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mdam0re
11-01-2009, 02:53 AM
America N India W china NW SpainNW
5 Wonders in play no walk in so far

Techtree53
11-01-2009, 05:32 AM
I finally completed the gotw it took me a little over a couple hours but i was able to get a 1500BC domination win. I know i can probably shave a couple turns off at least but I doubt I will bother. There is no walk-in this week but the Aztecs are overpowered enough that the BC win was fairly easy.

Good luck to everyone this week!

enexuscurt
11-01-2009, 10:37 AM
I finally completed the gotw it took me a little over a couple hours but i was able to get a 1500BC domination win. I know i can probably shave a couple turns off at least but I doubt I will bother. There is no walk-in this week but the Aztecs are overpowered enough that the BC win was fairly easy.

Good luck to everyone this week!

I got 1400 bc i think but the leaderboard does have anything on it. I haven't played in a few weeks is the leaderboard messed up?

Techtree53
11-01-2009, 10:59 AM
Takes over 24 hours to post your score. Its been very glitchy as well lately which is not a surprise with all the issues ranked ladders have.

Zso_Zso
11-01-2009, 12:19 PM
I also played about an hour and got a 2200BC win. Although there is no walk-in, I could take the Indians in 3500BC (practically as good as a walk-in), then Chinese in 3000BC, Spain in 2800BC, finally America in 2300BC.

Techtree53
11-01-2009, 12:36 PM
Not bad didnt even bother with near walk-ins did a horse rush from the get go. Grats i wont be playing another.

WOOD
11-01-2009, 07:07 PM
I played around for a bit and managed an 1800 BC. I was still in the process of getting my armies moved when the Americans finally decided to walk out.
One thing that really bothers me is gaining techs from conquered civs. Aren't you supposed to gain the highest level tech from the fallen civ? Sometimes I get Bronze working early (on Diety they start with iron working), and the spanish gave me nothing (they start with navagation). Any thoughts?

Zso_Zso
11-02-2009, 12:30 AM
Yes the tech stealing is random and sometimes you get nothing. I did a technology game (starting the same way as domination, but leaving the Americans alive) and I did not get navigation either, which really bothered me for that one. I still managed to get 400AD win though. Temples producing science is nice when you get the Ark for a lot of cities :)

So the artifacts:
1. Knights Temple: on an island between starting location and Indians
2. Ark of Covenant: island North of China and West of Spain
3. Angkor Wat: far South of India, near the polar ice
4. Atlantis: North West of Spain
5. 7 cities of gold: West of China

Mowinkel
11-02-2009, 09:18 AM
I also played about an hour and got a 2200BC win. Although there is no walk-in, I could take the Indians in 3500BC (practically as good as a walk-in), then Chinese in 3000BC, Spain in 2800BC, finally America in 2300BC.

Im quite new to this game, and I cant understand how its possoble to even reach the Indians in 3500?
Can anyone please explain? :)

Zso_Zso
11-02-2009, 09:25 AM
I will post a detailed description on Friday. Not posting it now, because I do not want to spoil the fun for others who try to figure it out themselves.

Just a minimal clue: it involves walking with your settler, so do not settle at the initial location.

feneon
11-02-2009, 12:32 PM
I'm relatively new to playing the GOTW (I'm very new to talking about games online), so I hope this is an appropriate time/place to ask questions. I can get a decent domination win on chieftain (finally reached a win at 2600 BC) and now I'm moving on to the next hardest level. My question is, is it even possible to take over a capitol at the beginning before they get an archer army? I thought I was getting decent at this game, but I'm kind of stumped on this one.

*edit: Nevermind, I guess you can horserush into Washington if you're quick. I can't crack Ghandi, though.

generic_toaster
11-02-2009, 03:28 PM
I also played about an hour and got a 2200BC win. Although there is no walk-in, I could take the Indians in 3500BC (practically as good as a walk-in), then Chinese in 3000BC, Spain in 2800BC, finally America in 2300BC.

