View Full Version : GOTW 6/26/09 Zulu
oneaggie02
07-26-2009, 02:31 PM
Start out on one large continent tons of exploration gold/huts
French are to the far south, Japan to the far east, Mongols start out on island north of japan, americans start out on island northwest of starting location.
Angor wat is on same continent, easy to get early fundamentalism.
Since Japan and French are so far from starting loc, having a hard time seeing any walkins, but i havent made that many attempts.
Extremely easy to take out french and japanese.
Trick is probably going to be two triremes reaching mongols and americans about hte same time.
bold blaster
07-26-2009, 04:03 PM
wat other artifacts r there? there is angor wat and atlantis but is that it?
Grayson
07-26-2009, 04:27 PM
you can edit the title of the thread by clicking on "edit" and then "Go Advanced". You should have access to the thread title in this way.
Grayson
07-27-2009, 01:03 PM
anyone making some head way on this one?
I don't think there is a walk-in, and if there is, it'll leave you in a bad spot.
I'm beginning to wonder if fundamentalism is the wrong government to select at first, in stead getting republic and getting out a lot of cities early.
Gumbonazi
07-27-2009, 05:26 PM
I think Fundamentalism is good to start with this week. Overrun barbarians quicker, and the French capital is also easy to pick off early.
I've played it on Diety three times now, and have gotten a domination victory in 1730 (could have been quicker).
You can take out tow Mongol cities easy by attacking from a hill (even their capital is next to a hill.
Gumbonazi
07-27-2009, 05:27 PM
Atlantis and Angor Wat are the only two artifacts.
Tons of gold to be made early giving you currency rather quick.
generic_toaster
07-27-2009, 05:49 PM
Wow, it seems that this map was made to defeat the zulu's impi movement bonus. And the first hut you grab gives you a tech! Nice touch by the devs, to ensure no walkins. Not to mention 2 civs on islands...This map seems much more suited for non-dom wins...is it just me or are the devs trying to make a point?
knights of the templar is south and kinda west of japan.
I'm with Grayson and think grabbing AW asap, going republic and expanding is a better way to go. Tech up to cats and nav (maybe currency) and go after everyone.
If anyone manages a bc dom win, I'd be surprised. I'm kinda burned out from last week, maybe I'll go for a non-dom win this week...
Grayson
07-27-2009, 06:23 PM
Has there ever been a GOTW were there was no BC dom win??
This one may be a good candidate for that, but I'm sure someone who's a lot more OCD than I am will figure out when all the walk-outs are and turn in a BC win.
Otherwise, I think I can get a dom win before 500AD, but it maybe tough, because I'd probably go the easy MP way and just tech up to tanks and kill.
I do not see what fundamentalism will do for you in this GOTW on Deity. On the lower levels, it makes everything a cinch, but it won't get you much of anywhere on Deity. Republic looks like the way to go maybe, or a combo of several govs.
would be intrested to hear from anyone who's made some headway.
Zso_Zso
07-28-2009, 03:09 AM
Looks like both huts in walk-path (towards French and Japan) are determined to give you pottery -- how useless. That kills the walk-in chances. I could get to Paris in 3500BC just to hear the promotion shout of the first archer... So I gave up on walk-in.
I have seen the Mongols walkout in 2000BC, they go east from their cap, so if you can position an attack force on the south-west, you can atack them from the hill. However, Kyoto and Washington are so far apart, even timing for walk-outs seems too hard. You would need 3 separate galleys with armies on them pretty early to pull that off. It maybe possible but you have to work-out all timings precisely -- too tedious for me. :(
generic_toaster
07-28-2009, 06:01 AM
Grayson had to go and mention tanks...and every week that I have played there has been a bc dom win, but there has never been 2 civs on 2 different islands.
So I've given the tank route 2 goes and have been able to have 11 cities planted by 2000bc, eventually stopping at 13 cities around 1800. On my luckiest game I got 3 gs's and was able to gs combustion at 600bc. Mistakes I made were letting my gold exceed 250, missing out on the free market, and I should have stole the french gb sooner for eic. For a win at 450ad, not too bad, but Random Fires got 400ad.
