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Big_Daddy
03-06-2007, 04:58 PM
I've been wondering, Do you think the more you progress through Bioshock, The more water you tend to see on the floors Etc? Because as you should know Rapture is falling apart and the water is flooding in, Would be a nice feature if you ask me.

vevobug
03-06-2007, 05:06 PM
i think that would look cool but kind of interupt the plot when you constantly drown. :confused:

Big_Daddy
03-06-2007, 05:10 PM
I dont mean water RIGHT up to your face:p

Hatesink
03-06-2007, 05:11 PM
I guess it would depend on what part of the city you were in and which parts are most seriously affected.

Maybe there are sections of the game that are totally underwater.

If you mean will sections fill with water over time, so that when you revisit them they might be totally flooded, I guess it's possible that they might have programmed it that way.

vevobug
03-06-2007, 05:12 PM
you can't control the water it will keep building until. blup.bubble bubble. your dead. :D

pn18
03-06-2007, 05:15 PM
I think every room will have another water level, so I don't think it will generally raise due your ingame progress.

jackinthebox
03-06-2007, 05:15 PM
i think it would look kind of posed if there would be more and more water on the floors, because your character won't be spending a very long time in rapture (maybe somebody knocks you out and you are like unconscious for 6 weeks^^)... but i can image that rapture will collapse at the end of the game.

Hatesink
03-06-2007, 05:17 PM
you can't control the water it will keep building until. blup.bubble bubble. your dead. :DBut it's feasible that they could have a pumping station to deal with minor leaks, which might at least be able to maintain parity.

vevobug
03-06-2007, 05:22 PM
But it's feasible that they could have a pumping station to deal with minor leaks, which might at least be able to maintain parity. Pumping station this place is an underwater utopia that has practically been abandoned. Who would run the pumping station. :confused: :mad:

Hatesink
03-06-2007, 05:23 PM
Pumping station this place is an underwater utopia that has practically been abandoned. Who would run the pumping station. :confused: :mad:Probably the Big Daddies since they seem to be the workforce and in charge of maintenance.

vevobug
03-06-2007, 05:26 PM
Big daddys all they do is protect and serve the little girls. so who else the dead or crazed citezens huh? :confused:

Big_Daddy
03-06-2007, 05:29 PM
Big daddys all they do is protect and serve the little girls. so who else the dead or crazed citezens huh? :confused:

They dont only protect the Little sisters, They basically keep Maintance of all of Rapture, They keep the whole place in order.

vevobug
03-06-2007, 05:30 PM
big daddys are mech suits with little nerds sitting in side of 'em

vevobug
03-06-2007, 05:31 PM
they are not what they are portrayed to be

Raveness
03-06-2007, 05:59 PM
Excellent, Excellent :cool: If revisiting levels like in System Shock 2 is utilized, seeing the area progressively more flooded would deserve a gold star for level design.

I completely expect a level designed around the player, in a drowning situation, have to race against time to shut off valve's, bilge pumps, and activate emergency bulkheads for containment, all in the midst of frantic combat giving it a sense of urgency.

Ladies & gentlemen, Rapture is surrounded by an ocean. Of course that element (H20*) is going to be utilized in several levels, just like the biogrowth of The Many was in SS2.


*note: H20 is actually a compound, or polyatomic group of hydrogen hydroxide ;)

Big_Daddy
03-06-2007, 06:00 PM
Excellent, Excellent :cool: If revisiting levels like in System Shock 2 is utilized, seeing the area progressively more flooded would deserve a gold star for level design.

I completely expect a level designed around the player, in a drowning situation, have to race against time to shut off valve's, bilge pumps, and activate emergency bulkheads for containment, all in the midst of frantic combat giving it a sense of urgency.

Ladies & gentlemen, Rapture is surrounded by an ocean. Of course that element (H20*) is going to be utilized in several levels, just like the biogrowth of The Many was in SS2.


*note: H20 is actually a compound, or polyatomic group of hydrogen hydroxide ;)

Big Daddies...Swim!