Got it! The indians at 3500bc, when it worked I almost couldn't believe it...nice going Zso_Zso! It's very clever. Now for the rest...

robvollman
11-02-2009, 05:11 PM
This week's game really pissed me off.

I started playing Sunday, and was surprised how tough the game was. I play at King level, generally (I'm relatively new to CivRev).

So on my way to work and on my back I thought about what strategy would work. Knowing a little bit about the map, and the Aztecs strengths, I crafted a strategy that ought to work ok.

Here's what I did:
- Moved my Settler up and made my capital on the plains west of the hill, south of the named forest, and southwest of the barbarians
- I put it on research, got horseback riding, and cranked out a couple horsemen to go conquer the barbarians, name the landmarks, and grab the huts. One of the huts had a third horsemen, formed an army, and placed it in the capital.
- I flipped it back to research and got bronze working so I could use the fish and build archers
- Somewhere in there I reached my 100$, and built my second city in the plains to the southeast
- Cranked out enough archers to form armies in the city and the adjacent hill, and built a settler that was placed in the original starting location
- Was first to get Masonry, giving me walls in the capital. Great strongpoint now: walled city next to a hill, both with archer armies
- Built a trireme to get the barbarian and the artifact to the west. It went exploring, but the Chinese destroyed it before it got very far. Fortunately my second trireme, which went east, then north west, survived quite a bit longer and (surprisingly) found some artifacts on its world tour
- The entire world was basically at war with me the entire game, which was very frustrating. Don't they have something better to do?
- They never got past my strongpoint, they just got chewed up attacking my archers, and chewed up by my horsemen if left without an archer army to defend
- Indians placed two triremes on my fishes and dropped off legions (to get chewed up) every few turns
- Built two more settlers to complete the settling of my rear area.
- All cities also built temples, to leverage the Aztec ability
- When I entered the new age, built those half-price roads
- I used a builder to build the Magna Carta and started building courthouses
- Also built extra settlers to create cities on the islands to the east. A Chinese galleon destroyed my trireme with a last settler on board that was going for one of the northern islands
- A Chinese cruiser landed a knight army just to the west of my two-city island. I rushed a pikeman so I could form an army. It was Chinese 8-strength Knight against my 9-strength pikeman. Of course the Chinese army won and captured the island.

At that point I was just so annoyed with the whole thing. Every single empire at war with me from day one, getting chewed up senselessly against my impassable barrier. Despite my devotion to research from day one, I was just barely keeping up with the Chinese. And yet, no one was attacking them. No one was attacking anyone except me. And when my precious new island cities were taken so quickly and easily, it was just the last straw.

Maybe I should be playing at the Chieftain or Warlord level.

Sigh.

Jaguar-Man
11-03-2009, 12:42 AM
It's all about attacking them QUICKLY. Don't worry about archers so early if at all

Zso_Zso
11-03-2009, 02:44 AM
Got it! The indians at 3500bc, when it worked I almost couldn't believe it...nice going Zso_Zso! It's very clever. Now for the rest...

:D Good job, you figured it out too ! It needs some thinking outside the box ;)
China in 3000BC also needs an unusual trick... :eek:
I think 2600BC is possible, I failed to do it twice for 2 different reasons: once I was missing blitz on my horse army and got 2400BC, the other time I had the blitz but lost the 2nd battle with 12:8 advantage at Washington -- lame. So it needs some seed tweaking, but I believe it can be done.



Here's what I did:
- Moved my Settler up and made my capital on the plains west of the hill, south of the named forest, and southwest of the barbarians
- I put it on research, got horseback riding, and cranked out a couple horsemen to go conquer the barbarians, name the landmarks, and grab the huts. One of the huts had a third horsemen, formed an army, and placed it in the capital.

So far, sounds all good.



