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View Full Version : My Ideas for Crushing the Parasite



Invader
09-03-2010, 09:34 AM
Now, I have some ideas on how to fix up our ultra-unbalanced MP we have here. Constructive criticism is appreciated! :)

PARASITE VARIETY 1: THE EB/EG-EB/CB-HEADSHOTTER: In my opinion, this is the saddest variety of Parasite. They can't handle a challenge. They can't handle hitting *gasp* a MOVING target. So they zap you and blow your brains out, giving you a... 5% chance of survival. My idea is this: having certain weapons in your loadout prevents you from using certain Plasmids. All Tonics can be used with all weapons, but not for Plasmids.

My constraints I would put:

Elephant Gun- Cannot have Winter Blast, Electro-Bolt, or Telekinesis in your loadout.

Crossbow- Same as Elephant Gun

Nail Gun- Cannot use with Insect Swarm or Winter Blast

-OR-

How this would work is it works very similarly to the above idea, but more leniant. What this would do, is if you have a wapon and Plasmid that are known for these Parasitic behaviors, you cannot use it while the Parasitic weapon is drawn.

EXAMPLE:

You have a loadout: Weapons, MG and EG. Plasmids, Incinerate and Electro-Bolt. When you have the MG drawn. You can switch between Incinerate and EB. You then draw EG. You are stuck on Incinerate, therefore making the gun non-Parasitic.

Also, to reduce the Parasiticness of TK with these guns (or any gun, really) reduce the stun time for all objects, and make stun time depend on the size of the object being thrown.

PARASITE VARIETY 2: THE SUICIDER: This type of Parasitic creature exists only to piss you off. They don't feel you deserve your hard-earned kill. What they do, is they equip the Ressurection Tonic, and have the Grenade Launcher in their top weapon slot (so it will appear first when they revive). When they revive, within a fraction of a second, they pull the trigger on their GL, killing themselves. They still get a death tacked onto their kill/death ratio, only you didn't get your hard-earned ADAM, or your kill.

My fix:

-Change Ressurection so that you cannot use your weapons until you begin to revive,

-OR-

-Make it so that damage from your Grenade Launcher cannot harm yourself... unless your own grenade is thrown back at you with Telekinesis.

-Make it so you get points for a kill, even if the person getting killed will revive anyway

PARASITE VARIETY 3: THE 'NADE SPAMMER: This fellow is not as bad as the other Parasite varieties in a few ways... but is still pretty bad. What he does is he gets the Rate of Fire upgrade for the Grenade Launcher, and just fires off, in all directions when he sees someone near him. He will do this about twice as bad if he sees you disappear using Houdini, too.

My fix:

-Increase the drop from gravity put on grenades

-Slow down the rate of fire on the Rate of Fire upgrade, just enough for it to still be an upgrade

-Decrease damage done by Rate of Fire grenades

-Increase reload time on all Grenade Launcher variations

-Reduce splash damage!

-Alter the screen-shake so it only occurs on direct impact

PARASITE VARIETY 4: THE NAIL SPAMMER: This guy is a tough cookie. He's not all that bad, though. He can be taken down... usually. These guys can range on the scale of Parasiticness. Some use the Damage Increase, which can kill you in ~3 seconds. Others pair it up with Insect Swarm, blinding you and taking you down. Others... do both. Other others play fair, and I respect them.

My fix:

-Increase the revv time on the Damage Increase Nail Gun

-Increase reload time on Damage Increase Nail Gun

-Greatly increase recoil on Damage Increase Nail Gun

-Slightly decrease damage done by Damage Increase Nail Gun

-Slightly decrease rate of fire on all Nail Gun varieties

-For the Insect Swarm problem, see Parasite Variety 1


As I said, constructive critisism is greatly appreciated. ;)

Zombie Izzardx
09-03-2010, 09:53 AM
Make it so TK can't be paired up with SG. Make it so WB can't be paired up with AD. Make it so GT can't be paired up with EB. Make so the only weapons avaliable is pistol and MG and the only plasmids is Incinarate and AD.

On a more serious note. Even those some of those things annoy the piss out of me I would not want to take them away from people. Sure some things could be tweeked. For instance a player isn't aloud to FF damage themselves upon rezing.

Kashie14
09-03-2010, 10:00 AM
No items, Fox only, Final Destination.

Criminal
09-03-2010, 10:06 AM
No items, Fox only, Final Destination.

LOL.

no plasmids, pistols only, ... med pavilion.

Invader
09-03-2010, 10:11 AM
Wow... you guys even read the damn thing? It only effects the "Parasites", as I call them, not the fair players.

