sunjammer
01-26-2010, 11:31 PM
I've wanted to make video games since precisely 1986. I've been very intimidated by the industry for the skill generally on display, so my actual career path landed me for the most part in Flash application development. But at the back of my mind it's always been about games.
At this point in time, i've worked jobs where i've had a really mixed set of responsabilities. For instance, i was hired as a web designer but became a Flash developer. I was hired as a Flash developer but i became audio engineer, composer, translator, Maya technical artist and animator in addition. I keep landing in situations where it's natural to learn more things.
I'm personally happy i get to do all these fun things, read about them and talk about them with some confidence, but as i'm not necessarily very good at them, the end feeling is.. "Oh wait.. I know a ton but have barely specialized. What good am i really?"
Does the industry appreciate this kind of skill diversity, or is it more attractive to have a consise, sharp skillset? In other words, if i want to get in, should i focus on a specific ability and try to sell that?
At this point in time, i've worked jobs where i've had a really mixed set of responsabilities. For instance, i was hired as a web designer but became a Flash developer. I was hired as a Flash developer but i became audio engineer, composer, translator, Maya technical artist and animator in addition. I keep landing in situations where it's natural to learn more things.
I'm personally happy i get to do all these fun things, read about them and talk about them with some confidence, but as i'm not necessarily very good at them, the end feeling is.. "Oh wait.. I know a ton but have barely specialized. What good am i really?"
Does the industry appreciate this kind of skill diversity, or is it more attractive to have a consise, sharp skillset? In other words, if i want to get in, should i focus on a specific ability and try to sell that?