- I flipped it back to research and got bronze working so I could use the fish and build archers
- Somewhere in there I reached my 100$, and built my second city in the plains to the southeast
- Cranked out enough archers to form armies in the city and the adjacent hill, and built a settler that was placed in the original starting location

This is where you starting to make big mistakes. You do not need bronze working, archers and extra cities if you want to win fast. Just keep rushing horseman with all your gold every turn and attack the enemy with horse armies as soon as possible, you can take them before they form archer armies.



- Was first to get Masonry, giving me walls in the capital. Great strongpoint now: walled city next to a hill, both with archer armies
- Built a trireme to get the barbarian and the artifact to the west. It went exploring, but the Chinese destroyed it before it got very far. Fortunately my second trireme, which went east, then north west, survived quite a bit longer and (surprisingly) found some artifacts on its world tour

You wasted time on research for defence, when you should've grabbed the knight earlier and attacked the other civs with it before they build a ship.



- The entire world was basically at war with me the entire game, which was very frustrating. Don't they have something better to do?
- They never got past my strongpoint, they just got chewed up attacking my archers, and chewed up by my horsemen if left without an archer army to defend
- Indians placed two triremes on my fishes and dropped off legions (to get chewed up) every few turns
- Built two more settlers to complete the settling of my rear area.
- All cities also built temples, to leverage the Aztec ability

By turtling and focusing on defence you allowed them to go strong and go on the offensive. You should take the war to them, not wait for them to attack you.

Building temples is also a big mistake, especially when the Ark of the Covenant is on the map (North of China and West of Spain), if you pick that up, you get temples in all your cities for free.

I hope I am not offending you with my comments. Please, take them as constructive criticism, I am trying to suggest ways how you can improve your game.

feneon
11-03-2009, 04:19 AM
:D Good job, you figured it out too ! It needs some thinking outside the box ;)
China in 3000BC also needs an unusual trick... :eek:
I think 2600BC is possible, I failed to do it twice for 2 different reasons: once I was missing blitz on my horse army and got 2400BC, the other time I had the blitz but lost the 2nd battle with 12:8 advantage at Washington -- lame. So it needs some seed tweaking, but I believe it can be done.


What level are you playing on, out of curiosity?

Zso_Zso
11-03-2009, 04:36 AM
What level are you playing on, out of curiosity?

My postings were all talking about Deity level.

I have not yet played the other, some harder (see post linked below) levels yet this week:
http://forums.2kgames.com/forums/showpost.php?p=540278&postcount=9

Mowinkel
11-03-2009, 10:10 AM
:D Good job, you figured it out too ! It needs some thinking outside the box ;)
China in 3000BC also needs an unusual trick... :eek:
I think 2600BC is possible, I failed to do it twice for 2 different reasons: once I was missing blitz on my horse army and got 2400BC, the other time I had the blitz but lost the 2nd battle with 12:8 advantage at Washington -- lame. So it needs some seed tweaking, but I believe it can be done.

I totally agree, thinking outside the box really helped me this time. Thank you for the clue. I figured out how to get the Indians in 3500 BC, but combined it with my old strategy.
I got the Indians a little bit later, 3100 BC, the Americans 2700 BC, the Chinese 2600 BC, and finally the Spanish at 2400 BC :D But don't know if this strategy can be used for an earlier win.

Zso_Zso
11-03-2009, 10:35 AM
I managed to get the 2600BC domination victory on Deity. Conquest order was:
3500BC Indians
3000BC China
2800BC America
2700BC Spain

This is the best I can do this week for domination. I do not see any way to improve my strategy. I might try an economic and/or cultural game if I have time.

