View Full Version : Will Duke Nukem use Steam?
NoSteam
10-03-2010, 04:07 AM
This would be an awfull turn of events.. been looking to this game for like.. i dunno.. 12 years or something.
Now I hear it might be linked to Steam?
Oh, well finding out now saves me a lot of anticipation and a let down at the end..
Oppopji
10-03-2010, 04:30 AM
We don't know yet. I hope it won't require Steam (or GFWL) as well.
FtRapture
10-04-2010, 06:16 AM
That is an intresting question, while many 2k games require Steam, Borderlands from Gearbox did not (unless purchased on Steam). I will mostly likely get the console version anyway but I can forsee this being an issue.
ElitesamuraI26
10-15-2010, 08:40 PM
I hope this game doesn't require STEAM to run or install because I won't even buy a single game from 2K.
KO Gilligan
10-16-2010, 01:24 AM
O, well
Everyone has to believe in something.
I like the single user account registration - it would be nice if they had some real competition.
I don't like WalMart for example.
They pretty much dominate for a few things that I absolutely have to have, and the alternative is unreasonable. Perhaps making a few exceptions for Steam won't kill you.
Dekieon
11-14-2010, 10:55 AM
If it uses steam I won't buy it, the last two games I bought used steam (Fallout: New Vegas, and Civ 5), something that I didn't realize until it was too late. Had I known those games used steam, they would have stayed in the store.
I do not support being forced to go online to play a single player game, even if it is to just install the game. I do not like the invasiveness of steam. I do not like being forced to download huge patches to play a game, when I should be able to choose when and if I want a patch. Also haveing to redownload the patches just because I reinstalled the pc and games is lame, I should be able to back up all my patches so I don't have to redownload them over and over again.
I waited so long for there to be a squal to Starcraft and when there was I was so excited and I followed the development of the game very closely...I have yet to buy it though, for the same reason I do not support steam. I do not like being forced to be online to play a single player game.
I vote with my wallet, I hope the rest of you that do not like steam will do the same. It is the only way to fight back on the intrusiveness that the game companies are forcing on us.
Damien_Azreal
11-14-2010, 12:39 PM
It's way to early to be expecting details on digital distribution and what software it would use for such. Expect better clarification on such information as release draws near.
zndkwn1+
01-10-2011, 09:41 AM
I only buy games on Steam if they're on a $2.49 sale. And if they have Steamworks, not even if theyre free.
sploder360
01-13-2011, 10:58 AM
I'm guessing it will just because the original Duke Nukem games started on the computer and with computer gamers. Plus, Gearbox & 2K do have access and the ability to make games for the PC, including on Steam. So in my opinion, I would say it most likely will be released on Steam as well. As 2K and Gearbox are saying, information for DNF will be released in the near future. So we'll just have to be patient and wait until then to find out what platforms the game will be released on.
Caekzor
01-13-2011, 07:59 PM
They've already announced the platforms. They are also on the game's official website. ;)
PC, PS3, XBOX 360
Shifty Pete
01-23-2011, 07:06 PM
I really hope DNF is activatable on Steam, but won't force you to use it. This way, everyone is happy
Yerolo
01-25-2011, 03:02 PM
I do not support being forced to go online to play a single player game, even if it is to just install the game.
Use Offline mode then !
I do not like the invasiveness of steam. I do not like being forced to download huge patches to play a game, when I should be able to choose when and if I want a patch.
You can turn off automatic patching if you want
Also haveing to redownload the patches just because I reinstalled the pc and games is lame, I should be able to back up all my patches so I don't have to redownload them over and over again.
Well you can, if you backup your steamapps folder it will back everything up (or use the backup function built into Steam)
Sorry to break this to you mate, but you have no clue. Steam is the best digitial distrubution / DRM solution out there today. All of your complaints are unfounded and if you did a little research before coming on here ranting and raving, you would realise you had no argument
Give me steam DRM anyday, you can have your Securom, Tages or some crappy ubisoft-like DRM
Relight
01-25-2011, 03:53 PM
Use Offline mode then !
Except you didn't address what Dekieon wrote... I believe (correct me if I'm wrong) that you have to go online even to install the game.
You can turn off automatic patching if you want
Except when Steam is buggy and ignores this, like for Mafia II - every time I logged into Steam, I had to go back into Properties and turn off automatic patching. I had to do this every day for a month before something clicked and it worked properly. And yes, I was using 100% legitimate retail no mods Mafia II and my Steam was always up to date.
Don't get me wrong, I'm generally very happy with Steam and far prefer it to many other options out there. But it's still like being asked to choose the lesser of two evils, and it's definitely not a perfect system.
