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Dr.Jamming
08-24-2009, 12:35 AM
I'm still confused about Rapture itself, was it built for a safe haven for all the scientists of the world who wanted to get away from the restraints of morality and beliefs, or was it just an enormous genetic research lab that was looking to discover and pump out "Evolution in a Bottle", using the first option as a way to draw in the top scientists?

Also, the games mascot, the Big Daddy "Bouncer" appears once in the game, the rest are Rosie's, why is this? He's the first one you come across and the second and final one is an Elite Bouncer.

Was it just because Bouncer's looked cooler than Rosie's?

Ureh
08-24-2009, 02:35 AM
I'm still confused about Rapture itself, was it built for a safe haven for all the scientists of the world who wanted to get away from the restraints of morality and beliefs, or was it just an enormous genetic research lab that was looking to discover and pump out "Evolution in a Bottle", using the first option as a way to draw in the top scientists?

It was originally built as a "utopia" for innovative scientists and visionary artists. Some of these scientists and artists were controversial/provocative on the surface, so some of them fled to Rapture hoping that they'll be able to continue their ideas/projects without restraint and prosecution. And that was it. None of them had wild imaginations of Big Daddies, tonics, plasmids, Little Sisters or anything like that.
However, when the ADAM slug was discovered by Bridgette Tenenbaum (probably sometime in the early 1950s or very late 1940s), things began to change....for the worse. So Rapture's original purpose/intent wasn't as a "god damn cemetary funhouse". Of course no one can know for sure that if Tenenbaum didn't find the slug that someone else wouldn't have found it. She might've just hastened the inevitable. However, I don't think Rapture's true intention was to be what it is now.


Also, the games mascot, the Big Daddy "Bouncer" appears once in the game, the rest are Rosie's, why is this? He's the first one you come across and the second and final one is an Elite Bouncer.

Was it just because Bouncer's looked cooler than Rosie's?

I don't know why they chose Bouncers over Rosies. I guess you can say it was because of the multi-ocular helmet and the intimidating drill. Maybe someone else knows for certain.

A_Man_Chooses
08-24-2009, 04:42 AM
Also, the games mascot, the Big Daddy "Bouncer" appears once in the game, the rest are Rosie's, why is this? He's the first one you come across and the second and final one is an Elite Bouncer.

Was it just because Bouncer's looked cooler than Rosie's?

If I'm not mistaken, I am pretty sure there are more than two Bouncer encounters. I think the game can spawn different Big Daddies each time you play. If I'm remembering correctly, my first time playing I ran into a lot of Rosies, however the last time I played I remember fighting quite a few Bouncers.

Also I never really got the impression that the Bouncer was the "mascot" for the game. I think Big daddies in general are the figures that represent the game.

Scrounger
08-24-2009, 04:56 AM
If I'm not mistaken, I am pretty sure there are more than two Bouncer encounters. I think the game can spawn different Big Daddies each time you play. If I'm remembering correctly, my first time playing I ran into a lot of Rosies, however the last time I played I remember fighting quite a few Bouncers.

Also I never really got the impression that the Bouncer was the "mascot" for the game. I think Big daddies in general are the figures that represent the game.

Yes, there's actually lots of bouncers. And no, it's not random.

Straight from memory:

Medical Pavilion: Bouncers
Neptune's Bounty: Rosies
Arcadia/Farmer's: Rosies
Fort Frolic: Bouncers
Hephaestus: Bouncers
Apollo Square/Olympus: Rosies
Prometheus: Rosies
Proving Grounds: Bouncer

(From some point each type is the elite variant, don't remember exactly where.)

Ureh
08-24-2009, 05:00 AM
Medical Pavilion: Bouncers (there are actually two in this level, but you'll only get to see one - the other one is stuck in a loop when you enter Aesthetic Ideals).
Neptune's Bounty: Rosies
Arcadia/Farmer's: Rosies
Fort Frolic: Elite Bouncers
Hephaestus: Elite Bouncers
Apollo Square/Olympus: Elite Rosies
Prometheus: Elite Rosies
Proving Grounds: Elite Bouncer (says Elite, but it looks like a regular one)

(From some point each type is the elite variant, don't remember exactly where.)

Added some minor details.

A_Man_Chooses
08-24-2009, 05:30 AM
Yes, there's actually lots of bouncers. And no, it's not random.

Straight from memory:

Medical Pavilion: Bouncers
Neptune's Bounty: Rosies
Arcadia/Farmer's: Rosies
Fort Frolic: Bouncers
Hephaestus: Bouncers
Apollo Square/Olympus: Rosies
Prometheus: Rosies
Proving Grounds: Bouncer

(From some point each type is the elite variant, don't remember exactly where.)

Ah, thanks for clearing that up. I guess I just happened to notice more Bouncers on my last playthrough than I did before.

Actually now that you listed it like that I can remember the Big Daddies from each area. I think we all remember the first Roise in Neptune's Bounty (if you're playing no the harder modes) it was the most difficult Big Daddy in the game for me.

Dr.Jamming
08-24-2009, 10:38 AM
Guess I'm just having memory loss then, but the only 2 Bouncer encounters I recall is at the start of the game and the elite one in Olympus Heights, the rest I remember being Rosie's.

Thx for answers.

+ By 'Mascot' I meant, if I were just buying the game and saw the front cover, I'd expect alot of that big bad machine on the front cover during the game, or to be something like the final boss.

Scrounger
08-24-2009, 08:08 PM
+ By 'Mascot' I meant, if I were just buying the game and saw the front cover, I'd expect alot of that big bad machine on the front cover during the game, or to be something like the final boss.

Having the final boss on the cover would be a spoiler, don't you think? ;)

As for the choice of Big Daddy, I guess it's because the Bouncer simply looks scarier (even if he's actually the weaker of the two BDs). Most people wouldn't recognize a rivet gun, while that drill is very.. well, obvious. (As a weapon that is - not so obvious what it was used for as a tool - but it's big, nasty and pointy.) :)

MegaScience
08-25-2009, 01:33 AM
Having the final boss on the cover would be a spoiler, don't you think? ;)

Example: Final Fantasy

They had many final bosses on their covers, and it didn't feel like spoilers. Now, if you put the strategy of how to defeat that boss on the cover, that's a different story.

Scrounger
08-25-2009, 03:03 AM
Having the final boss on the cover would be a spoiler, don't you think? ;)

Example: Final Fantasy

They had many final bosses on their covers, and it didn't feel like spoilers. Now, if you put the strategy of how to defeat that boss on the cover, that's a different story.

Well, in Bioshock, the question of who the final boss is is part of the mystery. Even if you wouldn't recognize him before you have played the game, it would make you guess too early during the game and spoil the surprise.

MegaScience
08-25-2009, 11:25 AM
Well, in Bioshock, the question of who the final boss is is part of the mystery. Even if you wouldn't recognize him before you have played the game, it would make you guess too early during the game and spoil the surprise.

You get a pretty good idea of the boss. Andrew Ryan. Then, it tells you Atlas/Fontaine is the enemy. You don't have any mystery of who the main enemies are. :D

Dr.Jamming
08-26-2009, 04:01 AM
Having the final boss on the cover would be a spoiler, don't you think? ;)

You meet Atlas at the start of the game and although you don't know it, he is the final boss.