MorteEterna
07-16-2009, 12:00 PM
Ok, I gave Russia another try. I knew how to play them but didn't want to write the strategy.. Now I have got the time, then I will try to a better job than my old strategy.
Russia:
Start with local map
Ancient: +1 food from plains
Medieval: Loyalty for new units (doesn't count as veteran)
Industrial: 1/2 price riflemen
Modern: 1/2 price spies
Look at the map, and if you can see an hut near you, then you could try the horsemen rush. Choose Horseback Riding in your technology tree and take the hut moving your settler if it's not too far, then settle your capital as fast as possible in a spot with at least 2 trees and 1 grassland / plain. Russia gets the +1 food from plains then you should get maybe 1 grassland + 1 plain or 2 plains/grasslands. Water is not really important. However, if you got the horseback riding, then get this spot, if you got 25 gold, then look for 2 trees and 2 water tiles at least. After that, choose an horsemen as your first unit. Warrior is 3 turns, then it would be a waste of turns. Only 2 turns to take a barb then you can rush new horsemen. This should be the rush strategy. If you haven't got horseback, then rush a warrior and work on horseback riding, like aztecs. After that, rush horsemen and build the army as fast as possible. While you explore, be careful and if you can take a capital, take it, that's why you should build an horsemen army.
After you built the horsemen army, I would suggest to rush 1 or 2 warriors in your capital, then grow until 3 population, or work on pottery/bronze working if you haven't got enough food, or do balanced. I would prefer to have at least 2 trees and 2 grasslands or plains + grasslands mixed at least.
Do the same the cities you conquer, build 1-2 warriors to defend and to be sure you won't lose your capital to walk-ins. Then, grow to 3 population. If you are exploring with the horsemen army and you are in the front, and nothing else is behind your cities, then you can start working on 2 trees - 1 grassland and start building settlers. 2 food now should be a must for new cities, or fish if possible. A tree or maybe two to build defenses. Do the same thing also without horsemen, but instead of 2 trees - 1 grassland you can work on 2 grasslands - 1 tree waiting 4 turns, then you should rush easily 2 settlers in a row. Your aim should be pottery - masonry - irrigation if you are fast enough, plus bronze working. 2 archers per city is the maximum you should build, unless you need fast defences. All this because if you reach medieval era you have loyalty and you just need another archer to make the army with loyalty. Keep building new cities, and expand, you won't need code of laws, but after 7-8 cities you can stop expanding for a while. Work on alphabet - writing - code of laws, then restart expanding. Now to be careful, you should send an archer where you want to build the city, and set up some choke points if possible.
Keep exploring with the horsemen army if you got it, or take new capitals if you can't see many units. Or at least, use it to press your enemy. If you see archers, if you can't take the capital, then just keep killing archers and make your enemy wasting hammers or gold on defence to save his cities. If it's still alive, use it to defend your cities or to take new cities. Perhaps you could hide it after peach then wait for his settlers.
The key is expanding, maybe you understood it, however, you can still use some of the Russians bonuses. One of these is loyalty. Loyalty gives you +50% defence in your territory. I would prefer veteran but, not bad at all. What you could do with this is building a city next to your enemy then building 1-2 archers. You put workers where you put archers, and it becomes your territory (it should, I remind), then the 50% is working. Doing this way, you disrupt his production and you are pressing him, again.
Tech lead or not, keep building cities and mass expand. If there are rushers in the game like zulu, defend cities and be careful, however you should kill them with horsemen, and you can give many problems to an american player. I'm sure, a Russian player with balanced start can give many problems to Americans and could beat them in expanding. You could have 20 cities before they have 7-8 if you are fast enough, however if you get a tech lead, you are giving them many problems. If you meet americans, then you should build many units to defend agains the knight army, but remember, don't waste hammers and defend the boarders, that's the key. Don't let them spreading knight's everywhere and try to press them in this way before they do it to you. If you are far away, send 1-2 archers then wait for your settler, and use the diplomacy trick to see enemies (press A where you have explored and if the diplomacy starts, then it means there are units). If you are building a city next to them, be sure you got enough production to keep building archers.
Remember, the +1 food from plains is not bad at all, then let's talk about how you could use this at the start.
You choose a good spot with 1-2 trees, some water tiles, but at least 3 plains. If possible, with rivers, but that's not needed. They will give you at least 12 food and with rivers from 12 to 15. This means you can make this a huge city. Defend this and build a temple when possible, to improve your culture. Culture can do a good job, but don't put everything on that. Build libraries in other cities, and defend.
Let's talk about the first technology path:
Horseback Riding
Pottery
Masonry
Irrigation
Bronze working (after Horseback if needed)
Alphabet
Writing
Code of Laws
Literacy (giving you a nice science boost)
Then, you could follow monarchy - feudalism and build 1-2 knights armies to defend. With many cities you shouldn't have many problems, and your mega city should have a good production. Other bonuses you should aim for are Engeenering and Invention. Iron working could help you if you are having problems, and some legions armies can stop many rush. If you meet knights be careful, they are like archers in defence, then use catapults or knights to stop them.
