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View Full Version : A few comments now i've played a bit


frank_littleff
06-18-2008, 07:47 PM
Ok, hopefully some of this will be helpful to those involved in making the game. Just a few things that i've noticed thought now i've played a few MP games.


1) When you get gold it's wrong. If i send a caravan and it says i get 75 gold, i actually get a fair bit more. I thought i was just going a bit mad, but i looked carefully last time and each camel chucked in a lot more than it should.

2) Sure this isn't a glitch per se, but in my last game i would get 300 gold for a camel across the seas to a city. But with a road from my capital to another city, and then a galleon, i could get the camel to that city in 4 turns and the 300 gold was around 5 or 600. Kinf of felt like cheating.

3) In one game i swear that i was developing wonders faster than i should have been. I had a great city but it would say it could be built in 4 turns and i'm sure i got it in less. Maybe someone else has seen this.

4) Someone else mentioned this but i agree. When other players try and talk to you diplomatically, it seriously hampers your turn. Is there/can there be an option to refuse all diplomatic communication... or could we still do things whilst it says 'waiting for...' or could the circle button simply cut them off instantly.

5) I personally feel the nuke is a bit unfair. It's incredibly powerful and there is no deterrant or defense against who ever has it. Plus using it and not triggering war... I was wondering if other players could also develop a single nuke, and for each new player who goes nuclear, the player who originally researched the tech could actually physicaly build one more nuke. So they still have an advantage but don't have free reign to kill someone's sprint to the finish... and believe me, i love using it, and have... to win, but ididn't seem quite fair (although it was fun)

ok,thats it for now. I'm sure there was more but my mind has gone blank.

Ta

2K Elizabeth
06-18-2008, 08:05 PM
Ok, hopefully some of this will be helpful to those involved in making the game. Just a few things that i've noticed thought now i've played a few MP games.


1) When you get gold it's wrong. If i send a caravan and it says i get 75 gold, i actually get a fair bit more. I thought i was just going a bit mad, but i looked carefully last time and each camel chucked in a lot more than it should.

2) Sure this isn't a glitch per se, but in my last game i would get 300 gold for a camel across the seas to a city. But with a road from my capital to another city, and then a galleon, i could get the camel to that city in 4 turns and the 300 gold was around 5 or 600. Kinf of felt like cheating.

3) In one game i swear that i was developing wonders faster than i should have been. I had a great city but it would say it could be built in 4 turns and i'm sure i got it in less. Maybe someone else has seen this.

4) Someone else mentioned this but i agree. When other players try and talk to you diplomatically, it seriously hampers your turn. Is there/can there be an option to refuse all diplomatic communication... or could we still do things whilst it says 'waiting for...' or could the circle button simply cut them off instantly.

5) I personally feel the nuke is a bit unfair. It's incredibly powerful and there is no deterrant or defense against who ever has it. Plus using it and not triggering war... I was wondering if other players could also develop a single nuke, and for each new player who goes nuclear, the player who originally researched the tech could actually physicaly build one more nuke. So they still have an advantage but don't have free reign to kill someone's sprint to the finish... and believe me, i love using it, and have... to win, but ididn't seem quite fair (although it was fun)

ok,thats it for now. I'm sure there was more but my mind has gone blank.

Ta

i'm not sure if i'm right in all of these guesses, but i'll try and help you out with this:

1/2. some civs you get more gold (like 50% or so.) check your bonuses.
3. some civs have a bonus that gives them wonders faster (like the romans.)
4. in MP you can always refuse communication. say you are too busy!
5. you can build the SDI if you are quick enough to stop the nuke. this is also something to consider when you HAVE the nuke. it sucks to use it and have it stopped.

joeymaree
06-18-2008, 09:22 PM
5. you can build the SDI if you are quick enough to stop the nuke. this is also something to consider when you HAVE the nuke. it sucks to use it and have it stopped.

what is the SDI and how do you build it?

Retro21
06-18-2008, 10:49 PM
SDI is available from one of the techs, it defends your city against the nuke.

You can only get one nuke in a game though, can't you? Because I thought you could only build a wonder once?

matt1410
06-19-2008, 09:31 AM
You can only get one nuke in a game though, can't you? Because I thought you could only build a wonder once?

That is correct :)

frank_littleff
06-19-2008, 10:28 AM
i'm not sure if i'm right in all of these guesses, but i'll try and help you out with this:

1/2. some civs you get more gold (like 50% or so.) check your bonuses.
3. some civs have a bonus that gives them wonders faster (like the romans.)
4. in MP you can always refuse communication. say you are too busy!
5. you can build the SDI if you are quick enough to stop the nuke. this is also something to consider when you HAVE the nuke. it sucks to use it and have it stopped.

Cheers Elizabeth. But for the gold it happened with the Indians (who i don't believe get this advantage) and the greeks. And again for 3) I was playing the Indians (I do like Ghandi).

Ok, just playing now and with Indians my first barbarian gave me a caravan, i took it to a capital and was told i got 50 gold but actually got 200. Don't think indians get 4 x per caravan!!

With 4) thanks, i was just trigger happy when they got in touch and didn't realise i didn't need to enter that phase. And didn't know about the SDI lol, will have to look out for that.

frank_littleff
06-19-2008, 10:53 AM
Oh, and occasionally (twice now) the game freezes... is this just the nature of the beat, and do we lose our points/lead extra?

Matrix49G
06-19-2008, 01:20 PM
?question?

If two or more civilizations have the same tech, and are researching to build the nuke, can they both build it? It has to do with, me reading that one one exist in the game at a time.

For example: Egypt has 35 turns to build it, so do the Romans 35 turns to build theres. Will both civiliations each have one.

joeymaree
06-19-2008, 01:45 PM
I've wondered that too

2K Elizabeth
06-19-2008, 01:51 PM
?question?

If two or more civilizations have the same tech, and are researching to build the nuke, can they both build it? It has to do with, me reading that one one exist in the game at a time.

For example: Egypt has 35 turns to build it, so do the Romans 35 turns to build theres. Will both civiliations each have one.

no, one will finish first. there won't be 2. (rush yours.)

Retro21
06-20-2008, 04:08 AM
no, one will finish first. there won't be 2. (rush yours.)

to further clarify, it is a turn based game, not everything happens at once, so someone has to finish first :D

KrashKrunal
06-20-2008, 08:06 AM
It does seem to happen at once in MultiPlayer doesn't it o_O?