However, the leaderboard seems completely broken now. The last 2 weeks it was posting results very slow (like 2 days of delay), but now it seems to be dropping results it has already shown previously. E.g. Last night I saw my 2200BC result up, but now it only shows my 400AD technology win which I did LATER. It has also forgotten the Chieftain leader LeoBenzoid, who had a 3000BC win up last night, but now shows the best to be 2800BC by Rylos_Centauri.

ps: correction: the leaderboard does show the 3000BC chieftain for LeoBenzoid and 2200BC deity for me, IF you look at the domination category, BUT the combined shows the slower tech victories instead of the faster domination one -- this is a new "feature" I guess, previously it was always showing the fastest victory under combined.

lordbah
11-03-2009, 11:43 PM
> - Indians placed two triremes on my fishes and dropped off legions (to get chewed up) every few turns

This is another thing that pisses me off about this game. Every few turns, bam they land another three armies on you. These armies are just spontaneously created on the boat while it remains parked on your shore. It doesn't return to their land to board them, no other boats come along to replace this one. MY boats don't have this magic ability. It's either a really stupid bug or a really stupid intentional AI cheat.

murghkhor
11-04-2009, 12:54 AM
I'm getting pretty frustrated with trying to get to Indian's by 3500 BC. Please I need some help.

Here's what I do.

4000 BC - W - W (settler now NE of Barb hut)
3900 BC - W (10 g exploration bonus) - W (settler now NW of barb hut). Total gold now 35g.
3800 BC - SW - W to Village for 25g. Total gold now 60g.
3700 BC - Form city and buy galley which pops out on the NW side of city. Set city to science for HBR. Move galley NW - W
3600 BC - Move galley NW - NE. Pop out militia on Knight's Templar. Board KT into Galley
3500 BC - Board Militia back into galley. Move galley NW - NW next to Delhi.

Now I can attack from KT into delhi from the galley at 3500 BC but I lose this fight with a 3:4 disadvantage.

I need one more move from somewhere. Is there a trick to settling the settler in 3800 BC when I move it to the village for 25g. It always automatically goes to the next turn.

Is there a trick to getting the KT on the hill next to delhi and attacking from there in 3500BC.

I am going crazy. Someone please help tell me where I can get another turn.

And to rub salt on wounds, even if I attack from the KT from the hill in 3400BC on Delhi, my KT loses even though I have a 8:5 advantage.

Clearly I need to somehow attack the archer from land or the hill in 3500 BC before they get fortified by 3400 BC. I just can't figure out how.

I am thinking I somehow need to form the city in 3800BC once I capture the village for 25g but I don't know if there's a trick to do it then.

murghkhor
11-04-2009, 01:22 AM
Other thing I've tried is

4000 - W - W
3900 - W (exp 10g) - W
3800 - Settle city. Move militia (due to barb hut), SW
3700 - Militia to village. Sell the caravan for 30g. Buy galley. Move galley etc

But again to no avail. Again I am 1 move short.

Is there some trick to settling a city in the same turn after you've moved the settler 2 turns?

Zso_Zso
11-04-2009, 02:22 AM
4000 BC - W - W (settler now NE of Barb hut)
3900 BC - W (10 g exploration bonus) - W (settler now NW of barb hut). Total gold now 35g.
3800 BC - SW - W to Village for 25g. Total gold now 60g.
3700 BC - Form city and buy galley which pops out on the NW side of city. Set city to science for HBR. Move galley NW - W
3600 BC - Move galley NW - NE. Pop out militia on Knight's Templar. Board KT into Galley
3500 BC - Board Militia back into galley. Move galley NW - NW next to Delhi.

Now I can attack from KT into delhi from the galley at 3500 BC but I lose this fight with a 3:4 disadvantage.