I really hope DNF is activatable on Steam, but won't force you to use it. This way, everyone is happy
Um, not sure how that would work!
I will be happy if DNF uses Steam.
ilblogics
01-25-2011, 03:53 PM
Personally I find Steam way too restrictive in the way games that utilize Steamworks are handled. Steam is one of the worst DRM solutions out there today usually getting cracked prior to or on the release date of games that use Steamworks as their DRM method. As much as people don't like GFWL it is better then Steam in terms of how effective the actual DRM is.
Take Dead Rising 2 as an example, whereas Mafia II had it's DRM circumvented on day one Dead Rising 2 lasted about a week after the release date because of how the copy protection GFWL uses works. GFWL uses Zero Day Piracy Protection and Server Side Authentication and Steam uses Custom Executable Generation which has been proven to be extremely unefffective as has been demonstrated with several titles.
I personally prefer Games for Windows Live to Steam as I feel more of a sense of freedom with the games I own that use GFWL whereas Steam has games locked to it's service in such a way that makes me feel restricted with the games I own that use Steamworks. Not to say that Steam is bad in anyway but I believe that people who want to buy games through Steam should have the freedom to do so but I also believe that people who do not wish to be locked into a service such as Steam through the use of Steamworks intergration should not have to be.
The Win-Win situation in terms of freedom of choice when it comes to the service that Duke Nukem Forever will use is to release the game at retail using some sort of basic activation method but also include the ability for the activation code to be entered into Steam and GFWL that add the game to the consumers account on either service. Steam already does this with several titles (see https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601).
Relight
01-25-2011, 03:59 PM
If GFWL or Steam shuts down, there go all your games.
If activation servers for any game that doesn't use a service such as GFWL or Steam goes down, there goes all your games.
Ideal solution is disc check for install, no disc required in drive to play, internet activation first time you play the game, and finally, several years after the game is released the company releases a patch that removes internet activation.
In case of nuclear fallout and activation servers, Steam and GFWL disappear, yet somehow I am still alive and still have power for my computer, I want to be able to play all my games :p
ilblogics
01-25-2011, 04:08 PM
If GFWL or Steam shuts down, there go all your games.
One of the main reasons I prefer GFWL to Steam. Microsoft is such a major company that has been around for decades and the chance of it ever shutting down is just about 0 and if they ever shut down the GFWL service there'd be such an outcry from people who bought games that used GFWL that they'd either release a patch that stripped GFWL from games that use it or they'd reverse the decision to shut it down.
If activation servers for any game that doesn't use a service such as GFWL or Steam goes down, there goes all your games.
One of the main things I think that publishers/developers forget to think of is the future of the company whose service they're using for activation.
Ideal solution is disc check for install, no disc required in drive to play, internet activation first time you play the game, and finally, several years after the game is released the company releases a patch that removes internet activation.
In the perfect world there would be NO DRM/copy protection giving consumers the freedom that they deserve when it comes to the games they've purchased! I wish all we had was disc checks like old times...
In case of nuclear fallout and activation servers, Steam and GFWL disappear, yet somehow I am still alive and still have power for my computer, I want to be able to play all my games
See above.
MusicallyInspired
01-25-2011, 07:42 PM
If Steam or GFWL shuts down, another company will pick them up. It's a money making machine. There's no way another company wouldn't take advantage of it.
Retail copies having a Steam key (but not requiring Steam) would be like buying two copies of the game. That a huge loss of revenue.
ilblogics
01-25-2011, 10:24 PM
If Steam or GFWL shuts down, another company will pick them up. It's a money making machine. There's no way another company wouldn't take advantage of it.
Retail copies having a Steam key (but not requiring Steam) would be like buying two copies of the game. That a huge loss of revenue.
The chance of either Steam or GFWL shutting down is extremely slim and if either service did close down the companies that ran the services, Valve and Microsoft, would probably have the common decency to release either an application or a patch that stripped either Steam or GFWL from titles that used the services of either platform.
Including a Steam key wouldn't be a huge loss of revenue, several games already do a similar thing to what I was suggesting (being able to activate the game on Steam using the serial number/activation code) https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601
It wouldn't be a huge loss of revenue because a copy of the game had already been purchased at retail, including a key that would be able to be activated on Steam is simply a convinience to the consumer. The only way there would be revenue loss is if everyone who purchased a copy of the said game at retail was also going to purchase it on Steam and I find the idea of someone purchasing a game once at retail then once more on Steam absurd unless they had reason to do so such as the disc being broken and in which situation if a Steam or GFWL key were to be included it would be of much convinience to the paying customers so they did not have to re-purchase a game they'd already paid for. Basically there would be very little revenue loss if any in the scenario that the games could be activated on Steam or GFWL using an included key.
