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View Full Version : GOTW Egyptians 05.02.2012



Kadera
02-06-2012, 03:24 PM
This week we are the Egyptians.
Others civs are:
-Zulu (close N)
-French (close E)
-Greeks (NE)
-Aztecs (NW)
Artifacts:
-7cog (5W 2N from start)
-SoC (9W 5N from Tenochtitlan)
-AoC (3E 2S from Paris)
-Atlantis (4E from Athens).

Lack of production (max 2 mountains), so it's bad map for cultural V. and eco, good for tech. Today i did on Deity:
-50 AD Technology V. (really i did 100 BC) - very very good Great Persons, Scottie's luck used :) too much of GS so last GS (from Greeks) used for Mass Media :) GB 1 turn too late, 200 BC is possible but useless due to no proofs
-50 AD Cultural V. - perfect for me, i can't be faster because of production city (9-pop and only 50 hammers / 1 turn? so GS used for Communism very early).
As for Dom: classic strategy based on 7cog (on Warlord i did crazy 2700 BC, as fast as Chief).

Liam_Sutty
02-07-2012, 03:33 AM
Something I have noticed this week is that the seed for the wonder you get doesn't change with the year you settle but the route you take before you settle. I tried three different routes to the same tile and settled in 3600 to get COR/Oracle/HGB depending on the route I took. I can see taking Zulu with legions no problem but I don't like the idea of having to sacrifice desert and I always want to start with COR because you pretty much have your own Oracle by countless restarts/tweaking.

MagnaCarta
02-07-2012, 10:34 AM
I can see taking Zulu with legions no problem

I had the same thoughts..... until i showed up at their doorstep with a Legion army at 2900BC only to be greeted with an AA defending at 24!!! LOL!!!..... Whats up with that??? 2900BC AA???.... That pretty much sent me to sleep early sunday night :)

I may have some more time this evening to mess around with this... Zulu must go, i would think due to their location, i hope i can figure it out without much sweat....

Kadera
02-07-2012, 11:23 AM
Something I have noticed this week is that the seed for the wonder you get doesn't change with the year you settleWait to 3800 BC and you will get HGB :) Useless. Stonehenge + 7cog rulez.


Whats up with that??? 2900BC AA???Why not? You have no tech and you buy IW for 25 or 30g. They have 2 archers at 3200 BC, so they can get AA + L1 at 3000 BC. Try from Warlord to Emperor and you will found easy strategy for Deity (for example on King: 3200 BC Zimbabwe with HA, 2700 BC Paris and Athens, 2600 BC Mathematics from hut, 2500 BC Tenoch. - but it's work for 2 hours, so i'm not going to do it).


-50 AD Cultural V. - perfect for me, i can't be faster because of production city (9-pop and only 50 hammers ...Not so perfect :) I made 1 stupid mistake - 1 city settled on hill, so 54 hammers are possible, 81 with Communism, 84 with few settlers or Engineering.
Finally i posted on Deity:
-0 AD Cultural V. - still 0GB, with early GB+GH (soon GS) 100 BC is possible, CoL at 2300 BC, Democracy at 1200 BC, 43 cities
-2100 BC Dom. - i can see 2300 BC (or 2200) but 15 vs 27 is very hard to win (Aztecs cheat, after walkout AA 9 but earlier AA 27 in Tenochtitlan! BTW.last week English cheated and changed Medic to March).

Kadera
02-10-2012, 09:17 AM
Weekly spoiler (of course based on 7cog and HBR):
4000 BC W wait
3900 BC NW settle, 4 hammers, militia S (10g)
3800 BC wait
3700 BC rush W1 vs barbs (50g), mil W, sell W1, 4 science
3600 BC choose HBR, rush Galley, mil N, gall NW wait
3500 BC mil1 to 7cog, galley E, rush W2 NW, galley N
3400 BC settlers on galley N NW, galley N NE, mil1 def, rush W3 SE
3300 BC W3 E, galley NE NE, settlers&mil2 SE, settle, 2x desert, Thebes 4h, road for 50g, rush W4 SW vs barbs
3200 BC HBR, choose Alphabet, W3 E, W4 vs barbs, caravan N NE NE, galley W W, W2 NW, 2nd city 4 hammers, Thebes 4 science, mil2 NE, rush H1 (from 2nd city) NE N, H2 N N NE NE NE NE
3100 BC sell W4, H3 NW N, H1 def, mil2 N, caravan wait, H2 N, form army NW atttack 6 vs 7, galley SW S, W2 vs barbs, W3 SE
3000 BC W3 NE, HA vs archer 4.5 vs 6 -> blitz, caravan to Zimbabwe, sell HBR, mil2 NW, W2 vs barbs, caravan W W SW, take Zimbabwe + IW
(for Dom 2500 Athens)
2400 BC Paris + GB (forced walk out)
2300 BC CoL
2200 BC Tenochtitlan (walk out)
1300 BC SoC GS+GS
1200 BC Democracy, Ind+Corp
500 BC GS for Communism
0 AD Cultural Victory

DurtyByrds
02-11-2012, 08:52 AM
thanks again! can't wait to try this approach. i was always settling on the choke-point by zimbabwe. thanks!

