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View Full Version : Where does the Big Daddy go?


Rapture_Tourist
03-05-2007, 09:24 AM
We saw the Little Sisters coming out of holes/tubes inside of the wall (CGI Trailer, 1st Walkthrough). The Big Daddys protect the Little Sisters but can't follow them inside.

After her job is done and after the Little Sister disappears, where do the Big Daddies go to? Do they just walk around in Rapture on their own? That would make less sense, because their main task ist to protect the Sisters. Walking around alone would just increase the danger of taking damage while giving no protection.

Maybe there is some tech center or maintenance station for them, where they rest?

Hatesink
03-05-2007, 10:22 AM
It would be good to see them making repairs every now and then, maybe with a Little Sister playing nearby.

jackinthebox
03-05-2007, 10:28 AM
i think there will be more LS than BD... so the BD has always the task to protect one LS... when a LS crawls back into the tube the BG picks up another one at a different spot. it's just my theory, so don't sue me ;)

Raveness
03-05-2007, 11:32 AM
Begs the question, what is the behavior of the Big Daddy when he is roaming about by himself and encounters the player? Can you be all chummy with him and walk alongside the big lug? Does he retain the same protective behavior for himself, until you shoot him?

Hatesink
03-05-2007, 11:35 AM
Begs the question, what is the behavior of the Big Daddy when he is roaming about by himself and encounters the player? Can you be all chummy with him and walk alongside the big lug? Does he retain the same protective behavior for himself, until you shoot him?Hopefully He'll just ignore us, unless he perceives us as a potential threat to the Little Sisters.

Rapture_Tourist
03-05-2007, 11:35 AM
It doesnt make sense for him to attack you, until you are any danger. Thats why I think he just ignores you.

If he instantly attacks you (and you haven't attacked him), he risks his death/damage and then he cant fullfill his duty of protecting the LS. If there is some robot logic inside of him, fights with no connection to the LS are useless.

MacarenaRowBot
03-05-2007, 11:38 AM
Begs the question, what is the behavior of the Big Daddy when he is roaming about by himself and encounters the player? Can you be all chummy with him and walk alongside the big lug? Does he retain the same protective behavior for himself, until you shoot him?

I believe in the first demonstration video when the Big Daddy was walking towards the tube the Little Sister was in, the player got pretty close to him. He didnt seem to react in the least. "He wont bother you if you dont bother him". So I think its logical to assume your correct, you probably could follow him around and be best buds. I think if the player does get a plasmid that makes the Big Daddy think your a little Sister, this relationship will become quite interesting.

Hatesink
03-05-2007, 11:41 AM
It doesnt make sense for him to attack you, until you are any danger. Thats why I think he just ignores you.

If he instantly attacks you (and you haven't attacked him), he risks his death/damage and then he cant fullfill his duty of protecting the LS. If there is some robot logic inside of him, fights with no connection to the LS are useless.

But might it be in his interest to take preemptive action, maybe even teaming up with other BDs or other AIs?

Are there situations where it might be logical for him to do so?

How many Little Sisters are there and how many BDs? How valuable a resource are they? How important is it that they're protected and at what cost? Can security bots be scrambled to protect the Little Sisters?

Maybe it wouldn't be logical for him to attack you unless as a form of defense for a Little Sister, in which case can we expect him to chase you as far as the most easily defendable doorway etc. and then come no further?

Rapture_Tourist
03-05-2007, 11:47 AM
I don't think that a BD can measure your danger just with a glance at you. I think the player does not make any difference to other citizens of Rapture.

If you are right and a BD takes preemptive actions, he should have wiped out whole Rapture on its own...and plays the game for you ;) (killing all possibly hostile beings).

Thats why I think that distance to the LS and attacks are his only measurements for taking action.

Question remains: What does he do, when the LS is gone? Going to the next one is a good point.

MacarenaRowBot
03-05-2007, 12:14 PM
Somehow I get the impression that all Mr.Big Daddy does is find him some Little Sisters to pimp out to his dead customers. They seem to wander Dynamically looking for Little Sisters, After he's done with one, would he not move on to another?
Sure, in real life he might get tired, but im not convinced there is any more to it in the context of the game.

