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View Full Version : Things I dont like about NEw Colonization


SuperJew
09-26-2008, 06:15 PM
Ive noticed that if I dont save my game frequently, sometimes without reason, alot or most of my gold will disappear with no explanation for why it happened.

I also find it highly annoying that If im gettin ripped off by the indians for something, say 200 cigars I spent 2200 for and am only being offered 1300 for 200, that I cant offload just 100 cigars.

I dont like how you have to take an extra turn to trade with indian villages and enter the village with your boat to be allowed to trade. In the old one, it was seemingly more realistic that your boats would trade from sea shore than pulling up onto land.

I dont like how it takes an extra turn to allow people outside the colony back into the colony.

I dont like that they have eliminated potentially 200 turns (if you play til 1800) compared to the old game that gave autumn and spring seasons after 1600. Game seems too fast paced now.

Privateers are slow as heck without Navigation veterancy, they use to get 8 moves, now they only get 4.

Gold is a lot harder to earn than it use to be in original colonization, now that Indian villages have actual limits on how much gold they carry and you cant negotiate a higher price for goods or sell only 100 of an item when you have 200+ in your ships holds.

Lots of little annoyances that take away from the gameplay IMO compared to the old one.

Oh another one, where is the fountain of youth? My favorite thing to find in ruins is seemingly not in the game.

Soundtrack sucks compared to the original. Id rather they have uploaded all of the original soundtrack than force me to listen to this ****py new one. I turn on my own music when i play, something I never did when I played the original.

Much slower paced game than the original.

Larry250
09-27-2008, 11:11 AM
I agree the original game DID have some better points, but I still think the new game is interesting too. (I just got it of course)..

But the points you raise are valid, especially the Ftn of youth... hunting for ruins was fun..

I also wish you could flag the ruins/burial grounds/etc on a resources-type map since sometimes they blend in with the background...

Habadacus
09-27-2008, 01:44 PM
I dont like how it takes an extra turn to allow people outside the colony back into the colony.

Quoted for truth. This is really annoying.

Desmo
09-30-2008, 02:07 AM
I also find it highly annoying that If im gettin ripped off by the indians for something, say 200 cigars I spent 2200 for and am only being offered 1300 for 200, that I cant offload just 100 cigars.


Yeah that's annoying. I haven't checked if shift-click does anything - but it should.


I dont like how it takes an extra turn to allow people outside the colony back into the colony.


Yeah, that extremely annyoing...and illogical.


I dont like that they have eliminated potentially 200 turns (if you play til 1800) compared to the old game that gave autumn and spring seasons after 1600. Game seems too fast paced now.


You could try in epic time setting though. Then each turn is a quarter of a year.


Gold is a lot harder to earn than it use to be in original colonization, now that Indian villages have actual limits on how much gold they carry and you cant negotiate a higher price for goods or sell only 100 of an item when you have 200+ in your ships holds.


Yeah, most native villages are useless when it comes to trading. I find that you get quite a lot more cash from exploring now though. On a couple of games I've played every other native village gave me 5-600 gold just for visiting and the map was packed with ruins and burial sites. In another game I played there was nothing though so...

SuperJew
09-30-2008, 11:49 AM
Yea, there are still a lot of bugs and issues that interfere with gameplay that need to be worked out before this game begins to become as fun as the original.

I hate it how each graduating class has to train %30 longer than the last one just to get them to become something, and I also hate how many extra crosses it takes with each time you get one, to get a colonist to go onto the docks in Europe.

Now some of the problems Ive worked out, like extending the time period from normal to epic, and the automation build was what had been using up all my gold.

This game needs a patch desperately that works out some of the major problems that keep me from being able to declare independence.

macallen
09-30-2008, 02:43 PM
I hate that, when establishing import/export guidelines it only respects the number I enter for exports. I have a town that needs lumber, but not much, so I told it "import lumber, 100". My assumption was that, if I have 100 there, don't bring it lumber.

But no, it brings it lumber, and only it because it's the 1st city on the chain. I have other cities that need lumber, but instead it dumps 100's of lumber in this first town, far more than it can hold, and I lose lumber to waste while other cities have none.

So I have to have a wagon on manual and manually move these types of items vs relying upon the "automated" system which has the intelligence of a rock.

KrafT
09-30-2008, 04:16 PM
Macallen: Your problem is actually quite easy to fix. Just add a check next to export and you're golden. The city will import up to 100 lumber, and then export when it has more than that.

Whenever I'm importing in a settlement, I export too, to make sure that I don't fill up and start throwing things away (or selling for 50%). The only settlements where I import without exporting, are my port cities where I manually transfer goods to Europe.

Etherdeath
09-30-2008, 04:22 PM
I'm unsure how I feel about this game.

When I first started playing it, I thought it was great. I think part of this was that I wasn't expecting as much of a conversation has they put in - the interface changes, the music - I enjoyed all that quite a bit.

But as I've played it some more, I find the game is a bit boring. There's isn't enough you can do. This is in contrast to Civ IV, which to me often feels like there is so much to do.

Interactions with other tribes and nations is difficult, usually not worth it, and quite limited.

They should have made something to replace world wonders - there are definitely colonial/revolutionary icons which could have been used, also with a change in dynamic would have been nice.

I actually think a lot of the issues I've seen in this thread or the forums would not seem as bad if the game gave you more to do. One of the main additions is the Founding Fathers, but it feels very passive.

I'm not sure what they could have done to make the game more interesting. They probably would have had to look beyond historical record a bit. Make it possible and worth while to get the Indian factions on your side and work very cooperatively with them (rather than use them as pawns, which also is not easy to do in the game), supplying them and allowing them to flourish. Other ways to win, is what I'm getting at. Maybe more reliance on piracy would be interesting. Using Founding Fathers to get support from other nations - perhaps if you're English, you could use Ben Franklin and John Adams to start generating "French Sympathy Points".

PS

It doesn't take an extra turn to bring people in/out of the colony - the unit does have to have a full turn though - but that kind of makes sense because they should be able to get to a place an immediately start working.