grinfish
07-28-2011, 06:32 AM
Current options in our game for units are:
Modern Infantry
Tanks
Artillery
Fighters
Cruisers
Subs
This limits the ability to conduct attacks on nations with no naval slots, as all the units' stats are either equal, or favour defence, especially in the case of Infantry. The only counter plays are Leo's Workshop and, erm, the wonder that takes down half the infantry/ranged on the board. These can be similarly cancelled out by Call to Arms and Himeji's Castle.
Perhaps there's room for a more attack-biased ground unit (In the way Phalanxes and Legions balance each other out), perhaps at a slightly premium price compared to the more defensive units?
Perhaps Fighters should have their attack increased, and defence decreased, say to 5 Att 3 Def? This would still make them less than a match for the equivalent cost unit (infantry), but make them a more potent strike unit against the same points value of tanks and artillery (for 200 hammers, you get 10/6, compared to one tank 6/6 and one artillery 8/10).
Modern Infantry
Tanks
Artillery
Fighters
Cruisers
Subs
This limits the ability to conduct attacks on nations with no naval slots, as all the units' stats are either equal, or favour defence, especially in the case of Infantry. The only counter plays are Leo's Workshop and, erm, the wonder that takes down half the infantry/ranged on the board. These can be similarly cancelled out by Call to Arms and Himeji's Castle.
Perhaps there's room for a more attack-biased ground unit (In the way Phalanxes and Legions balance each other out), perhaps at a slightly premium price compared to the more defensive units?
Perhaps Fighters should have their attack increased, and defence decreased, say to 5 Att 3 Def? This would still make them less than a match for the equivalent cost unit (infantry), but make them a more potent strike unit against the same points value of tanks and artillery (for 200 hammers, you get 10/6, compared to one tank 6/6 and one artillery 8/10).