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Psy Guy
04-03-2008, 03:35 PM
I'm a huge fan of the series (despite the butchering that hasbro did to it) and the idea of the resurrection of x-com actually brings me great joy. I wanted to post here some of my perspectives on what makes x-com one of the greats and what aspects of the game i would like to see carried on into a modern era x-com and hopefully others can add there own feelings about the series in the hope that if 2K is working on the series that maybe these ideas and feelings/experiences will make it a stronger game can match and maybe even surpass the original.

I feel that its important to look into what UFO Defense did well and more importantly what Apoc tried to do to improve the original (despite its weak success). The core game of UFO Defense was its merger of 3 aspects (if not genres). The 1st base/geoscape/interception gameplay (strong empire building genre appeal), 2nd was the tactical strategy gameplay on the ground (battlescape), and the 3rd was the soldier/RPG stat aspect. While the geoscape and battlescape formed the focus of the gameplay, the RPG character like soldiers allowed for a deeper and more personal game experiance for the player. Intead of having a basic boring "rifleman", you have Capt. Bob Johnson with his own list of stats, kills, missions, and in the back of your mind a story. While mechanicly the game's recruitment system doesn't make anything more than a random sprite with a random name and stats. The experiance you have while using your soldiers and seeing them develop from a half blind rookie who can't carry a rifle and 2 gernades without being sluggish into a veteran who has grown into a hardened soldier who has lead countless ufo clearings and made it out alive of some very dicie situations. I feel that when a game can make you care about a randomly generated sprite with no real history, no predetermined personality and feel anguish when he/she dies is a sign of a great game. No game in todays market can make me care as much about a random unit as x-com can. (think about in halo, do you really care if the marine riding shotgun in your warthog takes a beam rifle shot to the head?).

This is just one of the many aspects that seperates x-com (in my mind) from many of the other games. I would like to see/hear what other people who has played the x-com games feel makes there experiance with this series diffrent than many of the other games out there.

Gimli
04-03-2008, 04:12 PM
Sorry for not adding my own thoughts to this (I don't have the time unfortunately), but I'm wondering one thing: do I know you from the Xcomufo forum or StrategyCore? I have no idea who posts where anymore. :P

Man-Bear-Pig
04-04-2008, 11:44 AM
I cannot agree with you more, Psy Guy. I still have the original X-Com games (UFO Defense, Terror from the Deep, and Apocalypse) on CD-ROM, and once a year I'll figure out how to work the moslo and get a new campaign started.

I tried other PC games in the "turn-based-tactical-squad-combat" genre, and nothing ever came close to the depth provided by X-Com. A lot of games failed when they would force pre-set characters and backstories on me... why can't I just build my own squad? X-Com alone let me do that. If I wanted everyone carrying a heavy cannon or sniper rifle or nothing but grenades, I had that option. Pre-set missions fashioned in a linear order to tell a story? Please. Give me my random UFO sightings and randomly occurring terrorist missions on procedurally generated battlescapes.

And the RPG elements for each soldier were perfect. Simple traits that gradually increased after each mission. Not too complicated, but deep enough to manage a stable of 60+ soldiers into a handful of diverse or specialized squads. Whatever tactic or strategy I wished to employ, X-Com delivered the palette for me to create.

If there is ever a game that I would endorse a remake, it would be the original X-Com. After 15 years I still dream about time units.

X-COM Fan
05-12-2008, 03:37 AM
Well after the latest rumor I dug up XCOM and TFTD and played some more. Still awesome after all this time. Just a simple 3D remake of this would be so great. There are some little interface issues but still very playable.

However, if I could dream up whatever I wanted, I would add the tactical gameplay features from the Silent Storm games (possibly minus the unit skill trees), and borrow some of the base building from Dungeon Keeper/Evil Genius and keep EVERYTHING else the same. Just improve upon what made the first so great without adding/omitting anything big. God that game would be awesome. HINT HINT :D

Paendrag
05-14-2008, 12:39 AM
Nice post, and I agree 100%. I just signed up today to follow evnts from now on and have an eye on development...

I posted in in an other thread to the same theme, so if you are interested read and comment on my suggestions. Thank you guys and X-Com FTW! I love the series! :D
http://forums.2kgames.com/forums/showthread.php?t=23

Paendrag