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View Full Version : why u nearly ruined the game


darkmatter007
06-17-2008, 05:35 PM
i mean me and one of my friends on xbox live (hotpropety1983) had been playing for 4 hours or more getting our tech and army's up together only to be told this game will end in 5 moves i mean come on what were the makers thinking, belive me this puts a serious flaw in the game, and at least 50 others feel this way, i can uderstand mayb why this would b needed in the single player but online no way its dum dum dum the makers of the game compare it to monopoly in the manual does that have a move limit or do u play intill some1 wins? wake up 2k if this isnt fixed in the next month or so via a xbox live game update then i can see alot of gamers switching off by then u will of made your money but who will buy the next civ on xbox 360 also you could of made a mint off xboxlive downoads eg new units more civs to play as new maps new techs to research all sorts i uderstand that this version of civ is meant to b highly competive but come on would it hurt to of had optons to turn off the move limit on player matches?