All guns still exist.

All Plasmids still exist.

They're just tweaked to be fairer- more balanced.


(Thanks for actually contributing, Izzard. :))

(I just thought of a better idea for the EB-CB/whatever solution. Gonna tack it on now)

Cain_Marko19
09-03-2010, 10:25 AM
EB is needed with CB to make it an OSK unless you're using dmg inc in which case you still need head hunter.

xPOORGUYx
09-03-2010, 10:32 AM
umm i use NG with houdini is that overpowered too?

Nagol
09-03-2010, 10:36 AM
The idea of making it to where you can't use certain plasmids with certain weapons is just bad. My solution to make the EB/EG/CB thing more fair: when EB'ed the victims head should shake uncontrollably while immobile. Seems realistic and it balances it out.

Bees with nailgun? Simple, just increase the rev time on the nailgun. Think about it, the bees with the nailgun wouldn't be so bad if you add an extra two seconds to hit away the bees. Besides, the nailgun is way too powerful as it is, adding on increased rev time is the only way to make the MG able to compete with it, or any other mid-range weapon.

The grenade launcher? Easy, reduce the splash damage and make it to where the screen only shakes if you get hit directly with a grenade. This way people would actually have to AIM :eek:!

TK? Well, reduce the stun time.

Rez? Just get rid of the damn tonic.

I really think that the machine gun should do more damage though. It should have an upgrade that increases damage but also increases recoil, or just some sort of edge to make it not totally suck.

How about melee? Isn't it ineffective? No, not really, just use slugger and then melee is your best friend! :)

Invader
09-03-2010, 10:46 AM
umm i use NG with houdini is that overpowered too?

Wouldn't say so. It's just smart strategy. It's just the Damage Increase that (obviously) ticks me off.


The idea of making it to where you can't use certain plasmids with certain weapons is just bad. My solution to make the EB/EG/CB thing more fair: when EB'ed the victims head should shake uncontrollably while immobile. Seems realistic and it balances it out.

Bees with nailgun? Simple, just increase the rev time on the nailgun. Think about it, the bees with the nailgun wouldn't be so bad if you add an extra two seconds to hit away the bees. Besides, the nailgun is way too powerful as it is, adding on increased rev time is the only way to make the MG able to compete with it, or any other mid-range weapon.

The grenade launcher? Easy, reduce the splash damage and make it to where the screen only shakes if you get hit directly with a grenade. This way people would actually have to AIM :eek:!

TK? Well, reduce the stun time.

Rez? Just get rid of the damn tonic.

I really think that the machine gun should do more damage though. It should have an upgrade that increases damage but also increases recoil, or just some sort of edge to make it not totally suck.

How about melee? Isn't it ineffective? No, not really, just use slugger and then melee is your best friend! :)



Most of that, I really like!

Gin Ichimaru
09-03-2010, 01:28 PM
i use TK/SG am i a parasite

mister vwp
09-03-2010, 02:46 PM
I really dont see those tactic as parasite tactics (exept for suiciders and GL spammer) since they requir skill :P the only persons that hate EB/CB users are users that cant use EB/CB :D IS and NG is a logical good combo

real parasite are people that stand in a corner waiting for a person to come by then shoot him in the back or people that stand in a corner spamming bees and GL and ofcource suiciders are parasites
I also think TK users are a litle parastick becuase once hit there is no counter to TK

mister vwp
09-03-2010, 02:48 PM
i use TK/SG am i a parasite

I think TK users are a litle parastick becuase once hit there is no counter to TK

Gin Ichimaru
09-03-2010, 09:21 PM
I think TK users are a litle parastick becuase once hit there is no counter to TK

well aside from hit first with TK but i need to be close to be any real threat

Hartigan John
09-03-2010, 10:31 PM
telekinesis has enough bugs to be not that big threat (if object is too big sometime it just doesnt hit, if there is a corpse in front of my target, object hits the corpse. you need great aim to hit from far distance and you need to be close to the enemy to do significant damage). and anyway, precluding combos is against the spirit of the game. the beauty of bioshock is the freedom to realize the combo weapons/plasmid you like. all this crying is just like asking " take all machine gun + incinerate " to be fair

RizzoInTheBox
09-04-2010, 02:25 AM
Wow you made the grenade launcher totally worthless. Sure it could use a little nerfing like screen shake only on direct impact but the reload time is already one of the slowest. Where's Spam@Red. He can defend this much better than I can.