OK, since you already described the method in detail, just got the wrong seed, I will give the move sequence that leads to the right seed. The trick is the path you move with the settler alters the seed, you need to go in a zig-zag, not straight:

4000 BC - W - NW (settler now is NOT adjacent to Barb hut, this is key!)
3900 BC - SW (10 g exploration bonus) - SW (settler now W of barb hut). Total gold now 35g.
3800 BC - SW - NW to Village for 25g. Total gold now 60g.
3700 BC - Form city and buy galley which pops out on the NW side of city. Set city to science for HBR. Move galley N - N (up on E shore of the island!)
3600 BC - Pop out militia on Knight's Templar. Move knight S (10 g exploration bonus), then board into Galley. Move galley N - NW.
3500 BC - Board Militia back into galley. Move galley NW next to Delhi. Attack from ship, you have 3:5 odds, but you win and get an upgrade. Choose Blitz, allowing you to attack again (GL is still in the city, so you did not take over with 1st attack), move into city with 2nd move.

I have tried a lot of variations of landing and attacking and positioning the galley on different tiles before the attack and all cases with advantage led to losing the battle, this was the only variation I found working. It supports my theory that the close-odds battles (less than 50% difference) are not following fair probabilities, but tweaked to give higher chance to the weaker side winning so that an upgrade/GG can be awarded more often.

murghkhor
11-04-2009, 02:31 AM
Thanks a lot man, appreciate it.

So the date I run into a barb hut affects seed.

Can someone list all the things that affect the seed besides the obvious (attacking or getting attacked).

Or is there a list or discussion on this already?

Jaguar-Man
11-04-2009, 02:34 AM
OK, since you already described the method in detail, just got the wrong seed, I will give the move sequence that leads to the right seed. The trick is the path you move with the settler alters the seed, you need to go in a zig-zag, not straight:

4000 BC - W - NW (settler now is NOT adjacent to Barb hut, this is key!)
3900 BC - SW (10 g exploration bonus) - SW (settler now W of barb hut). Total gold now 35g.
3800 BC - SW - NW to Village for 25g. Total gold now 60g.
3700 BC - Form city and buy galley which pops out on the NW side of city. Set city to science for HBR. Move galley N - N (up on E shore of the island!)
3600 BC - Pop out militia on Knight's Templar. Move knight S (10 g exploration bonus), then board into Galley. Move galley N - NW.
3500 BC - Board Militia back into galley. Move galley NW next to Delhi. Attack from ship, you have 3:5 odds, but you win and get an upgrade. Choose Blitz, allowing you to attack again (GL is still in the city, so you did not take over with 1st attack), move into city with 2nd move.

I have tried a lot of variations of landing and attacking and positioning the galley on different tiles before the attack and all cases with advantage led to losing the battle, this was the only variation I found working. It supports my theory that the close-odds battles (less than 50% difference) are not following fair probabilities, but tweaked to give higher chance to the weaker side winning so that an upgrade/GG can be awarded more often.

There is thinking outside the box and there is thinking outside the box and in another country:D

Zso_Zso
11-04-2009, 02:57 AM
Maybe we should call this technique a sail-in combined with gallop-in (instead of walk-in). There were a copule of other GoTW in the past few months with sail-in possibilities, the last Aztec from an island start was like that where you could sail-in on the English, and there was a Spanish game where you could sail-in on the Aztecs. So it is becoming a main-stream tactic ;) Only this week you have to combine it with a KT.

As for the seed: a lot of things can alter it, e.g. which tiles did you see (lifted the fog) and the position of your units. Even what you have selected as technology to research and unit/building to build in your city or what you worker allocation is. E.g. last week with the Arabs, I had to keep Tripoli's workers on water (to get gold) instead of on the trees to make horses in order to get a caravan from a barb, otherwise it gave me only 30g, while with the caravan I could reach a hut for an extra 25g before the Aztecs took it, so it was important.

generic_toaster
11-04-2009, 06:49 AM
I was able to do it a little differently...settle next to the barb, rush a warrior attack barb for 30g and send militia after the hut. Works out for india, but i'm having trouble with the chinese, so maybe this screws up the seed...

