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View Full Version : My Problem with Difficulty



shamsael
09-25-2010, 09:04 PM
I love that increasing the difficulty now improves the AI instead of just giving the AI an easier set of rules to play by. However, I would prefer if AI difficulty and Rules difficulty were two seperate settings. I would like to play a game where the AI is tuned up a bit, but is still playing with the exact same rules as me.

JSj
09-25-2010, 09:22 PM
Exactly. I want the AI to be as smart as possible at all times, but I don't want to play at the higher difficulties and get crushed every time because the AI gets tons of bonuses.

inseeisyou
09-25-2010, 09:32 PM
Where are you getting this idea that the AI is smarter on higher difficulty? From what I have read it is the same AI in all playthroughs, the higher difficulty is simply as you said they are getting tons of bonuses resources which makes them seem better...

JSj
09-25-2010, 09:42 PM
I think it was in the 2 hour video of the developers demonstrating and talking about the game that they said the AI gets smarter on higher difficulties. I'm not 100% sure, I might have heard it somewhere else, but I think that's where it's from.

Shiggs713
09-25-2010, 09:47 PM
Where are you getting this idea that the AI is smarter on higher difficulty? From what I have read it is the same AI in all playthroughs, the higher difficulty is simply as you said they are getting tons of bonuses resources which makes them seem better...


you sir are correct. If they ever said it gets "smarter" on higher difficulties, they lied. Its been like this for several civ versions, its always the same. The only difference is the AI's get big production and gold bonuses, they start with a few free technologies, and a few free units.

wurrble182
09-25-2010, 10:10 PM
as has been said in many many places - as the ai goes up in difficulty level it makes better and better choices from the tactical decisions presented to it.

but i reckon it still has to make stupid decisions sometimes even on the highest difficulties or else a human player could never actually win