borgdrone89
03-28-2007, 09:55 AM
I really like the water effects i've seen, and i'm wondering how these effects are different to other games with water?
So my question for the team is, if you are allowed to, can you please post some examples (screenshots would be helpful) showing how the bioshock water implementation differs from the common (usually unrealistic reflection for example) effects we see in current games?
also, because of the depth at which I've heard the water can be interacted with (eg, enemies jumping in to extinguish themselves, or the player tossing some flammable component into the water and then seeing a flaming ai jump in only to set the whole pool ablaze), could you comment on the difficulty of implementing these water effects into the game engine?
please do respond :)
just thought of something, will there be muddy water and water with suspended particles type stuff as well
So my question for the team is, if you are allowed to, can you please post some examples (screenshots would be helpful) showing how the bioshock water implementation differs from the common (usually unrealistic reflection for example) effects we see in current games?
also, because of the depth at which I've heard the water can be interacted with (eg, enemies jumping in to extinguish themselves, or the player tossing some flammable component into the water and then seeing a flaming ai jump in only to set the whole pool ablaze), could you comment on the difficulty of implementing these water effects into the game engine?
please do respond :)
just thought of something, will there be muddy water and water with suspended particles type stuff as well