Also there's a GOTW Guide by random fires, I think there's a link in the strategy archive.

generic_toaster
11-04-2009, 09:58 AM
Just wanted to say, nice going Zso_Zso, I tried your way and everything seemed to fall into place (it's nice when that happens)...except losing the second battle with america at 2800bc, so I didn't win. And I'm kinda glad because I don't like using other's strategies to win. I'll give my way a few more shots, but I doubt anything will come of it...as the seed does not want to cooperate.

WOOD
11-05-2009, 07:56 AM
Ive been doing it toasters way by rushing a warrior. I have not yet been able to figure out the seed to take both the Chinese and then the Spanish early. Whatever I do, I tend to either lose my horseman army (wrong upgrades) or knight and the other civ has an army when I get there... even if its the right year (2800BC for Spanish). Even still I get messages on Xbox Live accusing me of cheating! =( Now if I could get writing from China and navigation from Spain, oh the possibilities!

robvollman
11-05-2009, 07:58 AM
Most seeds seem to cause you to lose your Knight attacking Washington, so I go for Madrid 2nd.

Plus that gets me Navigation and pretty much allows me to take my time picking up the various huts on the islands of the world since Spain is your primary adversary for those.

Don't go for China afterwards, though. They'll definitely have entrenched Archer armies by the time you take Madrid. But you do want to rush ahead to name their forest, and take out the barbarian - sometimes you have to choose which you want more because you can't get to both in time.

Zso_Zso
11-05-2009, 08:31 AM
I did a 100AD eco win on Deity. I started out with the sail-in technique and then took out the Chinese and the Spanish with the KT knight alone! I never even researched HBR...
In my 2600BC domination I did the same with the KT knight and used horse army for Washington only. To make sure I get both Writing and Navigation for the eco game, I bought IW from the Chinese just before I took them over. I picked up the AW for fast republic, then expanded to 22 cities really fast, then picked up the AoC. Never set any city on tech the whole game, all cities were on gold all the time, still I was making over 150 beakers per turn due to the temples+literacy+university+democracy giving 7/city/turn.
I also got some techs from huts and GS.

WOOD
11-05-2009, 11:35 AM
Earlier in this thread there is word that Chinese fall in 3000 and Spanish in 2800.

Zso_Zso
11-05-2009, 12:05 PM
Earlier in this thread there is word that Chinese fall in 3000 and Spanish in 2800.

That was an earlier attempt which leads to 2200BC victory. Later I figured out a better way:


I managed to get the 2600BC domination victory on Deity. Conquest order was:
3500BC Indians
3000BC China
2800BC America
2700BC Spain


This was achieved by taking Indians, China and Spain all by the KT alone.

WOOD
11-05-2009, 03:50 PM
That was an earlier attempt which leads to 2200BC victory. Later I figured out a better way:



This was achieved by taking Indians, China and Spain all by the KT alone.

*bows head* It's China that has me stumped, they always kill my knight :o Everything else easily done.

generic_toaster
11-05-2009, 05:08 PM
Well 2700bc is in the books! It's a total seed hunt, so I wouldn't recommend it...unless you absolutely need to know. I use the warrior start of course, but anyway the dates (though you could probably guess them)

3500bc Indians
3000bc China
2900bc America
2800bc Spain

If people are interested, I'll post my moves tomorrowish.

Maniac76
11-06-2009, 01:22 AM
I will post a detailed description on Friday. Not posting it now, because I do not want to spoil the fun for others who try to figure it out themselves.

Just a minimal clue: it involves walking with your settler, so do not settle at the initial location.

Zso_Zso - I wanted to thank you for you help on this one. I am new to the forums and GOTW. My statergy to date has evolved playing on SP against AI only. So I have been reading up a little.

My first attempt was a economic victorty in 1988. When you consider no horse rushing or KT was OK I suppose. But your post here made me change my tact. I failed to read your later post detailing exactly what you did (which would have been of help!! but also gald I didn't in away). My statergy was surprising similar to yours in the end. Except I only tried the KT off the boat once / twice which failed and then I decided that it was not possible.

