View Full Version : Different Variaties of the same Character?
somecut8
03-05-2007, 09:37 AM
You know what would make Bioshock even more engaging and interesting, is if there were different variaties within the same type of character. That is, contrasting types of Big Daddies, Little Sisters, etc...
What I mean by different types, is that each acts differently. There should be a random personality modifier that occurs whenever a character spawns. This will allow each character to act in a slightly different manner, thus making attacking them a little different. For example, some Little Sisters should be more bold than others. Some may be curious and actually try to come near you. Others should be really scared and yell at the slightest sound.
Big Daddies should also have different personalities. Some may be more aggressive while others may be more defensive.
Having different character traits will help make the game more realistic and make each encounter with a character unique - thus helping to eliminate any repetitiveness.
Hatesink
03-05-2007, 10:09 AM
For example, some Little Sisters should be more bold than others. Some may be curious and actually try to come near you. Others should be really scared and yell at the slightest sound.They could be like the monkeys from Ape Escape (some are homesick, some are unhappy, some are boisterous, some are sleepy, etc.). They could even use environmental objects to protect themselves.
jackinthebox
03-05-2007, 10:23 AM
hmm i don't think it would be a good idea to implement something like that... it's a bit strange having the same character with different personalities. the game would have to explain why this happened... otherwise it would look like a weak attempt in creating a diversified character...
MacarenaRowBot
03-05-2007, 10:34 AM
It would be nice touch I think, though it wouldnt work to have two characters using the same skin/model and have them react differently. It just wouldnt be consistent. So they would have to create a wide variety of skins and models, as to give each character differentiation to go with their personality. That would be a fair amount of work, but might be worth it.
At least all Big Daddy's dont act completely the same, since they dont all have the same weapons/attack method. That much makes me feel that fighting them wont get nearly as tiring each time around. In terms of the Little Sisters, Im fine with the A.I for now. Adding a number of different skins or models to them might keep me from feeling constant Deja Vu though, and thats always a good thing.
somecut8
03-05-2007, 04:20 PM
hmm i don't think it would be a good idea to implement something like that... it's a bit strange having the same character with different personalities. the game would have to explain why this happened... otherwise it would look like a weak attempt in creating a diversified character...
Well, from what I understand, the characters in the city Rapture were all once humans. Since they were once humans, and each human is different from another, it would make the game interesting if duplicate characters were slightly different. Of course I am not talking about dramatic differences, but just slight discrepencies. Even changes like, having one Little Sister walk slower than another would make the game more realistic.
ComradeP
03-05-2007, 05:24 PM
Well, from what I understand, the characters in the city Rapture were all once humans.
That's not entirely certain yet, as it is unknown whether there are robotic life forms other than the security helicopter drones.
For all we know, Big Daddies could be animated corpses. A bit like the main character from Planescape: Torment.
ahrel
03-05-2007, 06:58 PM
hmm i don't think it would be a good idea to implement something like that... it's a bit strange having the same character with different personalities. the game would have to explain why this happened... otherwise it would look like a weak attempt in creating a diversified character...
Say what? Do we need an explanation why two people of the same ethnicity and area have different personalities. If you look at the military or a place of work with a strict dress code, people act differently doing the same job. It completely makes sense and I would like to see this too -- if even just a graphical subtlety.
You want to think that all these people in rapture were wearing the same clothes, have the same scars and same hair color? If they're genetically created to be the exact same then sure, like test tube babies; but Rapture was supposed to have all sorts of people coming to it (normal people who modified themselves for example -- like your character).
But even genetically engineered humans would have subtle differences creators would put in -- humans designed them, humans like to personalize things. Little Sisters for example would make a litlte more sense if they were not always the same exact visual, blonde hair in one, brunette on another, pigtails on one, pony tail on another, different colored eyes etc...
That's one thing about games that always bothers me, some games are great about it though (leaving only the non-important people 'citizens walking around' looking the same out of 5 types -- but main characters vary...like in a PC RPG).
Da Bubs
03-05-2007, 07:24 PM
it was mentioned somewhere that the charaters will look somewhat differnt, ie. hats, differnt color dresses ect.
ffanxii4ever
03-05-2007, 09:38 PM
I think that even minor differences in the behavior of the enemies would be a nice touch, even if it is psychopathic differences; like a splicer that used to be a nurse is going around treating the dead bodies on the gurneys, or an ex-lounge singer is quietly singing old songs and show tunes as she roams the halls, the way that the Little Sisters play hopscotch while going towards a dead body, those type of minor touches can freak you out a little bit, make the game that much better
Hatesink
03-06-2007, 07:01 AM
The more varied the behavior the more interesting the gameplay.
I say make every advance possible, even if those advances tend to highlight areas that might be lacking. Re-vamp those as well or just gloss them over and continue moving forward. e.g. if they're all going to look the same, give them a uniform.
Tellurian
03-06-2007, 11:22 AM
Instant replayability.
Yay to that.
Plus that would take a lot of the typical gamer-approach towards enemy encounters away, which as far as I got it is something Irrational is bent on doing anyway.
So no more "oh, a green splicer. The green splicer throws grenades and runs for cover" but more like "oh, a green splicer. The green splicer... charges with a ferocious scream and OMG! *shoots*" encounters.
I'd really hope for less predictability in "enemy" (or should I say NPC?) behaviour.
Corgano
03-06-2007, 02:07 PM
Well, from what I understand, the characters in the city Rapture were all once humans. Since they were once humans, and each human is different from another... Maybe they're all clones! Attack of the... Oh, never mind. :D
Yup, so long as the all don't look alike, it's all good.
roofy85
08-19-2007, 10:28 AM
you never know what will happen in the final version.
2K already said that there are tonned of surprises that they havent showed the public yet. they didnt elaborate on some of the coolest features like building you own ammo and i even heard something about a secret plasmid.
They didnt even give the 360 a great demo, dont get me wrong, i loved it.
But there were limited amounts of splicers to fight and it was very short.
I cant Wait!
roofy85
08-19-2007, 10:30 AM
by the way, if anyone downloads the Bioshock Art Book, (SPOILER!) you will find out that not every character is, or i'm pretty sure, was human. I am talking about the Big Daddies.
Anyone else see this?