As for walkouts, I don't think the americans walk out of washington. When I took washington around 200ad they didn't have a 2nd city. And if they do get a 2nd city, I think the ai is apt to beam their settlers directly to their their gally...
Random Fires
07-28-2009, 06:02 AM
Bc is possible.
A bad habit of pressing "a" too often let Honest Abe sneak-in that secondary bribe for 10 turns peace. Most frustrating.
You'll need a bit of communism, fundamentalism, demo, fund, commie, fund.
A sorta use "what you got map."
I've never played a map were bc wasn't possible. Not to say it hasn't happened.
400bc at the very least.
Gumbonazi
07-28-2009, 06:18 AM
I forgot about the Knights of Temp to the South
Zso_Zso
07-28-2009, 10:54 AM
French walk-in is possible in 3600BC, but you get pottery from them which sucks!
The way to do it:
1. walk S, SW, SW, SE, S, i.e. pick up 10g south of the single tile mountain and walk beside the barb village ending up next to them on the shore in a plain square with access to 2 tree squares.
2. you get a militia for being next to a barb, set your workers on the trees and step SW with the militia. Also set your research to Pottery! This is crucial to fool the system, if you do not do this, the hut will give you pottery, but if you ask for it then it will not give it to you ;)
3. next turn (3700BC) pick up the hut with the militia and it gives you a caravan, you sell it for 30g and rush an impi, which walks SW+SE
4. next turn 3600BC, you can walk into Paris.
generic_toaster
07-28-2009, 12:39 PM
French walk-in is possible in 3600BC, but you get pottery from them which sucks!
The way to do it:
1. walk S, SW, SW, SE, S, i.e. pick up 10g south of the single tile mountain and walk beside the barb village ending up next to them on the shore in a plain square with access to 2 tree squares.
2. you get a militia for being next to a barb, set your workers on the trees and step SW with the militia. Also set your research to Pottery! This is crucial to fool the system, if you do not do this, the hut will give you pottery, but if you ask for it then it will not give it to you ;)
3. next turn (3700BC) pick up the hut with the militia and it gives you a caravan, you sell it for 30g and rush an impi, which walks SW+SE
4. next turn 3600BC, you can walk into Paris.
Hey nice going! I'm curious though if it helped you win faster?
jrb16915
07-28-2009, 02:20 PM
You can also go straight down the shoreline to the hut, after setting research to pottery and take the hut in 3700, it gives 25 gold and you can settle and then rush an impi and walk in in 3600
Grayson
07-28-2009, 02:30 PM
You can also go straight down the shoreline to the hut, after setting research to pottery and take the hut in 3700, it gives 25 gold and you can settle and then rush an impi and walk in in 3600
wow, does switching tech to Pottery before change the seed? Or at least change what it will give you. Usually it's the first hut giving me Pottery, and the the next hut will often give Bronze Working.
Random Fires
07-28-2009, 03:24 PM
Yes. It is why I always select horse tech at the very beginning of a game in low levels, 80% of the time it'll give it to ya.
What you research and what tech your working on can affect out comes.
I think the french are in a bad spot. By the time you've captured it everyone has archer armies.
Mongols and Jap, are the keys to the map.
Grayson
07-28-2009, 06:47 PM
Yes. It is why I always select horse tech at the very beginning of a game in low levels, 80% of the time it'll give it to ya.
What you research and what tech your working on can affect out comes.
I think the french are in a bad spot. By the time you've captured it everyone has archer armies.
Mongols and Jap, are the keys to the map.
I knew about setting your tech to whatever you want to get before getting a hut. I meant, that hut usually will give you Pottery. But if you set your tech to Pottery, it gives you 25 gold? Thus changing the seed???
Grayson
07-28-2009, 09:56 PM
ok, I'm more than convinced that BC is possible (especially since there is a 0AD score posted now on XBL).
