View Full Version : Cutscenes
Godfather1930
05-09-2008, 12:13 PM
Do you think Mafia 2's cutscenes will use the game's engine like in Mafia 1?
oritxupolite
05-09-2008, 12:42 PM
Humm , Mafia 2 use the new engine of IS , maybe made by Denis Černư . And also IS use the Renderware like middeware . In some screens looks like cutscenes with the engine
http://img167.imageshack.us/img167/6741/mafia2cutscene01screenszt9.jpg
About the engine
http://www.games.tiscali.cz/interviews/marcwildingis1/index.asp
*Thats interesting, I thought you were using middleware technology. So now you are betting on your own technologies?*
"Yes, we used middleware technology like Renderware, but we had some complications with that, so we had to decide what to do next and we had to choose between a costly and very risky Unreal engine and our own technology with which we did not have to rely on a different company. In that time a part of the team in Prague was already working on the basic technology which seemt very promising, so we took the best of both projects and combine them into a team that develops technologies for all our games except Enemy In Sight, which has a bit different demands. Anyway,all of our games came out on our own technology and engine and so it will be in the future."
RaptorM60
05-09-2008, 04:08 PM
Humm , Mafia 2 use the new engine of IS , maybe made by Denis Černư . And also IS use the Renderware like middeware . In some screens looks like cutscenes with the engine
http://img167.imageshack.us/img167/6741/mafia2cutscene01screenszt9.jpg
About the engine
http://www.games.tiscali.cz/interviews/marcwildingis1/index.asp
Mafia II is based on 2K Czech's own technology (developed by 2K Czech's technology team located in Prague) which has some built-in middleware technologies like Aegia PhysX for realistic reactions of enviroment or Lightsprint algorithms for counting realistic ligtning in indoor scenes. Thats all we know so far :-)
Mafia II is based on 2K Czech's own technology (developed by 2K Czech's technology team located in Prague) which has some built-in middleware technologies like Aegia PhysX for realistic reactions of enviroment or Lightsprint algorithms for counting realistic ligtning in indoor scenes. Thats all we know so far :-)
that sound really good ... looking forward to it ... :)
Styvesant
05-12-2008, 10:48 PM
You simply have to respect the time and energy that go into making a mad-ass engine, kudos to you guys :)