View Full Version : Story Telling Method
One0Shot
02-22-2007, 08:04 PM
I not really getting how the story is going to be told. I get it wont have full blown cutscenes but is it going to be like hl2 where any type of cutscene is first person, or metroid prime where their is no interaction with npcs and you just have to rely 100% on enviroment to get whats going on and you start off not getting whats going on or knowing what you are suppose to do.
v.dog
02-23-2007, 04:26 AM
It's a bit more advanced than that. Have you ever played System Shock 2? The game is full of notes and audio logs that fill in the story of the game by telling you the stories of the people in the world. Plus, I hear that you'll have Andrew Ryan over the PA telling you what he wants you to do (ala Shodan). Whether or not you do it is totally up to you.
As for NPC interaction, well. Since they've all gone mad they won't be walking up to you and saying 'I need you to get my fish', but if you listen to they're ramblings long enough you might be able to glean some info.
Necros
02-23-2007, 04:33 AM
There will be some NPCs you can talk to. :) Ken said this in some of the interviews.
And I think there will be some short cutscenes too. Maybe with the game's engine.
ertertwert
02-23-2007, 05:14 AM
I just hope there are many audio logs. I loved those in SS2, and most recently in Doom 3 (although, they didn't come close to anything from SS2). I just hope there are also some character interactions as well.
Newbeing
02-23-2007, 12:07 PM
The Best audio log in Doom was that of the research member in Hell. I think it was voiced by Michael Bell. So full of frightened emotion and very creepy.
One0Shot
02-23-2007, 02:40 PM
The Best audio log in Doom was that of the research member in Hell. I think it was voiced by Michael Bell. So full of frightened emotion and very creepy.
Yeah that was my favorite too. If it audio logs thats cool, if its just reading then I wouldnt get as much into it. Eather way I want this game.
Flash Johnson
02-24-2007, 08:15 AM
There will be some NPCs you can talk to. :) Ken said this in some of the interviews.
And I think there will be some short cutscenes too. Maybe with the game's engine.
ken also said that predefined dialogue trees dont allow true player expression, and that actions speak louder than words.
he did say the game wouldnt be cutscene heavy, didn't he? no matter, expect the main story elements to be some npc interaction and mostly audio logs from people gradually going crazy over time or as they're being killed.
jackinthebox
02-24-2007, 09:43 AM
he did say the game wouldnt be cutscene heavy, didn't he?
Joe M: We hate cut scenes. The story should be given to the player in a way where it's up to him whether he wants to listen to him or not, because frankly a lot of players don't give a **** about the story - I'm not even that bothered about it!
thats from the newest BioShock: Irrational Games Interview with Joe McDonagh and Joe Faulstick (http://games.kikizo.com/features/bioshock_interview_feb07_p1.asp) (thx to Necros)
Da Bubs
02-24-2007, 06:12 PM
there are going to be logs. there called phonographic tubes or pnumatic tubes or some kind of tube
Actually, the pneumatic tubes are more likely a transport system for items. Ever played Grim Fandango? We've actually seen what form the logs will be in: at the end of the E3 demo video the player picks up a tape reel which then plays out a audio message from the mad musician. We also know that you'll be able to pick up postcards, another way of the story being unfolded unto us.