I had all 4 caps at 1100BC and was attacking Washington with 5 vet legion armies. But even 5 legion armies didn't do one single wound to America's 30 defense archer army ! :mad:
Is this the way you guys often take down those 30 defense armies? A bunch of legions? I could've had about 3 cat armies in the same amount of time there, and I know I could've taken Mongols way earlier since there was that hill.
Just not that experienced with GOTW, so I know it can be done faster. I'm sure a 1000BC victory is there.
Think_Before_You_Speak
07-28-2009, 11:57 PM
Is this the way you guys often take down those 30 defense armies? A bunch of legions? I could've had about 3 cat armies in the same amount of time there, and I know I could've taken Mongols way earlier since there was that hill.
Well I'm not plaging this GOTW, but you have the right method. Usually speaking 5 vet fund legion armies should take down a non English archer army. If you can get 3 legion armies and 1 cat army in the same time frame, I would go with that. Use 2 legion armies first, then cats, then the last legion army to mop up. If you get a gb at any stage in the game use it on the samurai castle as your vet fund legions will now have 18 attack, 24 with infiltration.
Also very important, bring 1 other individual unit, archer or legion to walk in if you alraedy haven't stolen their gl with a spy as otherwise you waste a turn.
I will definitely play the Mongol GOTW as they tend to be challenging and fun.
Random Fires
07-29-2009, 03:28 AM
Is this the way you guys often take down those 30 defense armies? A bunch of legions? I could've had about 3 cat armies in the same amount of time there, and I know I could've taken Mongols way earlier since there was that hill.
If I see anything with a 25 or higher defense, I bring a catapult army, vet and with perks preferable. Single army defended against 2 attacks should knock the door down 2500-1500 or even later.
Magistratas
07-29-2009, 03:50 AM
ok, I'm more than convinced that BC is possible (especially since there is a 0AD score posted now on XBL).
...
Just not that experienced with GOTW, so I know it can be done faster. I'm sure a 1000BC victory is there.
I think it is. I know I wasted at least 10 turns, few times simply because my controller sucks and pulls to the left.
Random Fires
07-29-2009, 05:13 AM
200Bc, obviously is do able, er done. Still looks to me that a few more turns could be shaved off. Anyone breaks the 1000bc barrier, Ill be amazed. I'm shooting for 500bc as my "gamestomutt".
Angor Watt a must, knowing when to switch government, priceless.
Magistratas
07-29-2009, 07:20 AM
You people are relentless :)
Random Fires
07-29-2009, 08:24 AM
You people are relentless :)
Yup. And another 100 years. 300Bc done, I now see 700Bc as the target.
This map surprised me. It's the first time I've built a building in Gotw. I never, ever build or have built buildings in Gotw. Domination? Never ever.
I Cann't remember a Civ being as far away, and isolated as Washington on a map either.
Using communism at the beginning and end, with a mix of democracy between, and fundamentalism for attacks, Is most likely the way to go.
Grayson
07-29-2009, 08:39 AM
so I'm wondering about the starting spot. I know that usually you don't take the intial starting spot in GOTW, but I've been having my best results by just setting up shop in the starting spot, getting the exploration tile 1 square NW, then getting barb next turn, then getting carvan and Angor Watt right after that.
Then I've been switching to republic, having 100 gold settler in 3300 or 3200 BC getting 3 cities, switching to communism to pump out 3 warrior armies, while I send two more to Japan, getting Paris in 2500BC, and Japan a few turns after that. So I'll have 5 cities, 2 taken caps, and prepping for a legion rush. I'll have all this in 2000BC, just waiting on legions, making a settler out of Japan to help that, and get the Mongols by around 1300BC, and have about 4 legion armies on a boat headed to Washington. I just can't seem to get Washington.
I'm sorry if this breaks the GOTW thread rule by exposing what I do, but since I failed, was hoping to know if I was on the right track, or what I can do to improve. Just not used to having to take over these 30 defense cities, especially since they attack with legions once I land by washington.
