epic turns, but 274?! What gives? I didn't read anything in the manual or Civilopedia about it getting harder to train specialists.
Etherdeath
09-29-2008, 02:25 AM
I think there is a bug. When you have one town with a university, it seems to go well, but if you add more, it starts screwing up and everything takes longer. When one unit "graduates", the "graduation time" for all others, even in other towns, is upped. When you create new schools, and set a colonist to student, it will say it will take 40, 60, even up to 100 turns to graduate.
Habadacus
09-29-2008, 11:18 AM
Yeah, Etherdeath, that sounds exactly like what I'm seeing. It didn't start happening until mid-game, I didn't connect the dots between building new schools and the graduation times getting longer, but I think you're on to something there. I started noticing it after I started building schoolhouses in my outlying towns to concentrate on training farmers/fisherman with the thought being I'd reserve the University in the capitol for Statesmen, and other more specialized workers.
Etherdeath
09-30-2008, 04:48 PM
Hey Habadacus, in case you missed it, I posted in another thread how to change this in XML files.