View Full Version : Building castles in the lands
Namaspamus
04-27-2010, 12:31 PM
I wish we could build strong castles in Middle-Age, very long to built but with a huge defense bonus. We could store a few archers and horsemen in it (this wouldn't be a doomstack). When an enemy army would cross the land you would make cavalry raids on its flanks or tracks. This could match with the new way armys move (and make great landscape!)
krooner
04-27-2010, 09:32 PM
I like the idea, but you can't make them take too long to build. The time from when I get castles to when they go obsolete is usually so short that I rarely build them as is.
When game time is jumping ahead at 10-20 years/turn, I don't think it should take more then a couple turns to build one. Make it much more then that and they just won't be worth the trouble to build.
eireksten
04-27-2010, 09:48 PM
The time from when I get castles to when they go obsolete is usually so short that I rarely build them as is.
You've played this game?
Namaspamus
04-27-2010, 10:35 PM
I like the idea, but you can't make them take too long to build. The time from when I get castles to when they go obsolete is usually so short that I rarely build them as is.
When game time is jumping ahead at 10-20 years/turn, I don't think it should take more then a couple turns to build one. Make it much more then that and they just won't be worth the trouble to build.
It's a problem. Maybe you could upgrade to a castle around 800 A.C. a fort that would exist since 800 B.C. Artillery development would toll their end and turn them into culture-producing elements, especially in modern times. Or maybe you could continue improving some to finally get a military base in modern times.
I think the new army marching system is calling for castles cause it will make armies vulnerable.
Cataphract
04-27-2010, 11:05 PM
One unit per tile. Period. End of discussion. Even in cities.
rwire326
04-28-2010, 12:31 AM
I've played zero Internet games since the early months of Civ IV being released; I generally can't carve out enough time to make it worthwhile. All of this comes from how I work single player or LAN party games.
If I've got Vassals or a Defensive Agreement with someone, AND I've got units to spare, I'm storing soldiers in their lands, anyway. If somebody (be it the AI or my buddy across the room), is foolish enough to go to war with my vassals or allies, the game mechanics throw me into war anyway. I set my soldiers to shore up their weaker cities and important resources. There ya' go; a forward base of operations. Also, if I've got open borders with someone who is at least "Cautious" with me, I'll toss a few soldiers in their lands, as well - most often just as "scouts" - warriors and archers from the dawn of time that have little or no experience (rather non-threatening). When they get whacked, I know the direction the enemy is coming from, and where to strengthen my defenses. If they are "Pleased", I may have a stack or two kicking back in a few cities (and eventually some bombers and fighters, or a small fleet).
Lastly, Cataphract is correct, so my "scout method" may be the way my tactics transfer forward.