I really felt like I was going to have 1000BC, but as I said, the 4 legion armies didn't even wound the archers.
Magistratas
07-29-2009, 08:50 AM
Yup. And another 100 years. 300Bc done, I now see 700Bc as the target.
This map surprised me.
I like this map. It actually allows for multiple strategies, as opposed to some past ones where there was basically only one solution.
Except now I'll have to do it all over again :)
enexuscurt
07-29-2009, 11:29 AM
I got 1000BC and a few turns earlier is definitely possible based on a couple dumb things I did. I am going to work on economic victory unless someone gets much earlier. Weird game this week. I don't want to ruin it for anyone but can give some hints if anyone wants some.
Hellogoodbye123
07-29-2009, 11:44 AM
everytime i read these, france is always involve, and easy to take over =(
Magistratas
07-29-2009, 02:21 PM
I guess it's time to boast a bit: 1200 BC :)
enexuscurt
07-30-2009, 04:36 AM
I guess it's time to boast a bit: 1200 BC :)
good job
What order did you pick them off if i can ask?
Magistratas
07-30-2009, 06:54 AM
good job
What order did you pick them off if i can ask?
France, Japan, Americans, Mongols. It may be possible to get few more turns, as I know I wasted three. But I'm not sure. It would require figuring out the seed of the end game. And maybe those wasted turns are actually needed.
enexuscurt
07-31-2009, 02:54 AM
France, Japan, Americans, Mongols. It may be possible to get few more turns, as I know I wasted three. But I'm not sure. It would require figuring out the seed of the end game. And maybe those wasted turns are actually needed.
I swapped to that order. I had went mongols before americans. 1800BC. A blitz upgrade or two could have knocked out two more turns. What are xbox best on domination and economic wins on diety?
Magistratas
07-31-2009, 03:24 AM
Things may have changed, but as of last night it was still 1200BC. I don't know about economic. Are you on PS? 1800BC is nice. And here I thought I'm done :)
enexuscurt
07-31-2009, 03:49 AM
yeah on PS. I was going to try economic or something else later today if it keeps raining.
Zso_Zso
07-31-2009, 04:23 AM
Wow! 1800BC is amazing result for this map. Congrats!
I tried a few times but did not record any results, because I always messed up on the last city. I got Karakorum at walk-out in 1900BC and was hoping to get Washington around 1500BC but never got the right seed and kept losing. But I kept trying with the hope to beat the 1200BC result, but now I give up. I can't even get close to 1800BC -- I have no clue how can you beat Washington so early.
The way I tired it is to send a settler up north, build a road to send up legion armies from Kyoto and Paris (shipping them from Paris over to the road) and build a ship form the north city to take the armies to Washington. Tried both Paris -> Kyoto and Kyoto -> Paris order, but I could not get armies up to Washington before 1600BC either way.
enexuscurt
07-31-2009, 06:22 AM
I built road from kyoto to zim and zim to a city up north. bought IW from french. Took out america with two legion armies then took mongols with the knight and a legion army.
Magistratas
07-31-2009, 09:14 AM
I built road from kyoto to zim and zim to a city up north. bought IW from french. Took out america with two legion armies then took mongols with the knight and a legion army.
Damn, I always forget that I can buy tech before a walk-in... :mad:
enexuscurt
07-31-2009, 10:31 AM
yeah I think it cost 25 and got 16 back instead 0
paycheck
08-01-2009, 04:56 PM
Wow magistratus I got 250 AD and was content with third but I maybe could have shaved off a turn or two butt thats about it just curious did anyone else use the walk in on france if so how many cities did you build and did you guys wit for cats?
Magistratas
08-03-2009, 11:20 AM
Wow magistratus I got 250 AD and was content with third but I maybe could have shaved off a turn or two butt thats about it just curious did anyone else use the walk in on france if so how many cities did you build and did you guys wit for cats?
I guess this is after the fact, but yes, I did France walk-in, built a galley, sent to Japan, settle extra city, then took both other civs at the same time at their walk-outs.