:rolleyes:

Nik
03-06-2007, 06:02 PM
may make ur vid card smoke.. ;)

Hatesink
03-06-2007, 06:05 PM
Maybe the Big Daddies would evacuate a flooded area and rivet the door closed (which might make for some interesting gameplay scenarios).

Maybe you could deliberately flood rooms so as to escape through previously unreachable exits.

Raveness
03-06-2007, 06:12 PM
Big Daddies...Swim!

:rolleyes:
Not swim, but did you actually look at what they are wearing?

Big_Daddy
03-06-2007, 06:13 PM
Not swim, but did you actually look at what they are wearing?

Aye aye, Just noticed what I said:o What about the Little sisters...BD: "Get on my Shoulders!"

Da Bubs
03-06-2007, 06:14 PM
Pumping station this place is an underwater utopia that has practically been abandoned. Who would run the pumping station.

they could be automated. they could potentually be pumping air into rapture in order to maintain an air pressure that is higher that the water pressure

Hatesink
03-06-2007, 06:14 PM
Big Daddies...Swim!

:rolleyes:Not swim, but did you actually look at what they are wearing?But is that to keep the water out or in?

they could potentually be pumping air into rapture in order to maintain an air pressure that is higher that the water pressureI'm not sure if that would be possible, since the weight of the water you'd be fighting would be immense. Technically rapture shouldn't leak but spray.

Rapture_Tourist
03-06-2007, 06:26 PM
Although it would be nice if the water level would be a bit higher, I think its a bit unrealistic when rooms get flooded just after you have arrived at Rapture.

The fact that the water is taking over the control of Rapture is a slowly process, I think.

It sounds strange if Rapture has mostly survived a long time without you, but since the player arrives, you count 1, 2, 3 and everything is full of water.

Da Bubs
03-06-2007, 06:30 PM
I'm not sure if that would be possible, since the weight of the water you'd be fighting would be immense. Technically rapture shouldn't leak but spray.

it depends on how deep rapture really is. The bathosphere works so it couldnt be all that deep.

Hatesink
03-06-2007, 06:37 PM
It sounds strange if Rapture has mostly survived a long time without you, but since the player arrives, you count 1, 2, 3 and everything is full of water.^lol. True. Maybe the player character leaves the door open (maybe he was raised in a weir ;))

it depends on how deep rapture really is. The bathosphere works so it couldnt be all that deep.You probably don't need that many pounds of pressure to create a spray (e.g. water pistols).

But I guess that's where the suspension of disbelief comes in. If you had to retrofit an explanation you could imagine that there are just a multitude of little leaks in sealed off sections of rapture that the pumping stations are coping with. The water just makes it's way down through all the little nooks and crevices.

Da Bubs
03-06-2007, 06:50 PM
You probably don't need that many pounds of pressure to create a spray (e.g. water pistols).

But I guess that's where the suspension of disbelief comes in. If you had to retrofit an explanation you could imagine that there are just a multitude of little leaks in sealed off sections of rapture that the pumping stations are coping with. The water just makes it's way down through all the little nooks and crevices.

true. My point was that Rapture must be in the shallow end of the pool, it would be immpossible to build in the deep parts.

Hatesink
03-06-2007, 06:55 PM
true. My point was that Rapture must be in the shallow end of the pool, it would be immpossible to build in the deep parts.The thing is, where do you draw the line as to what is and isn't acceptable— the whole thing is impossible really. For instance who would bankroll such an endeavor? The cost of building and maintaining rapture would be astronomical.

Da Bubs
03-06-2007, 07:12 PM
The thing is, where do you draw the line as to what is and isn't acceptable— the whole thing is impossible really. For instance who would bankroll such an endeavor? The cost of building and maintaining rapture would be astronomical.

good point, but would be possible to build as long as it is above crush depth for a submarine. As to who payed for it and how it was build, I think we mighnt get an answer to that during the game.

Hatesink
03-06-2007, 07:25 PM
good point, but would be possible to build as long as it is above crush depth for a submarine. As to who payed for it and how it was build, I think we mighnt get an answer to that during the game.It's feasible. You'd have to build the structure and then pump the water out of it (or pump air into it). Possible to do. Maybe Andrew Ryan is a war profiteer.

