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View Full Version : Escapist Magazine Interviews Ken Levine


the_bUg
03-17-2007, 12:38 AM
Short but sweet interview from a site that is frequently thorough and though provoking. I would recomend checking out the magazine issue on the main page for some interesting reading. But, without further Adue

http://www.escapistmagazine.com/news/view/69617-Inside-The-Looking-Glass-The-Escapist-Talks-With-Ken-Levine

witch
03-17-2007, 02:34 AM
Thanks alot, :D

v.dog
03-17-2007, 03:08 AM
TE: The System Shock series was a PC-based series. Why go to the 360 for the successor? What about the 360 appeals to you as a developer?

KL: If BioShock was an RTS, I think this would be an important question. But there really aren't substantial interface barriers to putting an FPS on a console these days, even one with one as expressive as BioShock's. The 360 appeals to us because it helps us reach and even broader audience. Broader audience is a good thing, presuming you don't preemptively panic and dumb you game down to the lowest common denominator. We won't do that. That's not to say BioShock won't be accessible. That's one of the huge areas of work of making this game: keeping it hugely expressive and hugely accessible.That should alleviate most people's fear. :D

Tellurian
03-17-2007, 06:34 AM
In your face, Ion Storm?
Oh right. Horsey's dead. :o

Necros
03-17-2007, 12:57 PM
In your face, Ion Storm?
Oh right. Horsey's dead. :o
It wasn't the devs' fault. ;)

Glottis
03-18-2007, 07:44 PM
I'd lay blame at the feet of the xbricks hardware limitations and the pubs tight reign on cash,before I layed a majority of the blame at the devs feet.
The 360 is a damn good console,and has the hardware to breath life into Bioshock.

Still its allot slower then my current comp,and I hope they build the pc version to take proper advantage of the PC's of today and tommorow.

:)

jackinthebox
03-19-2007, 12:32 PM
nice interview... you learn something about the past of ken levine and his work at looking glass.