View Full Version : Attaining Wepons in Infinite
09-24-2010, 08:21 PM
Looking at the gameplay trailer got me thinking: "Is it possible that you have a finite capacity for carrying around weapons?"
I've only watched the trailer once because of sheer laziness, but what really stood out was the fact that it didn't seem like Booker kept his weapons upon moving from building to building, having to grab one from the barrel and using TK to steal one from a columbia citizen.
Do you think, possibly, that this will be true for the entirety of the game?
09-24-2010, 09:02 PM
well, according to the interviews ken levine gave, you get more options to deal with your enemies so i guess it means more options then weapons alone and more plasmids/vigors that affect combat situations
so what you're saying could be true but being a fps shooter they gotta give you some weapon to carry around right? well just have to wait and see
09-25-2010, 12:09 AM
Considering the nature of transport between areas (the sky hook), it would seem impracticle to carry around an arsenal if any bulky weapons (although deWitt is seen to pull out something akin to a wrench to hammer his opponent on the sky hook).
09-25-2010, 12:14 AM
I think maybe they are attempting to go for a more realistic approach so I kinda think that maybe you will have to sort of find weapons as you go along in more of a survival nature and remember your plasmids will stay with you... what I thought was interesting was that there were no health or plasmid or anything of that nature on screen whilst this made it more cinematic it might have been intentional for the purposes of the game play video....
09-25-2010, 05:07 AM
yeah i dont think it was a very real version of the game as he never took very much real damage and he seamed to have infinite use of the electro-bolt vigor at the end
09-26-2010, 04:02 AM
Very true daleader also I'm very curious to see what is replacing the vita chamber or will they have an earlier stage of the vita chamber but somehow i don't think it fits in as well.... :S
09-26-2010, 07:39 AM
Perhaps they will revert to the age old checkpoint or save point method?
09-26-2010, 09:25 AM
I think that's a good point but perhaps not seeing as even more so than its predecessors Infinite is trying to be as realistic as possible but who knows this is Bioshock and Irrational they are redefine gaming so anything is possible.
09-26-2010, 09:56 AM
I think it would work out better if you're only able to carry a pistol and a secondary weapon. Lots of games do things like this, where you have to pick up ammo as you go along or new types of weapons. Probably with idea that if you need a sniper rifle to finish a level, there will probably be one somewhere you can pick up.
09-26-2010, 09:40 PM
Good point and this would almost void previous favoritism, I know I had in previous Bioshock games were you would only tend to max out one gun i.e. Bioshock one was shotgun and wrench. This would mean you would get to experience the full potential of what I can imagine will be a wide arsenal of weapons.
09-26-2010, 09:56 PM
A system of consistantly having to find new weapons either through trade, scavenging or combat would be pretty neat and tie in well with having to constantly find new vigors.
09-26-2010, 10:28 PM
This is an interesting point because I think Infinite will be even more an RPG/FPS than its predecessors.
09-26-2010, 10:46 PM
I really dislike the radial wheel of the first two games. Too many weapons to cycle through with the buttons, and going to the radial menu just takes you out of the game, not to mention the fact no man could carry that many weapons at the same time.
I am hoping for more of a gears of war type thing where each d pad direction is a weapon, and the weapons could be attained from other baddies or from the environment.
I think it was from the Game Informer article, but Ken Levine said something along the lines of making more permanent choices, and getting rid of the gene bank dynamic where you can swap in and out weapons, plasmids, and tonics. So who knows. Also, I would love to see a more regenerative health system. Im a little tired of having to use health packs.
09-27-2010, 02:07 AM
I'm thinking the weapons and vigors get hot-keyed. I'm not sure. You could kind of hot-key an item to a controller (Fallout 3 does it) but the footage makes it seem easier than pressing an arrow button. Maybe it was shot on the PC? Even more, I still suspect it wasn't real gameplay. Is there word on that yet?
09-27-2010, 02:12 AM
Well said Holmes I agree with you but I just hope by introducing what ever system they do introduce it still allows for a wide birth of weapon play-age and that there won't be any disappointment in finding a gun that is super cool and then having to discard it later just because it hasn't ramped up enough to kill enemies. So it will be very interesting to see what they do. And I think in terms of a health system there should be two, maybe an option between them, which sounds like a logistical nightmare but that would be good I find having health packs especially in the first one meant I had to ration myself more and not just go in guns a blazing.
09-27-2010, 10:01 AM
I hope you can't carry around tons of weapons. It is possible it will be this way. I keep hearing in my head "use the right tool for the job", makes me think you will. I personally think it would not be too good. I'd rather think "oh snap, wrong gun. I better go back and get one...damn it's not there...there it is...I must kill that guy to get it."
Games these days are too easy. A shooter should not be able to pause at all. Hot keyed weapons are perfect. I'm just an old school gamer, I don't even want checkpoints. I'm adaptable, and trust IG all the way. Looking at the gameplay, I don't see any hints of "removal" from games ambiance.
09-27-2010, 11:31 AM
I don't think Irrational would put us in a situation were we would be 'gun stuck' so to speak but I do think we will have to rely on vigors alot more than we have plasmids in the past. I think that Bioshock 2 could have been a bit more challenging, but I think shooters do need to pause. Well Bioshock in particular part of the gameplay experience is going slowly through some bits admiring the artwork. But yeah I agree there was no removal of game ambiance.
09-29-2010, 02:59 AM
For me the weapon scanvenging appeals because if i know im going to be constantly losing my weaponry through various means or not having much ammo it discourages the hoarding most experienced FPS players do for a special encounter thus making them trivially easy (see big daddy fights).
If i know that i should probably use my rocket and not treat it as some sort of holy hand grenade for that mega rare ultra hard boss it would be pretty neat, gives me confidence im not wasting my shot to impale someone with my crossbow etc.
09-29-2010, 03:06 AM
True that but also apart of Bioshock is searching through those old suitcases and ashtrays....
10-08-2010, 02:49 PM
i think that a limit on weapons cant be true cuase bishock 1 and 2 was all about combinations to take out single enemies or a horde of em combining the right weapon with plasmid is the practical foundation so im sure the protagonist carries quite a few weapons
10-10-2010, 07:59 PM
I'd like the idea of a more limited weapon selection on Booker at any given time, but there is a caveat; That means no more customization. I know it's not too likely anyway in 1912, but it's still something I like doing. If there's at least four weapons you can carry at once (inlcuding melee) and a larger selection of them in game, I'll be pleased indeed.
I Am Beautiful
10-19-2010, 06:54 PM
Didn't Levine mention somewhere the ability to upgrade your weapons even more? It would seem odd to upgrade a weapon and abandon it, only to pick it up again with upgrades. If you have discardable weapons then you don't have upgrades. And with no upgrades makes for a poor RPG.
11-08-2010, 04:30 AM
that's a good point sir. i notice that too. i think you can collect weapons just like on other bioshock series. .