Corgano
03-06-2007, 01:22 PM
Yeah, I think he'll ignore you when the LS aren't around. And he probably just searches for the next LS to protect. It would be nice to see, as someone mentioned, the BD repair himself from time to time. :)

ComradeP
03-06-2007, 04:20 PM
Can security bots be scrambled to protect the Little Sisters?


Unless those pipe vents lead to some grant control room where the Little Mother, who is coincidentally the woman SHODAN took over at the end of System Shock 2, runs the security system, Little Sisters don't seem to be linked to internal security.

It is still kind of unknown who Bioshock's SHODAN will be.

D'Sparil
03-06-2007, 04:35 PM
I believe someone has said in an interview or something before that Andrew Ryan (the socialist dude, founding father type of Rapture) would be on an intercom system kinda giving you tasks and such to proceed through different points of the game and unveil the story.

Sounds very SHODAN-esque.

Raveness
03-06-2007, 09:02 PM
Prove me wrong, but I don't think Andrew Ryan, the founder of an elite society of capitalists among scientific meritocracy is by any means a socialist. Ryan appears to be the personification of Ayn Rand, a disillusioned former Soviet with a strong personal philosophy, differences being the chromosome & the resources to pull of a secluded paradise.

D'Sparil
03-06-2007, 10:15 PM
Fair enough, I think I meant to say Soviet there.


Point being: The guys on the intercom system.

ComradeP
03-07-2007, 06:01 AM
One thing would be really, really lame: finding out at the end of the game that you've been listening to tapes all along and that there's absolutely NOTHING, except for you and the infected population in Rapture.

Imagine the last sequence:

-You walk through a typical "you will meet the final boss now" hallway.

-The lights are flickering due to water flooding in and disrupting the wires.

-You're counting your bullets and EVE.

-You see a large/huge door with some blood or the like on it.

-You open the door...

-You see a large, dark, room with a lightbulb in the middle of the room.

-You slowly approach the lightbulb.

-When you reach the lightbulb, you notice a taperecorder next to a microphone, which is linked to an internal communication device.

-You hear deranged laughter and notice a "theplayer.justgotowned.com" video playing on a small screen next to the taperecorder.

-Just when you think "ah hell", the walls begin to crack and after a minute or so the entire section breaks off and disappears in the ocean.

-You find a bathysphere and enter it.

-You slowly make for the surface.

-All seems peaceful until, suddenly, you're eaten by an ENORMOUS and scary fish, which may or may not cause your heart to skip a few beats.

-Fade to black.

-The main character opens his/her eyes and is on a plane over the ocean...

jackinthebox
03-07-2007, 12:43 PM
One thing would be really, really lame: finding out at the end of the game that you've been listening to tapes all along and that there's absolutely NOTHING, except for you and the infected population in Rapture.

Imagine the last sequence:

-You walk through a typical "you will meet the final boss now" hallway.

-The lights are flickering due to water flooding in and disrupting the wires.

-You're counting your bullets and EVE.

-You see a large/huge door with some blood or the like on it.

-You open the door...

-You see a large, dark, room with a lightbulb in the middle of the room.

-You slowly approach the lightbulb.

-When you reach the lightbulb, you notice a taperecorder next to a microphone, which is linked to an internal communication device.

-You hear deranged laughter and notice a "theplayer.justgotowned.com" video playing on a small screen next to the taperecorder.

-Just when you think "ah hell", the walls begin to crack and after a minute or so the entire section breaks off and disappears in the ocean.

-You find a bathysphere and enter it.

-You slowly make for the surface.

-All seems peaceful until, suddenly, you're eaten by an ENORMOUS and scary fish, which may or may not cause your heart to skip a few beats.

-Fade to black.

-The main character opens his/her eyes and is on a plane over the ocean...

omg that's the best story i've ever heard ;)

Renight
03-08-2007, 12:16 AM
Sorry to say this, but, well, that dream sequance is way to overusied in my opinion.

ComradeP
03-08-2007, 06:36 AM
Indeed, dream sequences might be "the" RPG and Action/Adventure cliche, which also makes them good targets to have a laugh about.

v.dog
03-08-2007, 05:17 PM
If Bx ends with the whole "it was all a dream, or was it?" My microwave will smell funny for the next three days.

ahrel
03-08-2007, 08:29 PM
How many games have had ended with Dream sequences? I can't think of any....and I've played a bum load of games (console & PC).

