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View Full Version : Small room in Fort Frolic


clindsly
09-26-2007, 04:04 AM
In this level, in the area between the two bathysphere stations, if you look above the corpse of the female splicer, there is an opening. Looking at the map, I see this opening leads to a L-shaped room. I am curious - is there a way to see what is in this room?

Fleminator
09-26-2007, 04:51 AM
In this level, in the area between the two bathysphere stations, if you look above the corpse of the female splicer, there is an opening. Looking at the map, I see this opening leads to a L-shaped room. I am curious - is there a way to see what is in this room?

Yes there is but you will have to find out how to get there on your own lol sorry:p

clindsly
09-28-2007, 10:59 PM
I am bumping this thread up.

Fleminator wasn't very helpful. (I think he is thinking of the projector room.)

The area I am speaking of is to the left of the thick metal doors which divide the heart of Fort Frolic from the reception room. I know there is an automatic hack tool in this room as its readily available by telekinesis. I like to know if there is more.

This level has no boxes for one to move, unlike the last levels Arcadia and Farmer's Market where one could move produce crates. So, unless my character develops amazing jumping abilities, I see no way for him to enter that area.

Now, I know that people who have the game on PC have something called ghost/fly. I am thinking, could this be used for exploring this room?

Thanks, Colin

Lazyimperial
09-28-2007, 11:56 PM
It might just be a spawning room. Somtimes there are areas in the game that are utilized as points for splicers to pop out of. You can't reach them usually, and they don't serve a purpose until the script triggers for the baddies to fly out of them.

By chance, is this near a previously scripted event where a bunch of spider splicers jumped down onto you. Maybe this L shaped room is where they are generated and run at you from. I seem to remember someone else mentioning something similar to this. There was a hole high up a wall that looked like it led somewhere, but it really didn't. It was just there to provide a semi-logical point of entry for the splicer hordes. *shrug*