View Full Version : End turn without giving orders
rob0tik
09-26-2010, 05:21 PM
I hope I am just missing some simple command here. I've lately been getting frustraited that I can't end my turn without giving every order that I possibly can. I don't see why I am forced to tell a unit that is already sitting still to continue to do so, just because they have a move left, or because I moved them where I wanted and used up all their movement points in the previous turn.
This makes the gameplay a lot slower than it needs to be, which is a shame, because the new combat system is one of my favourite parts about civ 5.
flymar
09-26-2010, 05:35 PM
Only thing I've noticed was sometimes the unit wants an order though he used all movement points.
Other things that are making the unit active:
1) waking up after putting them on alert
2) some other unit stopped his move on the same destination tile
3) promotion
1) is seldom, 3) is obvious, 2) is happening all the time especially when I send units across the map, and can't remember which tiles weren't set for destination yet.
elko84
09-26-2010, 06:19 PM
If a unit still has move points how is the game suppose to know you don't want to take action with that unit unless you say so? If you want a unit to stay in one spot and not have the game ask you to give it a command use the Fortify or Alert option. Then you won't be bothered.
flymar
09-26-2010, 07:11 PM
If a unit still has move points how is the game suppose to know you don't want to take action with that unit unless you say so? If you want a unit to stay in one spot and not have the game ask you to give it a command use the Fortify or Alert option. Then you won't be bothered.
I think I wrote the unit DID spent his MP. It happens rarely but it is.
Veshta
09-26-2010, 07:16 PM
Want a trick, borderline exploit?
Shift+Enter forces End Turn.
Exploity flavour comes from it bypassing the Free Technology prompt. Prior to building Great Library I queue up prequisites for whatever tech I want and shift/enter until queue is done thus maximizing effect of the free tech. To add a specific tech to queue hold shift while selecting, without the queue you are forced to pick whatever is available as the freebie.
rob0tik
09-26-2010, 09:08 PM
Unfortunatly, that shift+enter trick doesn't seem to skip the "waiting for orders" notification.
If a unit still has move points how is the game suppose to know you don't want to take action with that unit unless you say so? If you want a unit to stay in one spot and not have the game ask you to give it a command use the Fortify or Alert option. Then you won't be bothered.
Whether or not the game knows what I want to do is irrelevant, if I don't want to move a unit and I click some "force end of turn" button, then it would be pretty obvious I don't want that unit to move. I don't mind the game reminding me that a unit has MP left, I just want to be able to ignore that reminder and end the turn if I want to, but I can't.
Imagine trying to move a bunch of mounted units in formation with a bunch of normal ones. The mounted units only have to use half of their MP each turn to tag along, but the game won't let you go until you tell each and every one to "wait" aswell, it's needlessly time consuming.
Veshta
09-26-2010, 09:16 PM
You sure you can't force 'end turn' with movement left? Must have been some strange people who did QA on this thing :D
Guess you are stuck hitting SPACE to end each units turn ..
Teejvan
09-26-2010, 09:56 PM
I hope I am just missing some simple command here. I've lately been getting frustraited that I can't end my turn without giving every order that I possibly can. I don't see why I am forced to tell a unit that is already sitting still to continue to do so, just because they have a move left, or because I moved them where I wanted and used up all their movement points in the previous turn.
This makes the gameplay a lot slower than it needs to be, which is a shame, because the new combat system is one of my favourite parts about civ 5.
Pressing SHIFT+ENTER will end the turn.
I find it useful when I rush to build the Great Library, but arn't quite ready yet to use the free tech to get Civil Service, and so long as I have preselected the techs in advance, I can just 'save' my free tech until I need it. This way I can rush the Great Library before anyone else, but not worry about timing and losing it.
Oldeguy
09-27-2010, 12:49 AM
I hope I am just missing some simple command here. I've lately been getting frustraited that I can't end my turn without giving every order that I possibly can. I don't see why I am forced to tell a unit that is already sitting still to continue to do so, just because they have a move left, or because I moved them where I wanted and used up all their movement points in the previous turn.
This makes the gameplay a lot slower than it needs to be, which is a shame, because the new combat system is one of my favourite parts about civ 5.
And then the AI INSISTS you give orders as it sees fit and not in a logical order or as YOU want to give orders. And the AI should NOT get the first shot in when you are attacking.
It wouldn't bee so bad if the team had paid attention to DETAIL instead of trying to push this out the door like so many other developers.