I took the Indians in 3,100 then proceeded to loose the Knights against the Spanish so had to then decided to go for a Knight Rush (teching only what was required - I didn't think of trading with the other AI's which of course slowed me down - in single player I never ever give tech away to the AI as I am a techer at heart - something I need to look at I supoose) so had to wait a number of turns for this. Suffice to say I was way ahead of the rest in tech terms. Ended up with a Domination win in 1325 which if the Leaderboards update puts me in the top 20 or so I think.

In the end I have 5 Knight Armies (porb 3 to many!!) and could have done it a lot faster and used a spy to get the GL from the Americans so they were not very strong by the time I got around to them.

The reason I have posted is to say keep writing. You and others like you (too many to mention) are helping the rest of us a great deal. If I get time I will try again, but prob wait for the next GOTW.

I also have a question if someone can help me with. When you approach an AI do they always build an archer army from the get go or do they only do so when they see other units from other civs and then just keep 1 or 2 units in there? The reason I ask is because if the latter then you could rush them from out of the fog and catch them unaware and only face indivdual units, and not armies. Makes a big differece especially when they all have a GL. Anyway I will test this out.


Another point is about the Leaderboard is that it stated that only circa. 250 ish people have cpmpleted it (PS3). Surely there must be many more players than this? I only ask because my top 20 placing doesn't look so good now:)

Zso_Zso
11-06-2009, 02:42 AM
The computer civs do not always go for archer armies, especially in emperor and deity difficulties where they can build legions (start with Iron working tech) they tend to make 2 archers first, then 1-2 legions and only after that they complete the arhcer army. Of course, if they meet an invasion force coming their way, then they will switch and build the army sooner. So, generally it it good to strike them swiftly, do not sit around their city waiting for more units to arrive.

But there are some nuances that are not the most logical. E.g. this week if you do not go anywhere near the Spanish until you are ready to attack, that actually causes them to build the archer army sooner. What makes them build legions is if you walk near them with a caravan and make peace. You can even send in the caravan to Madrid and sell Horse Back Riding to them right away, thus gaining a total of 60g from the caravan.

As for the number of peole playing on ps3: it is hard to estimate the number of active players. You can look at the GOTW leaderboard Saturday night, but do it in all difficulties, not everybody plays Deity -- some weeks you can see 500-600 entires. Another piece of information if the multiplayer leaderboard. The head-to-head list has well over 40,000 entries. However, many people have multiple PSN IDs and also a lot of people have only played a few games and probably not playing actively anymore. So I guess the number of active players would be somewhere between a few hundred to a few thousand.

Zso_Zso
11-06-2009, 02:45 AM
Well 2700bc is in the books! It's a total seed hunt, so I wouldn't recommend it...unless you absolutely need to know. I use the warrior start of course, but anyway the dates (though you could probably guess them)

3500bc Indians
3000bc China
2900bc America
2800bc Spain

If people are interested, I'll post my moves tomorrowish.

:eek: Wow, impressive! Congratulations! I guess you take the win this week :)
I went crazy seed hunting last week and that was enough for me. If I have time I'd rather do a cultural too (the only one missing this week for me).

Zso_Zso
11-06-2009, 06:24 AM
I promised more details on Friday, so here we go...
The opening to take India in 3500BC was described in post #23. That works on all levels from Warlord to Deity, you need to fight only on Deity, the cap is empty on other levels.

