View Full Version : Bioshock Infinite Sound
09-23-2010, 05:51 AM
I just watched the gameplay trailer earlier today and was blown away. Im a huge audiophile and was very impressed by even the sound quality and dynamic range of the game video over the internet streaming video. Im just asking irrational that you please keep the same passion you did on bioshock , on bioshock infinite on terms of sound quality and dynamic range ( gunshot pow's and loud parts to be louder than the RMS of the game ). Very few games have impressed me like bioshock 1 and 2 have in terms of sound they were amazing and almost boarderline reference quality. I know this is not a big deal to most gamers but to us audio nerds we really find this important and makes the game even more enjoyable. Thanks again.
09-23-2010, 11:28 AM
Please excuse my ignorance but what is RMS and why is it important?
09-23-2010, 03:32 PM
RMS ( root mean square ) to put it simply is when volume or amplitude is at a constant and same volume. Imagine if you and a group of friends went to a firing range with some shotguns and they were talking at a normal volume and when you fired the gun it was the same volume or no louder than your friends talking , then you shot a gas barrel and the explosion was no louder than the gun and your friends. As you can imagine it wouldnt be exciting or shocking to you when you know that in real life gun shots and explosions are extremely loud and dynamic. To put it simply with dynamic range , is the difference between the quietest sound and the loudest moment. So a game with dynamic range would be far more exciting and shocking to you and epic in scale because guns and explosions would be louder than someone talking in the background or the damn background music.