Anyway, Big Daddy's walk around looking for dead bodies to bring the little sisters to. When they find one, they go to the nearest hole, knock on the wall and the LS comes out and he points them in the right direction.

Da Bubs
03-08-2007, 08:40 PM
How many games have had ended with Dream sequences? I can't think of any....and I've played a bum load of games (console & PC).


I cant think of any either, but it is a lame ending. It is also usually impossible because, contray to popular belief, the events in dreams usually take as long as they would if you wernt dreaming and REM sleep only last about 40 minutes at a time, so the longest dream you could have is about 40 give or take. So an 12 hour game should cannot plausibly be a dream.

Adabiviak
03-08-2007, 10:58 PM
...although the part about finding a tape recorder with a cheesy line as the ending would be hilarious although brutally anticlimactic.

ComradeP
03-09-2007, 04:19 AM
How many games have had ended with Dream sequences? I can't think of any....and I've played a bum load of games (console & PC).

Not a lot of games end with "was it all a dream?" sequences (only one I can think of is The Legend of Zelda: Link's Awakening for the Nintendo Gameboy, but the Windfish can be seen floating in the sky at the end of the outro so it wasn't a dream), but they're popular parts of RPG and Adventure stories nonetheless.

As far as I know, every Squaresoft game has a dream sequence tied to the main storyline in one way or the other (and usually includes characters that die multiple times without any explanation, a bit like the X-Men comics).

Bioware RPG's also include dream sequences on a regular basis and they're part of the main plot of Baldur's Gate II (meeting Bhaal in a dream).

I can probably find some other examples of games that end with dream sequences if I check my collection of RPG's. Japanese RPG's usually have characters that die multiple times (including a few "final" heroic deaths that save the player and/or his party of adventurers) but Western RPG's like dream sequences in their storylines.

LowEnergyCycle
03-09-2007, 06:32 AM
Question remains: What does he do, when the LS is gone? Going to the next one is a good point.

To come screeching back on to the original topic's rails again...

I would think that him simply moving on to another LS spoils the idea of this tight, father-daughter-style bond between the two. I always figured that strong, protective relationship would feature quite prominently throughout Bioshock.

I would expect him to wait patiently outside the pipe, guarding it against intruders.

Like you lot, for example, you villainous Adam-thieves. Preying on little girls... You should be ashamed!:mad:

D'Sparil
03-09-2007, 11:52 AM
I don't think you can get them out of their vents unless they want to come out, so he has nothing to worry about there. Its a safe zone for them, so he is free to wander about to help other sisters.

ComradeP
03-09-2007, 12:55 PM
I don't think you can get them out of their vents unless they want to come out, so he has nothing to worry about there.

Does being pulled out by brute force count as "want to come out"?

ahrel
03-09-2007, 07:51 PM
Does being pulled out by brute force count as "want to come out"?

Pretty tough to do that unless you have Go-Go Gadget arms I would think...who knows how long those vents are.

Rapture_Tourist
03-09-2007, 09:34 PM
I would think that him simply moving on to another LS spoils the idea of this tight, father-daughter-style bond between the two. I always figured that strong, protective relationship would feature quite prominently throughout Bioshock.

True, true. Apart from that, he would even lead the way for possible enemies to other Little Sisters.

Maphusio
03-10-2007, 12:34 AM
If Bx ends with the whole "it was all a dream, or was it?" My microwave will smell funny for the next three days.

... Oh the dirty yet oh so hilarious comments my mind has cranked out to that statement :D

ComradeP
03-10-2007, 03:17 AM
Pretty tough to do that unless you have Go-Go Gadget arms I would think...who knows how long those vents are.

In one of the videos, the player has not so very Go-Go Gadget arms and still manages to pull out a Little Sister.

Little Sisters pop their heads out of their vents when they hear knocking (as Big Daddies politely knock to see whether anyone's home), after which they're easy prey for mean "ADAM collect-a-ton a go-go" players like the people that want to smack Little Sisters all on the floor.

ahrel
03-10-2007, 04:36 AM
Hmm, haven't seen that video -- a bit strange they would poke out without the bellowing "come hither" of the Big Daddy. Gonna have to look through the vids.

D'Sparil
03-10-2007, 12:19 PM
That video was just a promotional trailer and not gameplay footage... the one with the drill in the hand,and the bees comming out of the arm,ect.