3400bc sail NW with galley and gallop NW with KT, set Delhi on 2 trees and galley to bank hammers
3300bc overrun barb with KTx2, choose Infiltration upgrade, then step SW up on the hill. You get a caravan walk that N, NW, W, make peace with the Spanish. Keep sailing NWish with galley (not straight due to coastline and island).
3200bc KT NW NW, wak caravan into Madrid, sell HBR for 10g, switch Delhi to horseman (HBR finished), rush a horse, choose march, move NE, NE. Switch your capital to gold.
3100bc galley arrives at the shore of Beijing, step out with militia onto forest (declare war), KT overruns barbx2, then move 1 more tile onto forest. You get a spy that you move 2 tiles to name forest for 10g. Rush another horse from Delhi, make it blitz and move to same tile as 1st one.
3000bc sell galley, use spy to steal GL from Beijing, attack with KT from the forest tile (N one, where the GL is standing now). You attack 8:8 and should win gaining another upgrade, choose march, attack again, win and take the city. Now you can step back in with the GL and settle it. Delhi rushes 3rd horse, infiltration, form army and move towards Washington overruning the barb on the hill and getting another caravan.
2900bc KT moves 3 tiles NE towards Madrid.

Now you have various options to rush horses from Beijing too or just rely on the KT to take Madrid, you can take Washington in a couple of turns with your horse army.

generic_toaster
11-06-2009, 07:39 AM
@Zso_Zso Thanks for posting your solution, I always like to see someones else take on the GOTW. And I don't blame you for not wanting to seed hunt, I spent about 3 hours total just trying to figure out how beat the chinese on the first attack...

Well, I had an idea late last night and gave it one more go and scored 2800bc! I'll try to post my take on it later today.

generic_toaster
11-06-2009, 09:11 AM
As promised my moves. I'm doing this at work from memory, so I didn't remember the moves exactly. Your mileage may very...

4000: settler W, NW
3900: settler SW (disco bonus), W ( should be NW of barb)
3800: settle, set to all science (HBR) and rush a warrior. Militia goes SW and warrior attacks barb, getting 30 gold.
3700: militia grabs hut, getting a caravan. Sell the caravan and rush galley. Galley moves W, NW I think, it should be on the dye tile. Move the warrior west, it doesn't matter as it's useless now, but it's needed to make the promotions work out.
3600: move the galley next to KT and grab it. Move the knight S (disco bonus) then onto the galley. Move the miltia and the warrior where ever.
3500: Load up the militia onto the galley, then galley goes 2 NW and attack Delhi with the knight from the galley. Knight wins 3:5 and gains blitz. Attack again to take delhi. Set delhi to all science. Move militia and warrior again.
3400: Finish HBR. Set delhi to all prod and cap to gold. Sell galley, rush horseman. Knight moves 2 NW, just south of a barb I think. Rushed horseman get march and attacks the barb the knight is by. Sell the warrior and move the militia.
3300: Attack the barb again with the march horseman getting a caravan. Do NOT move it and just sell it. March horseman goes NE, E (around the lake towards america) Rush another horseman. Knight moves W, NW I think (should be able to attack the barb the next move). Rushed horseman gets blitz, move 2 NE. Move militia.
3200: With the knight overrun the barb twice and get infil. Getting another caravan, again don't move it, just sell it. March horseman NE, E, SE I think. and blitz horseman NE, N I think. Both horseman should end up W of a barb. Rush another horseman that gets infil and moves 2 NE. Move militia. Rush a warrior out of you cap (again fixes promotions)
3100: Knight SW and attack China 8:8, winning gaining march. Have the infil horseman join the other 2 horseman and form an army. Overrun the barb once with the army. Then attack China again with the Knight 8:7. Overrun the barb again and move army 2 NE (should meet america). You get a caravan from the barb, sell it and rush a horseman. Get blitz and move towards spain NW NW I think. Sell the warrior and move the militia.
3000: Take china and move the knight 2 NE. Army goes NE, E then attack America 12:8. Then army goes E (if you attack now, you will lose!). Move blitz horse N, NW I think ( or maybe 2 N ). Move militia.
2900: move knight NE, should meet spain and see a legion. Use the blitz horse to attack the legion 3:1.5. Next attack madrid twice with the knight winning both 8:8. Attack america with the army winning 12:8. Take washington and madrid.
2800: everybody dance!