Jonners117
09-04-2010, 04:20 AM
I've just become an Electro-bolt/Crossbower and i'm loving it. If other people don't like it then that's theirs and the game designers problem. It gets me kills, it gets me ADAM, it gets me wins. It's the same with any game, over time people will work out the most potent strategies and gravitate towards them, only this one is much more beneficial for the amount of effort required.

Remember though, the name of the game is to kill people before they kill you, the quicker, easier and more efficiently the better. Upholding the integrity of the game isn't my job, and if it was well built from the start none of us would have to worry about it. I especially won't apologise for systematically killing whole parties of ADAM grab boosters with this strategy (first time I unlocked EB/CB) as these are the real parasites.

wateraja
09-04-2010, 04:52 AM
HMM i see well eb cb is a real messed up combo y because u can keep zaping and the hs i rediculiously easy i tryed the combo for like a week im trying to gain knoledge of how it works so i can doge it easly

Jonners117
09-04-2010, 05:11 AM
HMM i see well eb cb is a real messed up combo y because u can keep zaping and the hs i rediculiously easy i tryed the combo for like a week im trying to gain knoledge of how it works so i can doge it easly

'HMM I see. Well EB/CB is a really messed up combo. Why? It's because you can keep zapping and the headshot is ridiculously easy. I tried the combo for a week; i'm trying to gain knowledge of how it works so I can dodge it easily.'

My view is not to worry about dodging it, just kill people with it quickly so they don't get a chance to do anything back to you. It is practically undodgable; if they've seen you and they're half decent they've got you.

ROWAN1551
09-04-2010, 05:11 AM
EB/CB Doesn't even bother me anymore, It has become the standard on the Xbox (As in 4-All Players will be using it in a match), I now always have to have it as one of my loadouts just incase I end up in a serious game. I try not to use it but occassionally its necessasry.

I find EB,TK,IS and GL cheap, But I've learned to live with them as they are in the game and they will be used. I personally wont use TK,IS or GL, But I cant control what others do, All in all we have to just get used to the fact that players are going to use these combo's, Sure I wish they didnt, but they will. there are several things that i think to myself "Oh wow that shouldnt be in an MP" But this really is just meant to be a casual MP. So lets just enjoy it.

Invader
09-04-2010, 05:17 AM
So lets just enjoy it.

It's pretty damn hard to with these types of people I mentioned. Worst part for me is that (I won't go into detail yet, could be wrong but doubt it) the devs have actually quit on MP.

ROWAN1551
09-04-2010, 06:31 AM
It's pretty damn hard to with these types of people I mentioned. Worst part for me is that (I won't go into detail yet, could be wrong but doubt it) the devs have actually quit on MP.

Oh definetly, The Xbox Rebirth Patch was there final curtain call, There not even staying in contact about the playlist anymore. It seems pretty obvious that there done with BS2MP

bairenyou
09-04-2010, 07:17 AM
If you're unhappy with a certain combo, countering it is much more satisfying than complaining about it. Most of these problems can be solved by one simple principle lots of bs2 players, especially the new ones, seem to forget: shoot them before they shoot you. However, I will elaborate on some decent counters.

EB/CB/EG users? Snipe them wihout stuns or houdini around em. Hell, gl is usually a pretty good counter (though a lot of people seem to be ashamed by the mere thought of holding one).

Tk users? Tk em back. Better yet, shock em with lightning making them drop their item or do the ol geyser eb combo.

Gl users are easy. Pop up around them using any means of subversion and stay within close quarter combat. If you shotgun them first, they are more likely to kill themselves now than they will you. Or just snipe their annoying heads. With velocity grenades :cool:

Entreri
09-04-2010, 09:43 AM
I think this whole "get rid of the parasite" thing is kinda pointless. Yes I use the EG/EB combo often, OP, and yes I can still headshot you without using EB, just like I can just as effectively use my Thompson to get kills. You can't restrict certain guns from using certain plasmids. Just get better at the game and kill the spammers.

The-Canadian
09-04-2010, 10:11 AM
AH no! Your method makes my loadout impossible! I I am possible the farthest possible from a spammer/parasite!


I use Xbow+rof so I couldn't use WB anymore :(
I have both WB+AD in my loadout to stop suiciders, general purposes and eb but that ends.:( ( I never OSK with this, only against ng/is spammers)

PS. That guy^ sounds like a spammer to me. $10 says he is has nowhere as good as aim as he does and relies on EB to get his kills. Just by me saying this I bet he will get mad and challenge me to a 1v1 where he would ultimatly spam me with tk, eb and grenades. :rolleyes: