vrap
06-03-2008, 10:49 PM
As you may know, we have a pretty lengthy thread in the Technical forum regarding the physics in BioShock, about its 30fps hard lock and our discontent ;)
Since the emergence of this blog post (http://blog.us.playstation.com/2008/06/03/meet-the-teams-bringing-bioshock-to-ps3-plus-new-screens/) over at the Sony blog, however, I notice that there is specific mention of someone working on the physics of the game to take advantage of the PS3 hardware. Does this mean that the physics engine will no longer be fixed at 30fps? Furthermore, can we expect such changes to be reflected in the PC and 360 versions of the game at some point too?
Since the emergence of this blog post (http://blog.us.playstation.com/2008/06/03/meet-the-teams-bringing-bioshock-to-ps3-plus-new-screens/) over at the Sony blog, however, I notice that there is specific mention of someone working on the physics of the game to take advantage of the PS3 hardware. Does this mean that the physics engine will no longer be fixed at 30fps? Furthermore, can we expect such changes to be reflected in the PC and 360 versions of the game at some point too?