MagnaCarta
02-11-2012, 07:12 PM
Why not? You have no tech and you buy IW for 25 or 30g. They have 2 archers at 3200 BC, so they can get AA + L1 at 3000 BC. Try from Warlord to Emperor and you will found easy strategy for Deity (for example on King: 3200 BC Zimbabwe with HA, 2700 BC Paris and Athens, 2600 BC Mathematics from hut, 2500 BC Tenoch. - but it's work for 2 hours, so i'm not going to do it).

Well, since you put it this way... i take it back! lol :)

why not?.... well, you're explanation and break down definitely make sense and the possibility of them ABLE to form an army by 2900 certainly exists, however,for me that has not been the case in past weeks where im able to take civs after 2900 using the same strategy and never once to meet an army and that is why i thought it was odd. I dont have much experience in GotW (my first GotW was the germans so im not even at a full cycle yet) so little calculations like these dont come as a natural to me and i may miss many of them.... but this makes sense, and no tech to sell may have been the difference here vs. past weeks.
In any case it seems like it wasnt the right strat to begin with anyways so better doomed at 2900BC then much later on :)

MagnaCarta
02-11-2012, 07:42 PM
Weekly spoiler (of course based on 7cog and HBR):
4000 BC W wait
3900 BC NW settle, 4 hammers, militia S (10g)
3800 BC wait
3700 BC rush W1 vs barbs (50g), mil W, sell W1, 4 science
3600 BC choose HBR, rush Galley, mil N, gall NW wait
3500 BC mil1 to 7cog, galley E, rush W2 NW, galley N
3400 BC settlers on galley N NW, galley N NE, mil1 def, rush W3 SE
3300 BC W3 E, galley NE NE, settlers&mil2 SE, settle, 2x desert, Thebes 4h, road for 50g, rush W4 SW vs barbs
3200 BC HBR, choose Alphabet, W3 E, W4 vs barbs, caravan N NE NE, galley W W, W2 NW, 2nd city 4 hammers, Thebes 4 science, mil2 NE, rush H1 (from 2nd city) NE N, H2 N N NE NE NE NE
3100 BC sell W4, H3 NW N, H1 def, mil2 N, caravan wait, H2 N, form army NW atttack 6 vs 7, galley SW S, W2 vs barbs, W3 SE
3000 BC W3 NE, HA vs archer 4.5 vs 6 -> blitz, caravan to Zimbabwe, sell HBR, mil2 NW, W2 vs barbs, caravan W W SW, take Zimbabwe + IW
(for Dom 2500 Athens)
2400 BC Paris + GB (forced walk out)
2300 BC CoL
2200 BC Tenochtitlan (walk out)
1300 BC SoC GS+GS
1200 BC Democracy, Ind+Corp
500 BC GS for Communism
0 AD Cultural Victory

I played this out last night... first run i was able to duplicate to 2200BC (took both civs 2400 and 2200), finally learned the concept of a forced walkout which was great :)... only thing i did not get a spy for france's GP and it didnt matter cause they got a GS and used it on 'study of never' i think or some low tech so seed was a bit different but it worked never the less.... so 2200BC and expansion starts and im trying to stay within the time frame of the spoiler, got to SoC in time to pop at 1300 with a settler and a galley and got a GS+GE which i used for corporation after getting indust. from a friendly saved.
I only got 33 cities by democracy, thats an area where i know im lacking knowledge and experience, i can never get so many cities up in such a short time...sometimes your city count seems impossible to me, but its getting better by the week... i know im missing something though :)
No GB's for EITC (built\rushed) or internet and slow production city like you said and it was good for 250AD (not posted).
I really enjoyed playing out this spoiler.. made me realize a lot of things i was doing wrong or thinking too narrow.... so simple yet so effective :)

MagnaCarta
02-11-2012, 08:04 PM
2300 BC CoL

to get this you either built an early library in 2nd city or skipped writing to CoL... I know its most probably the former and the reason im asking is i didnt get the GB from france (which could have been really helpful) so maybe thats what caused it. (i built the library)...

Another question i have: A lot of times (and from previous spoilers as well)You seem to attack without healing, something i never do, i mean if i lose i probably have to restart so i just heal... do you always take that chance? do you know at times that you will win for sure?

Also, for SoC, did you get there with a galley+settlers or did you get NAV in time for the 1300 pop?... i got there with a galley but i thought it really slowed expansion by tenochitlan since i had to pull a settler from the 2 pop city i conquered, settle close and rush another quickly to make it in time for SoC, so i was left with a 1 pop city and a 2 pop city at that side and thing went real slow...

Kadera
02-12-2012, 03:26 AM
to get this you either built an early library in 2nd city or skipped writing to CoL...Writing skipped (i almost never builds libraries, only for Tech.V).


I know its most probably the former and the reason im asking is i didnt get the GB from franceGB settled in Paris.


You seem to attack without healing, something i never do, i mean if i lose i probably have to restart so i just heal... do you always take that chance?Almost, but it's about year and chances of win, i'm not going to try 4.5 vs 8 (or 4.5 vs 7) at 2500 BC. 2-3 minutes and 10-20% chances? No problem. 15-20 minutes? Never.


Also, for SoC, did you get there with a galley+settlers or did you get NAVGalley+settlers. I almost never have 2 GB (1/100 times), usually i have 0 GB (like this week), so i'm not going to waste 1 turn for Nav.