Terror from the Deep
09-02-2007, 08:26 AM
In the Bioshock.ini file I discovered the following values:
[WinDrv.WindowsClient]
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=Normal
I run the game at maximum details (ingame setting), so my question is: why do these settings remain at Normal? I manually changed them to "High" but after exiting the game they are set back. Are better values DX10-exklusive?
My [Engine.RenderConfig] values are:
HDRSceneExpBias=-3
MaxSkeletalProjectorsPerActor=6
OffsetSkeletalProjectorRearFrustrumPlane=10.000000
UseSoftwareAntiAliasing=True
EdgeDetectCutoff=0.002000
EdgeBlurSize=0.500000
StreamingVisibleWeight=10.000000
StreamingDiffuseWeight=4.000000
StreamingBSPWeight=1.000000
StreamingEmissiveWeight=7.000000
StreamingLightmapWeight=5.000000
StreamingNormalmapWeight=1.000000
StreamingDynamicLoadedWeight=10.000000
StreamingDistanceScale=1000.000000
HighDetailShaders=True
Shadows=True
RealTimeReflection=True
PostProcessing=True
HardwareOcclusion=True
UseRippleSystem=True
UseHighDetailSoftParticles=True
UseSpecCubeMap=True
UseDistortion=True
ForceGlobalLighting=False
CascadingWaterSimulationVelocity=10.000000
UseHighDetailPostProcEffects=True
UseMultithreading=True
DisableExtraAntiPortalClip=True
TextureDetail=High
FluidSurfaceDetail=High
DynamicShadowDetail=Medium
Do I play with medium details without even knowing it?
[WinDrv.WindowsClient]
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=Normal
I run the game at maximum details (ingame setting), so my question is: why do these settings remain at Normal? I manually changed them to "High" but after exiting the game they are set back. Are better values DX10-exklusive?
My [Engine.RenderConfig] values are:
HDRSceneExpBias=-3
MaxSkeletalProjectorsPerActor=6
OffsetSkeletalProjectorRearFrustrumPlane=10.000000
UseSoftwareAntiAliasing=True
EdgeDetectCutoff=0.002000
EdgeBlurSize=0.500000
StreamingVisibleWeight=10.000000
StreamingDiffuseWeight=4.000000
StreamingBSPWeight=1.000000
StreamingEmissiveWeight=7.000000
StreamingLightmapWeight=5.000000
StreamingNormalmapWeight=1.000000
StreamingDynamicLoadedWeight=10.000000
StreamingDistanceScale=1000.000000
HighDetailShaders=True
Shadows=True
RealTimeReflection=True
PostProcessing=True
HardwareOcclusion=True
UseRippleSystem=True
UseHighDetailSoftParticles=True
UseSpecCubeMap=True
UseDistortion=True
ForceGlobalLighting=False
CascadingWaterSimulationVelocity=10.000000
UseHighDetailPostProcEffects=True
UseMultithreading=True
DisableExtraAntiPortalClip=True
TextureDetail=High
FluidSurfaceDetail=High
DynamicShadowDetail=Medium
Do I play with medium details without even knowing it?