MusicallyInspired
01-25-2011, 11:05 PM
Games that are shipped in retail that have a Steam key usually don't work without Steam.
ilblogics
01-26-2011, 12:15 AM
The list that can be seen here: https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601 has several games that don't require Steam, one example of that would be Prey. I'm just saying it would be a convenience if the CD-Key could be entered into Steam adding the game to users accounts as a backup in case the disc broke or if the person who purchased that game at retail wanted to use Steam.
I personally would find it very helpful, I entered my Prey CD-Key into Steam and now I can rest assured that if anything were to happen to my copy of Prey I could always download it from Steam! :)
MusicallyInspired
01-26-2011, 05:51 AM
Sure, it would be great but extremely unlikely.
You have to hope that Randy is smart enough to know that using GFWL & SSA+ZDPP will give them their best chance of maximising sales on PC as to this day not a single GFWL title which uses SSA is cracked & playable online!!! Not 1 game & unlikely to be either unless they can spoof servers which belong to MS & GFWL division (highly unlikely).
But you know what why not support GFWL & Steam so everyone is happy as neither system is perfect so this way everyone wins!!
MusicallyInspired
01-26-2011, 04:29 PM
As long as all three of them aren't dependent on one another in any way (retail, GFWL, and Steam).
Damien_Azreal
01-27-2011, 05:54 AM
Personally, I'd prefer if the game used STEAMworks as it's DRM. That way my retail copy could be linked to my STEAM account (since I'm on STEAM every day). I've found the titles I own that do use STEAMworks, I have absolutely no problems with them... and enjoy the ability to still have the retail box for my collection.
So, 2K seems to enjoy STEAM's support. They added PREY to STEAM when the original digital distributor went belly up and supported all the original cd-keys. They recently added in full STEAMworks support for Borderlands... Mafia II was a STEAMworks title from release.
So, I hope they continue this trend with DNF. As I will be buying retail, but I would enjoy being able to link it to my STEAM account so it stays updated and I can simply shelve the DVD after I install the first time.
zndkwn1+
01-31-2011, 03:16 PM
I'd say the less you depend on a 3rd party like Valve for almost anything related to the games you have the better.
Caekzor
01-31-2011, 03:27 PM
As I will be buying retail, but I would enjoy being able to link it to my STEAM account so it stays updated and I can simply shelve the DVD after I install the first time.
Same here. :D
Relight
01-31-2011, 03:44 PM
I'd say the less you depend on a 3rd party like Valve for almost anything related to the games you have the better.
Well, 2K used GFWL for BioShock 2, which didn't work out very well, and Steam for Mafia II, which worked out better.
Bethesda used GFWL for Fallout 3, then switched to Steam for Fallout: New Vegas.
As far as I can see, the publisher trend is moving away from GFWL and using Steam instead.
Of course I agree with your point, but if the publisher is going to use either GFWL or Steam, I'm much happier that they use Steam.
Relight
01-31-2011, 03:45 PM
As I will be buying retail, but I would enjoy being able to link it to my STEAM account so it stays updated and I can simply shelve the DVD after I install the first time.
Same here. :D
Same here :D :D Unless there's no CE... :p
Yerolo
02-02-2011, 11:47 AM
Except you didn't address what Dekieon wrote... I believe (correct me if I'm wrong) that you have to go online even to install the game.
So it takes 2 minutes for steam to authenticate his copy of the game, around about the same amount of time it took him to post on this forum. I can't see the problem here.
zndkwn1+
02-05-2011, 07:34 PM
Well, 2K used GFWL for BioShock 2, which didn't work out very well, and Steam for Mafia II, which worked out better.
Bethesda used GFWL for Fallout 3, then switched to Steam for Fallout: New Vegas.
As far as I can see, the publisher trend is moving away from GFWL and using Steam instead.
Of course I agree with your point, but if the publisher is going to use either GFWL or Steam, I'm much happier that they use Steam.
They could have some kind of DLC thing like in DA:O or ME2. I dislike both steam and gfwl as much as the Final DNF box cover art.
Connect
02-12-2011, 01:20 PM
Will the most anticipated
game of the last 15 years be
infected with steem? Like 2k
do in the last PC games where
they use that abominable
drm? Or will we be free to enjoy
The Duke without problems?
I would preferred to have the
game not released at all than
destroy it with steem and
online drm. Thank you.
