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View Full Version : Lack of mid-game ground assault unit



grinfish
07-28-2011, 06:32 AM
Current options in our game for units are:

Modern Infantry
Tanks
Artillery
Fighters
Cruisers
Subs

This limits the ability to conduct attacks on nations with no naval slots, as all the units' stats are either equal, or favour defence, especially in the case of Infantry. The only counter plays are Leo's Workshop and, erm, the wonder that takes down half the infantry/ranged on the board. These can be similarly cancelled out by Call to Arms and Himeji's Castle.

Perhaps there's room for a more attack-biased ground unit (In the way Phalanxes and Legions balance each other out), perhaps at a slightly premium price compared to the more defensive units?

Perhaps Fighters should have their attack increased, and defence decreased, say to 5 Att 3 Def? This would still make them less than a match for the equivalent cost unit (infantry), but make them a more potent strike unit against the same points value of tanks and artillery (for 200 hammers, you get 10/6, compared to one tank 6/6 and one artillery 8/10).

redsup
07-28-2011, 09:59 AM
In warfare, equality of numbers has always favored the defender, all other things being equal. I see nothing wrong with the fact all the units currently available to you either favor defense or have equal att/def numbers.

grinfish
07-28-2011, 10:06 AM
Normally, there is a counterpart unit which complements the other.

Men at Arms balance roughly with Longbows, Phalanx and Legion are equal. In earlier times, Knights trump the other horse units, but cost more for the privilege. Cannons and Catapults are pure assault units, which completely morph into a multi-role balanced range unit in their next incarnation. Knights become tanks, which are similar even-weighted, rather than attack-purposed. Rifles become Modern Infantry, which are even more defence-oriented than the Riflemen. The only pure strike unit left is Submarines for a while, and that has Cruisers to contend with, and is exclusive to naval boards.

I don't see why a similar counterpart unit to one of the more modern units for attack purposes isn't viable, especially if it's not completely overpowering.

Maarten
07-28-2011, 01:44 PM
rush science to discover Gunships?? i agree about infantry

Cimmeron
07-28-2011, 01:54 PM
I was thinking there was a lack of range defense... once you get riflemen the only range units you have are 1 def while attacker can have catapults or cannon. I was surprised when I noticed the riflemen were a melee unit.

Shadoe_Wrayth
07-28-2011, 01:58 PM
Would be nice if they gave us Special Forces as a unit to equal out Infantry... Would make sense. Helicopters (gunships), Jets, Infantry, Cruisers, Submarines, Tanks, Artillery... all that is missing is Navy Seals/Marine Recon/Airborne/Delta Force, which all are renowned for bringing the fight to 'them' and not just defending or assaulting en force...

MasterJ
07-29-2011, 07:17 AM
its best to build an incredible big knight army and kill everything. theyre unaffected by call to arms and often get the flanking bonus. also they wont upgrade to a less offensive unit.