While you keep doing this job, you should now go for navigation and expand to islands if you want to, this is still going to help you and you could get some artifacts, but it's not needed to win.
Then the tech path is:
Mathematics (if needed)
Monarchy
Feudalism
Iron working - Construction (if you need counters and have some hills to use)
Engeenering
Invention
Navigation
Democracy
Then, you should be in industrial era by now. 1/2 price riflemen. Not bad at all, loyalty and you pay them like archers. Really good I think. If you got a scientist, then hear me, research currency - banking and university if needed. You only need like 120 science and you can research industrialization and rush it. In this way, you are going to produce a lot of gold and beat your enemies with not many problems. If you haven't got it, then university - Gunpowder should be a good way to choose. If you got the great builder, you can rush the samurai castle and use these riflemen like knights, but with much more defence. However you can still attack cities or use fundametalism. They only cost 10 and have 3 attack and 5 defence. Not bad, really. Then, you should build some riflemen in your cities if the enemies are giving you some problems, and you should defend not hardly with these defences, unless they overwhelm you (but you know, almost nobody is going to stop an attack with more than 3-4 armies in one city)
The tech path should be then:
Currency - Banking - Industrialization (if you got the scientist)
University
Gunpowder
Steam power
Railroads
Industrialization
I would prefer railroads by now because it meas 10 gold per city, you can't use it everywhere but it's good to have it.
Corporation
Combustion (if you want to use tanks)
Communism (more production)
Modern infantry (perhaps you want to defend and go for a tech/economic/cultural win)
Hard to say what to choose now, it's so late and you should know what to do depending on the game, but remember, you got the 1/2 price spies
Yes, you can use it to do a lot of things. If you still have units next to the enemies, send a lot of spies and destroy everything and steal great people, just put units to defend them and you won't have many problems. Use only a circle or two to beat the defending one if you need, and use then spies to do the job. Don't disrupt production, that's useless. If you can destroy buildings, you are doing a good job then. However I suggest before using 1 per city or per attack. It's better to build like 10-15 then send them all in a undefended city (with no spies or only one), then you steal gold if the enemy has gotten to 4-5 economic milestones to get easily gold. Then you can use it to rush anything you want to rush. Be sure you don't attack with only one spy and do it like a surprise, don't let your enemy thinking that you are building spies. Should I talk about Sun Tzu to make you understand this better? Never let him thinking you are building what you want to build
I will add more if needed. Ask me anything
Russia:
Start with local map
Ancient: +1 food from plains
Medieval: Loyalty for new units (doesn't count as veteran)
Industrial: 1/2 price riflemen
Modern: 1/2 price spies
Look at the map, and if you can see an hut near you, then you could try the horsemen rush. Choose Horseback Riding in your technology tree and take the hut moving your settler if it's not too far, then settle your capital as fast as possible in a spot with at least 2 trees and 1 grassland / plain. Russia gets the +1 food from plains then you should get maybe 1 grassland + 1 plain or 2 plains/grasslands. Water is not really important. However, if you got the horseback riding, then get this spot, if you got 25 gold, then look for 2 trees and 2 water tiles at least. After that, choose an horsemen as your first unit. Warrior is 3 turns, then it would be a waste of turns. Only 2 turns to take a barb then you can rush new horsemen. This should be the rush strategy. If you haven't got horseback, then rush a warrior and work on horseback riding, like aztecs. After that, rush horsemen and build the army as fast as possible. While you explore, be careful and if you can take a capital, take it, that's why you should build an horsemen army.
After you built the horsemen army, I would suggest to rush 1 or 2 warriors in your capital, then grow until 3 population, or work on pottery/bronze working if you haven't got enough food, or do balanced. I would prefer to have at least 2 trees and 2 grasslands or plains + grasslands mixed at least.
Do the same the cities you conquer, build 1-2 warriors to defend and to be sure you won't lose your capital to walk-ins. Then, grow to 3 population. If you are exploring with the horsemen army and you are in the front, and nothing else is behind your cities, then you can start working on 2 trees - 1 grassland and start building settlers. 2 food now should be a must for new cities, or fish if possible. A tree or maybe two to build defenses. Do the same thing also without horsemen, but instead of 2 trees - 1 grassland you can work on 2 grasslands - 1 tree waiting 4 turns, then you should rush easily 2 settlers in a row. Your aim should be pottery - masonry - irrigation if you are fast enough, plus bronze working. 2 archers per city is the maximum you should build, unless you need fast defences. All this because if you reach medieval era you have loyalty and you just need another archer to make the army with loyalty. Keep building new cities, and expand, you won't need code of laws, but after 7-8 cities you can stop expanding for a while. Work on alphabet - writing - code of laws, then restart expanding. Now to be careful, you should send an archer where you want to build the city, and set up some choke points if possible.