Relight
02-12-2011, 01:53 PM
You do realize that if DNF doesn't use Steam, it will likely still be "infected" as you say with Securom (that's what Gearbox used for Borderlands) and also require connecting to online activation servers, right?
Caekzor
02-12-2011, 07:01 PM
What's "steem"?
Sounds like something I wouldn't want on my computer!
Now Steam on the other hand... that would be great. :D
MusicallyInspired
02-12-2011, 11:07 PM
If it doesn't work for you that's fine. Personally, I love Steam. I wish all my games were on Steam. I'm still planning on purchasing older games on Steam that I actually own on disc just so I have them on Steam. Achievements are fun. Steam's friend system is fantastic. VAC-secured Steam servers are fantastic. In-game web-browsing is phenomenal (though, you can do this with even non-Steam games as long as they're Direct3D or OpenGL based).
I love it, but I understand why people hate it. Which is why the best solution would be to sell retail with a disc-check DRM, and also provide a Steam key. But I just don't see that taking off very much for every developer because it's like getting 2 games for 1 when they could just make you buy 2.
Fugue
02-13-2011, 12:13 AM
I like Steam, it's not only a good system but it's also funny reading all the conspiracy posts, anyone would think it steals your personal details & sells them to 419 scammers :p
BugsBunny
02-13-2011, 04:34 AM
My hunch is that there will be Steam version for digital downloaders. I do hope that the retail DVD is not infected with Steam though.
Damien_Azreal
02-14-2011, 02:05 PM
I hope the game uses STEAMworks. Mafia II used it and did great, and they recently updated Borderlands with full STEAMworks support... and it's awesome.
The more games that make use of it the better, I really hope DNF uses it.
FtRapture
02-14-2011, 05:25 PM
I prefer Steam over all the other protection and DRM plans out there. Since there will be some sort of DRM, as all modern PC games have, I think Steam is the best choice.
Valve is a decent company and a fairly non intrusive program with options to tweak it almost however you want.
Arrowdel
02-15-2011, 04:31 AM
I prefer Steam over all the other protection and DRM plans out there. Since there will be some sort of DRM, as all modern PC games have, I think Steam is the best choice.
Valve is a decent company and a fairly non intrusive program with options to tweak it almost however you want.
What nonsense. Clearly, you never bought a Stardock game? Or Dead Space 2? Install, insert CD-key, activate, you're done. No adware program like Steam running in the background, no jumping through hoops like not being able to install due to Steam servers being too busy, no "you can't play because there's hundreds of MBs you have to download first and servers are overloaded or down, try again later" idiocy.
Torrent versions have Steam completely ripped out. Funny that pirates enjoy superior "service" while legit customers are stuck with Steam for good. Steam is cracked so much that pirates even have access to multiplayer!!! No other form of DRM or service allows them to do that. There's more - other DRM methods take LONGER to crack. Steam games appear on warez sites merely hours after release.
I'll take GFWL, GOO (Impulse) over Steam any day. They are hassle-free. When it comes to intrusiveness and making me annoyed, Valve's client wins the contest.
I made a mistake by buying Civ5 and had nothing but problems, didn't buy Mafia II because I didn't want to make the same mistake again.
Steamworks = NO SALE. Or 5 euro bargain bin, which means as little money goes to 2K as possible.
zndkwn1+
02-15-2011, 11:55 AM
What nonsense. Clearly, you never bought a Stardock game? Or Dead Space 2? Install, insert CD-key, activate, you're done. No adware program like Steam running in the background, no jumping through hoops like not being able to install due to Steam servers being too busy, no "you can't play because there's hundreds of MBs you have to download first and servers are overloaded or down, try again later" idiocy.
Torrent versions have Steam completely ripped out. Funny that pirates enjoy superior "service" while legit customers are stuck with Steam for good. Steam is cracked so much that pirates even have access to multiplayer!!! No other form of DRM or service allows them to do that. There's more - other DRM methods take LONGER to crack. Steam games appear on warez sites merely hours after release.
I'll take GFWL, GOO (Impulse) over Steam any day. They are hassle-free. When it comes to intrusiveness and making me annoyed, Valve's client wins the contest.
I made a mistake by buying Civ5 and had nothing but problems, didn't buy Mafia II because I didn't want to make the same mistake again.
Steamworks = NO SALE. Or 5 euro bargain bin, which means as little money goes to 2K as possible.
Well, then i guess no sale from you, now that duke will have steamworks. I like impulse too, but it too has its own problems. Still, it's not nearly as closed and trying to turn the pc into a console like steam.
2K Elizabeth
02-15-2011, 12:08 PM
Since we now have an official thread about DNF using Steamworks, I'm shutting down this thread so we can all go to the official one!