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Imperial Dane
06-21-2008, 04:38 PM
Well considering that at the moment this section seems a bit dead. I thought i might add a few thoughts as to rearding Colonization.

Well having not played the original, at that point i probably wasn't very old and definately not old enough to grasp such a game. But having looked around a bit i would say the premise is interesting.

But i am curious, will it feature any new aspects ? Aspects from the civ games ? Like the random events of BTS, oh how i love those and the quests as well, would be nice to see something like that. I mean it could benefit from that.. and probably is benefitting from the CiV games.. and possibly revolution as well, although what that would contribute i am left in the dark as to guess as i haven't played it and most likely never will.

But will there be unique units for the nations ? and considering how few there are.. will there be several ? As well as unique buildings ? Nothing like that to add a little interest in to the sides, and then there are promotions, imagine the ones that might appear in colonization, and possibly if they might affect the visual look of the units (something which i always like, can't say why but i absolutely prefer to see a visual representation of some modification in any game)

And how long will a game be able to last ? As long as a game of civilization ? or shorter ?

And will there be random maps, a regular american map ? Which leads to the question, will it play much more differently on a random map than on a map of america considering it isn't really america you are exploring, but something else and the magic there might be potentially lost considering i don't know how the maps would look, but again, might just be me being silly :P

I dunno, i might just be fishing for some more information or screenshots beyond what has been shown ;)

But what are your thoughts to it ? What would you like to see ?

savagehenry
06-21-2008, 11:05 PM
Hmm . . . it has been dead here.

I played the original for quite a while after release, and have picked it up occasionally since then (including the past couple of weeks).

Part of me would like to see a straight port of the original game logic. Civs didn't have unique units, but they each had a unique advantage (dutch: better economy, english: more immigration, french: better indian relations, spanish: combat bonus vs. natives). That should probably be rebalanced somehow, because the Dutch ended up being by far the easiest to win with (IMO).

Colonization had limited promotion for combat units. Nothing nearly as involved as Civ4, though. Since you could arm any colonist, they could be promoted all the way up to 'veteran' which granted a 50% combat bonus. In addition, colonists could learn specialties (Master weaver, distiller, tobacconist, etc) from a specialist if you had a school, or could be trained as an expert farmer, fisherman, etc by friendly natives.

Assuming the game is paced like the original, games will start in 1492. Up until 1600, there is one turn per year. After 1600, two turns per year. You lose if another colony gains independence before you do.

As far as my wishlist goes, I'd like improved diplomacy options (with other colonies, european powers, and native tribes). It's be great to have civ-like trades possible as a part of military alliances.

If you'd like to play Colonization, and can't get a hold of an original copy, there's an open source effort to create a clone. They're still working on version 1.0 (current release is 0.7.4). Up to 1.0, they're focusing on duplicating original functionality and game mechanics, but are soliciting suggestions for future versions. Google for 'freecol' to find it, it's actually very playable.

Imperial Dane
06-22-2008, 05:47 AM
Part of me would like to see a straight port of the original game logic. Civs didn't have unique units, but they each had a unique advantage (dutch: better economy, english: more immigration, french: better indian relations, spanish: combat bonus vs. natives). That should probably be rebalanced somehow, because the Dutch ended up being by far the easiest to win with (IMO).

I understood that much, and the civ games didn't have unique units for some time either. It was merely an idea to differentiate them more and get in some more background flavour for them, if possible.

Colonization had limited promotion for combat units. Nothing nearly as involved as Civ4, though. Since you could arm any colonist, they could be promoted all the way up to 'veteran' which granted a 50% combat bonus. In addition, colonists could learn specialties (Master weaver, distiller, tobacconist, etc) from a specialist if you had a school, or could be trained as an expert farmer, fisherman, etc by friendly natives.

I understood that much from looking around the internet, i was merely thinking promotions in Civ style, but with so many units, some apparently not combat oriented, one could have some interesting promotions as well i imagine.
I'm curious though as to whether veterans will look different than non veteran soldiers.

As far as my wishlist goes, I'd like improved diplomacy options (with other colonies, european powers, and native tribes). It's be great to have civ-like trades possible as a part of military alliances.

That could be interesting, perhaps even hiring mercenaries from some of the european nations ? Costly of course, but damn well effective :D

If you'd like to play Colonization, and can't get a hold of an original copy, there's an open source effort to create a clone. They're still working on version 1.0 (current release is 0.7.4). Up to 1.0, they're focusing on duplicating original functionality and game mechanics, but are soliciting suggestions for future versions. Google for 'freecol' to find it, it's actually very playable.

I'll look into it, although i am having quite much fun with CiV 4 and beyond the sword and warlords.

bubassi
06-22-2008, 05:11 PM
would rather keep my question to an exsisting thread then to create a new one.

will civ:col have a tech system to research techs and new civilization government types like civ4?---

---if so will the tech tree system be locked 'historically' to that period?

Imperial Dane
06-22-2008, 05:46 PM
Well as far as i have read, there won't be any actual research nor civics like in CiV4, it's more a job of creating something called liberty bells and using them to get some sort of great people who grant bonuses to you .But then that was the old colonization and so far the information is extremely limited as to what it will contain.

bubassi
06-23-2008, 07:39 AM
so the emphasis will be on your economy/trade and diplomacy with other nations ?

Imperial Dane
06-23-2008, 09:19 AM
Well there will be a lot of emphasis on that i would imagine, although i can't say for sure, especially since we don't know what new additions will be made and what things will be brought in, plus i would imagine it would be possible to reach the goal of independence through more than just one way.

Though with E3 coming up, there might be a small chance we might get to know more.