If the actual building of the structure created profit (e.g. if it was a mining operation that funded it's own development) then I guess it could be believable that something of that type could exist.

Edit: Maybe if Rapture was built on some kind of fault line, the water could have been drained out of the bottom of the structures.

Adabiviak
03-07-2007, 01:14 AM
I would also like to see Rapture 'progress' in it's decay by visibly showing water levels rising or more aggressive leaks as the game progresses. The Big Daddies are almost certainly not maintaining things - I've been led to believe they're mutants with one purpose - protect Little Sisters. Heck, only a few seem to have opposable thumbs to do any kind of maintenance and their wail doesn't betray a hidden intelligence about them. I think the amount of water coming in is just enough to overwhelm the built-in purging systems by just a little. Little enough to where the remaining sane people don't sweat it too much but enough to give you the feeling that "the ocean is trying to reclaim the city" (as the developers put it).

Corgano
03-07-2007, 02:51 AM
Although it would be nice if the water level would be a bit higher, I think its a bit unrealistic when rooms get flooded just after you have arrived at Rapture.

The fact that the water is taking over the control of Rapture is a slowly process, I think.

It sounds strange if Rapture has mostly survived a long time without you, but since the player arrives, you count 1, 2, 3 and everything is full of water. I agree. And I hope Rapture is still standing at the end of the game. I don't really want the place to start falling down once I get there. That would sort of ruin the exploration part of the game for me.

vrap
03-07-2007, 04:59 AM
I agree. It would be a very interesting feature if rooms could flood up, it'd place a time limit for the game (perhaps of the likes of the first System Shock ;) ) that would make things nicely tense. Maybe they could have that as an option like in SS1? Maybe only places where the inflow of water was particularly large, like certain rooms and you'd have to close it off. However I think overall it would go against the game's other goals like giving the player the choice and freedom to go about how he chooses. I think it's not so big a deal as to spend effort over.

Hatesink
03-07-2007, 06:17 AM
However I think overall it would go against the game's other goals like giving the player the choice and freedom to go about how he chooses. I think it's not so big a deal as to spend effort over.That's true— it might limit things if it were done. If they wanted to however, I guess they could find some way to blame the rising water on the player-character's actions— kind of like...everything was 'fine' and balanced until the player-character arrived and started affecting the environment.

ComradeP
03-07-2007, 02:36 PM
It seems you're assuming that the player will be forced to affect the environment (in a negative way), whilst that may not necessarily be the case.

Pumping stations and such would make sense and be a nice touch, though. The game should be somewhat fool proof though, so no "You just flooded levels A to E, congratulations!".

It would be quite funny if you could "flush" the Little Sisters out of their vents, even though it would be horribly lame and gamey at the same time.

smallsey
04-26-2007, 07:23 AM
haha. sure this is a serious game about many moral and ethical issues.
but hey
imagine the halarity of getting a corridor full of enemys, and then flooding said corridor.
sure you would DIE, but hell it would be an amusing death.

MF9000
04-26-2007, 12:01 PM
haha. sure this is a serious game about many moral and ethical issues.
but hey
imagine the hilarity of getting a corridor full of enemies, and then flooding said corridor.
sure you would DIE, but hell it would be an amusing death.

I don't know about you, but I try NOT to die in games. ;) You never know, maybe if you acquire a diving suit you could do it. If it's possible, whether you do it or not depends on how you want to play it. :) Choices, choices.

Note: I corrected the two spelling errors. The forum does have a spell check ya know. :)

w3lcom2rapture
04-27-2007, 03:59 AM
drowning is the worst death ever.....I don't like water :(

smallsey
04-27-2007, 04:12 AM
spelling is for mortals. lol
i dunno...being serious about the game is all well and good, as it is a serious game.
but with serious games come awsome ways in which to cause funny situations. but the diving suit thing would be pretty cool....or a big daddy suit with some awsome drill arms.

on that note. whats the deal with the two different big daddys? is it just for variety of characters or is it something a bit...deeper.
get it...deeper...the ocean... bah =P

nmrahde
04-27-2007, 06:37 PM
kind of like...everything was 'fine' and balanced until the player-character arrived and started affecting the environment.