Keep exploring with the horsemen army if you got it, or take new capitals if you can't see many units. Or at least, use it to press your enemy. If you see archers, if you can't take the capital, then just keep killing archers and make your enemy wasting hammers or gold on defence to save his cities. If it's still alive, use it to defend your cities or to take new cities. Perhaps you could hide it after peach then wait for his settlers.
The key is expanding, maybe you understood it, however, you can still use some of the Russians bonuses. One of these is loyalty. Loyalty gives you +50% defence in your territory. I would prefer veteran but, not bad at all. What you could do with this is building a city next to your enemy then building 1-2 archers. You put workers where you put archers, and it becomes your territory (it should, I remind), then the 50% is working. Doing this way, you disrupt his production and you are pressing him, again.
Tech lead or not, keep building cities and mass expand. If there are rushers in the game like zulu, defend cities and be careful, however you should kill them with horsemen, and you can give many problems to an american player. I'm sure, a Russian player with balanced start can give many problems to Americans and could beat them in expanding. You could have 20 cities before they have 7-8 if you are fast enough, however if you get a tech lead, you are giving them many problems. If you meet americans, then you should build many units to defend agains the knight army, but remember, don't waste hammers and defend the boarders, that's the key. Don't let them spreading knight's everywhere and try to press them in this way before they do it to you. If you are far away, send 1-2 archers then wait for your settler, and use the diplomacy trick to see enemies (press A where you have explored and if the diplomacy starts, then it means there are units). If you are building a city next to them, be sure you got enough production to keep building archers.
Remember, the +1 food from plains is not bad at all, then let's talk about how you could use this at the start.
You choose a good spot with 1-2 trees, some water tiles, but at least 3 plains. If possible, with rivers, but that's not needed. They will give you at least 12 food and with rivers from 12 to 15. This means you can make this a huge city. Defend this and build a temple when possible, to improve your culture. Culture can do a good job, but don't put everything on that. Build libraries in other cities, and defend.
Let's talk about the first technology path:
Horseback Riding
Pottery
Masonry
Irrigation
Bronze working (after Horseback if needed)
Alphabet
Writing
Code of Laws
Literacy (giving you a nice science boost)
Then, you could follow monarchy - feudalism and build 1-2 knights armies to defend. With many cities you shouldn't have many problems, and your mega city should have a good production. Other bonuses you should aim for are Engeenering and Invention. Iron working could help you if you are having problems, and some legions armies can stop many rush. If you meet knights be careful, they are like archers in defence, then use catapults or knights to stop them.
While you keep doing this job, you should now go for navigation and expand to islands if you want to, this is still going to help you and you could get some artifacts, but it's not needed to win.
Then the tech path is:
Mathematics (if needed)
Monarchy
Feudalism
Iron working - Construction (if you need counters and have some hills to use)
Engeenering
Invention
Navigation
Democracy
Then, you should be in industrial era by now. 1/2 price riflemen. Not bad at all, loyalty and you pay them like archers. Really good I think. If you got a scientist, then hear me, research currency - banking and university if needed. You only need like 120 science and you can research industrialization and rush it. In this way, you are going to produce a lot of gold and beat your enemies with not many problems. If you haven't got it, then university - Gunpowder should be a good way to choose. If you got the great builder, you can rush the samurai castle and use these riflemen like knights, but with much more defence. However you can still attack cities or use fundametalism. They only cost 10 and have 3 attack and 5 defence. Not bad, really. Then, you should build some riflemen in your cities if the enemies are giving you some problems, and you should defend not hardly with these defences, unless they overwhelm you (but you know, almost nobody is going to stop an attack with more than 3-4 armies in one city)
The tech path should be then:
Currency - Banking - Industrialization (if you got the scientist)
University
Gunpowder
Steam power
Railroads
Industrialization
I would prefer railroads by now because it meas 10 gold per city, you can't use it everywhere but it's good to have it.
Corporation
Combustion (if you want to use tanks)
Communism (more production)
Modern infantry (perhaps you want to defend and go for a tech/economic/cultural win)
Hard to say what to choose now, it's so late and you should know what to do depending on the game, but remember, you got the 1/2 price spies
Yes, you can use it to do a lot of things. If you still have units next to the enemies, send a lot of spies and destroy everything and steal great people, just put units to defend them and you won't have many problems. Use only a circle or two to beat the defending one if you need, and use then spies to do the job. Don't disrupt production, that's useless. If you can destroy buildings, you are doing a good job then. However I suggest before using 1 per city or per attack. It's better to build like 10-15 then send them all in a undefended city (with no spies or only one), then you steal gold if the enemy has gotten to 4-5 economic milestones to get easily gold. Then you can use it to rush anything you want to rush. Be sure you don't attack with only one spy and do it like a surprise, don't let your enemy thinking that you are building spies. Should I talk about Sun Tzu to make you understand this better? Never let him thinking you are building what you want to build
I will add more if needed. Ask me anything