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View Full Version : Info re: Bioshock's Music at 1up


Shake Appeal
03-09-2007, 07:02 PM
http://www.1up.com/do/newsStory?cId=3157903

The amount of detail, attention and care that's poured into game scores is stunning -- which is why it's such a shame some gamers tap the mute button. We scored an in-depth look-and listen-at how BioShock's music was put together at GDC's "Anatomy of an Experimental Game Score."

The game's composer, Garry Schyman, talked about the different types of music used in the game-and there are many. We heard clips of early 20th century, aleatoric, musique concrete, traditional tonal, late romantic, and many more. "If there's anything unique about the score, it's not any one of these styles of music, but all these types combined," said Schyman. He talked about the important role that the solo cello and solo violin played, as well.

Most fascinating was the use of musique concrete, which is basically real world sounds stitched into the music. That could mean car horns or footsteps, but Schyman took things a step further to illicit the creepy feel for a game that aims to illicit plenty of creepy feelings. "I found the breathing of sick people that a doctor had put on the internet," said Schyman. He then joked, "I don't know if that's copyright infringement, but I used it."

In BioShock, the score folds into one of three game events: scripted events, reveals and ambiance. For the first two, the music he put together only plays once-you never hear the same thing throughout the rest of the game. Impressively, there is no looping action music in the game. Too, Schyman discussed what he thought made a unique gamescore, and it started with a unique game-with BioShock most definitely is. Other than that, it comes down to creative partners-many who say they want something unique, but don't really mean it. With BioShock he wasn't stalled by boundaries. He went far, he said, and "they pushed me to go farther out."

Komistis
03-10-2007, 08:00 AM
Music is one of the many things I'm looking forward to experiencing in this game. I think it is one of the fundamental aspects in order to create mood and atmosphere. A game can be great, but for me, one without a musical score to complement it just makes it fall on its face.

I think what I've heard so far from the trailers and BioShock website have hit the musical nail on the head so to speak in regards to what I was expecting from this type of game. Can't wait to hear more!

Rapture_Tourist
03-10-2007, 08:22 AM
Wow, thanks for the link! It sounds great and I can't wait to listen to samples of creepy sounds inside of the score. So far I can just imagine how sick breathing fits into a soundtrack :)

Big_Daddy
03-10-2007, 08:36 AM
Yeah thanks for the link, I could just imagine when you first go into Rapture, With some Creepy music playing in the background:D

witch
03-10-2007, 12:38 PM
The music is amazing, plus that old-timey feel is really creepy. Besides the music, I think the SFX team did an awesome job as well. The Big Daddy moan is so absolutely guttural that it sends chills up my spine, yet makes me feel sad for it as well.

Xerxes
03-10-2007, 02:05 PM
One "song" I hope will be, at some point, in the game is the one you hear in the first trailer (the cgi) when you see the big Daddy give his hand to the little sister and then the Bioshock logo appears...

You can also hear this "song" at the end of the Big daddy hunt video when the logo appears...

But overall in the big daddy video you can hear some ambient music that sounds pretty cool

Raveness
03-10-2007, 02:27 PM
I marked out when I read this:
Most fascinating was the use of musique concrete, which is basically real world sounds stitched into the music. That could mean car horns or footsteps, but Schyman took things a step further to illicit the creepy feel for a game that aims to illicit plenty of creepy feelings. "I found the breathing of sick people that a doctor had put on the internet," said Schyman. He then joked, "I don't know if that's copyright infringement, but I used it."
Thief did this, using steampunk themes mixed in with mechanical and low bass beats & rhythm's. Looking forward to some Brad Fiedel (http://www.amazon.com/Terminator-Judgment-Original-Picture-Soundtrack/dp/B0000014SG/ref=pd_bbs_sr_4/104-3659558-4029527?ie=UTF8&s=music&qid=1173551211&sr=8-4) style compositions :p

Silent Film
03-10-2007, 03:07 PM
Bioshock - now with the sounds of real sick dying people!

Nik
03-10-2007, 10:53 PM
thers obviously going to be classical music playing in the background on the maps from the speakers and what not. probably some rock in the intense parts.

-=117=-
03-11-2007, 01:07 AM
I hope they have some jukeboxes in rooms playing old music, and you can pick songs. I think the music will definetely present a ton of the experience playing the game, like having the music with the stabs of music. Beautiful, gonna be just beautiful! :) I get goosebumps from the background music and noises at the flash website.:eek:

Corgano
03-11-2007, 11:18 AM
I wonder if that's what you hear for the BD's breathing. He sort-of sounds like he's on a resperator or something. Plus, I'm sure all the ambiance is just going to be awesome!

Peace,
Cor

EDIT: Forgot to say, Thank You! Shake Appeal for the link!!!

Necros
03-11-2007, 02:28 PM
Thanks for the link, very nice information! :cool: Looks like they've found Eric Brosious' successor. :) I loved that man's work in previous games (like in Thief 3 most recently, that was genious), and it seems Garry Schyman is doing a great job too. http://forums.2kgames.com/forums/images/icons/icon14.gif

THEBiGDADDY
03-11-2007, 02:44 PM
Niiiicceee. The Music in this game is creepy.

Glottis
03-11-2007, 09:02 PM
I loved the Music and sound effects in SS2,and after reading this tid bit of info from the sound guy at IG,I am very happy :) I am sure its all in the best of hands.