Affecting? AFFECTING?! I plan to CONQUER!!!

I wouldn't mind water rushing in if it was only on the hardest difficulty or I had ways to prevent/fix it like spotwelding (I'm Grandpa Freeman - I can do anything!) or just sealing off the areas that have their integrity compromised...

I suppose that'd be a way to keep you from leaving in the bathysphere...the welcome area it connects to could have a brief cutscene where its integrity fails and you save yourself by going further into Rapture an sealing that door. Like the sleep chamber area in SS2 exploding...'least I'm pretty sure that was 2...

smiley451
04-28-2007, 12:57 PM
What would be kind of fun. Is if you got AIDS then bled all over in some water, and had all these other enemies come in, get AIDS, spread it to everyone else by getting shot and such, then you make an AIDS cure with plasmids and you're healthy while everyone else dies :)

nyoe
04-28-2007, 10:29 PM
What would be kind of fun. Is if you got AIDS then bled all over in some water, and had all these other enemies come in, get AIDS, spread it to everyone else by getting shot and such, then you make an AIDS cure with plasmids and you're healthy while everyone else dies :)

lol that would be funny but unfortunately (im pretty sure but correct me if im wrong) AIDS wasnt around in the 50's

Habeed
04-30-2007, 04:19 AM
Whoever made that comment about aids sounds like a 13 year old. AIDs virus is both very vulnerable to conditions outside the human body (this is why it can only survive well in blood and semen, which are similar in conditions to inside the bloodstream) and takes 10 years to kill someone.

MF9000
04-30-2007, 12:04 PM
AIDS is no joking matter. Smiley you should know better. :mad:

smiley451
04-30-2007, 06:26 PM
Sorry about all that. I'm just not so bright :(
Hopefully nobody took it too seriously.
Sorry again :( :( :(

P.S. I wasn't referring to anything sexual

Raveness
04-30-2007, 09:14 PM
Although the AIDS reference was in very poor taste, what I believe smiley would like to see in Bioshock is the ability to spread a disease, plague, or bio-contaminent into the water supply, or just into pools of water, causing a slow death to any enemies who venture into it.

Similar to the spreading of gasoline on the water to cause a fire, I could see this working as part of a long term effect in a non-linear game. You could spread the contaminant whenever/wherever there's ample water pooling, and it carries with it a short bacterial life-span.

smiley451
04-30-2007, 09:24 PM
interesting thought, a good one as well

smallsey
04-30-2007, 09:37 PM
i hope we're not uncoverning key plot points in the story here lol. that would kind of ruin the game

smiley451
05-01-2007, 06:25 PM
AIDS probably won't be in the game. If it was, I don't know what I would think.

irrationallevine
05-01-2007, 06:59 PM
The water in BioShock is indeed more than just a visual effect. There's going to be some news stories on this soon, and if I wrote about it here, I'd find a horse's head in my bed in the morning.

Jeff
05-01-2007, 07:32 PM
we wont tell anyone, seriously :(

Can't wait to hear more about it though.

Rapture_Survivalist
05-01-2007, 08:04 PM
We should also consider fire as an enviromental factor too ...

I remember hearing Ken L. saying something about how if you light a piece of furnature on fire for example, and leave it alone, it might eventually engulf the whole room.

Forget where/when he said it though!:o

Raveness
05-01-2007, 08:42 PM
The water in BioShock is indeed more than just a visual effect. There's going to be some news stories on this soon, and if I wrote about it here, I'd find a horse's head in my bed in the morning.

And so we've heard from many places :) I've heard of fire being doused by water, and electricity being conducted along it, but are there any other gameplay mechanics beyond mixing other liquid or chemical materials into water?

Some advanced uses of water in the environment could include the ability to drown enemies, gather up buckets of water to throw on a fire, people slipping on lanoleum surfaces that have streaks of water, shortcircuiting drones or consoles by drenching them in water, etc....