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View Full Version : minute gripes about things that don't affect gameplay



brxbrx
04-13-2011, 08:01 PM
The title says it all, I think. Grammar issues, small graphics things, slight flavor issues- but they must not affect gameplay, and they must seem/be easy to fix (I aren't no programmer, that grammar syntax error could blow up my hard drive if corrected for all I know).
here're mine
*gender specific titles would be nice (I.E. Lady Elizabeth of England
*on the subject of titles, combining them would be cool too (Lord Askia the Great
*plural nations having their verbs conjugated correctly (the Iroquois are attacking you, as opposed to is)
*That when the enemy insults you, he takes into account that despite your "puny" army, you fought him and other world powers quite effectively. Also, when they call your empire small, it'd be cool if they recognized your high population.

That's all I can think of for now

MoistPancake
04-13-2011, 08:08 PM
I'm pretty sure Iroquois are attacking is correct.

-The Americans are attacking.
-The Chinese are attacking.
-The Japanese are attacking.
-The Iroquois are attacking.


Unless I'm bad at grammar?

brxbrx
04-13-2011, 08:48 PM
I'm pretty sure Iroquois are attacking is correct.

-The Americans are attacking.
-The Chinese are attacking.
-The Japanese are attacking.
-The Iroquois are attacking.


Unless I'm bad at grammar?

the game uses "is" for the Iroquois. "are" is correct, sorry if I wasn't clear

MoistPancake
04-13-2011, 08:53 PM
the game uses "is" for the Iroquois. "are" is correct, sorry if I wasn't clear

Ah, well then I agree.

tfordp
04-13-2011, 11:58 PM
I would like to see something like 'Continue your Journey' when loading a save, or for mechanical or modern units 'Fortify until repaired' instead of 'healed'. Maybe a clock.
Yesterday, I also got 'The Iroquois has completed...'

Montov
04-14-2011, 03:16 AM
I like the first suggestion, but it is not just a slight syntax issue that can be fixed fast. It will require a change to store the gender with a leader (in XML) and internal structure to accomodate this, and every place where this is used can be affected. Not saying it is a big change, but no grammar issue either.

Montov
04-14-2011, 03:25 AM
Small changes/additions I can think of:
- Link/button to civilopedia on the main screen
- Checkbox to not show the warning for eula and dangerous mods again, so you will see it only once.
- Regenerate map on first turn of a new game
- Diplomodifier "you are winning the game ...": change to something like "you are competing for worlddominance ...".

lietkynes
04-14-2011, 04:15 AM
Also, why oh why do I have to confirm that I understood the risks involved in downloading a mod every time I want to enter the mod menu (most of the time I just want to start a new game or load a prevously saved game) ?

Shiggs713
04-14-2011, 05:38 AM
you think the grammar is bad on this, play a paradox game, but to be fair, they're Swedish.

oblio
04-14-2011, 07:52 AM
you think the grammar is bad on this, play a paradox game, but to be fair, they're Swedish.

In the same vein, the developers of this game are American so little wonder they have grammar and language issues with the Queen's English.....

bronzeager
04-14-2011, 08:48 AM
I would like to see something like 'Continue your Journey' when loading a save

yes! this has always bugged me.... also the save system needs some work. when you click on your save game title, one click should highlight the entire name on the sidebar for you to delete and retitle as appropriate.

brxbrx
04-14-2011, 08:53 AM
could a programmer come in and tell us if this is indeed easy to change stuff?

And if it's easy to change, will Firaxis do it?

Shadow717
04-14-2011, 09:03 AM
I don't know if this is still not fixed, but I know at least previously Nikola Tesla's name was spelt wrong. I think Nichola.... come on give the man some respect, he was on of the greatest inventors to ever live!

also, though I have never played a locked alliance game, I hear your AI teamates are just as insulting as when they are your enemies. Would it really be that hard to set them to always friendly in this situation? Ultimately they are still your ally though so I guess them insulting you doesn't matter much, at least in terms of gameplay.

Fotheringill
04-14-2011, 09:06 AM
Jesus Christo !!!!

I hope the OP was kidding. If a minute is to be expended on this, I would rather the minute be spent on diplomacy.

brxbrx
04-14-2011, 09:12 AM
Jesus Christo !!!!

I hope the OP was kidding. If a minute is to be expended on this, I would rather the minute be spent on diplomacy.

the idea is, this would hardly take a minute

Furball
04-14-2011, 10:56 AM
*gender specific titles would be nice (I.E. Lady Elizabeth of England
I am not going to bother looking too in depth into this but from my knowledge of history Elizabeth often projected herself in as Kingly a way as possible as Queens(as rulers) were a rarity in the English monarchy and she didn't want to be portrayed as a weak woman (historical context not personal sexism) so her having a masculine title might not be such a faux par as it at first seems.

The Gimper
04-14-2011, 12:24 PM
Jesus Christo !!!!

I hope the OP was kidding. If a minute is to be expended on this, I would rather the minute be spent on diplomacy.
I'm sure the OP meant minute with a long "i" sound, as in small or minor, not a minute of time.

brxbrx
04-14-2011, 12:31 PM
Jesus Christo !!!!

I hope the OP was kidding. If a minute is to be expended on this, I would rather the minute be spent on diplomacy.


I'm sure the OP meant minute with a long "i" sound, as in small or minor, not a minute of time.

ya, learn to english

SamBC
04-14-2011, 02:00 PM
I am not going to bother looking too in depth into this but from my knowledge of history Elizabeth often projected herself in as Kingly a way as possible as Queens(as rulers) were a rarity in the English monarchy and she didn't want to be portrayed as a weak woman (historical context not personal sexism) so her having a masculine title might not be such a faux par as it at first seems.
She projected herself in a kingly way, but she was still always referred to as Queen (except when she was Princess Elizabeth and Lady Elizabeth). Linguistic masculinization of Elizabeth is, to my mind, disrespectful. (Not that I consider the game disrespectful - I see that bit as a symptom of lazy programming/design, rather than inherent disrespect)

Her presentation was, IMO, more to deny her femininity than to assume masculinity.

MegaBearsFan
04-14-2011, 03:00 PM
When the AI asks you to declare war on someone, you can ask for 10 turns to prepare. On Epic or Marathon games, this actually takes longer than 10 turns, but the text always says "Give us 10 turns to prepare".

eastkitton
04-15-2011, 06:47 AM
I would like to see something like 'Continue your Journey' when loading a save

Also...

Every time there's a patch the forum is full of people complaining that the patch is no good and their saved game has crashed. I've never met a game where patches break saved games to the extent that Civ5 does.

So I already suggested once before that when loading a saved game across a patch that a warning be displayed that the save may no longer work correctly. At least people would understand what had happened.

eastkitton
04-15-2011, 06:54 AM
- Link/button to civilopedia on the main screen


This has been suggested every now and again in the forum.

Someone posted once that this is not so easy to do as some of the info displayed in Civilopedia is tailored to your current game settings, so it can't display it until it knows what your Civ is or whatever.

I don't really know what items he was referring to, but if he is correct then this would make it too hard for the OP's simplicity restrictions.

BlindZenDriver
04-16-2011, 07:56 PM
could a programmer come in and tell us if this is indeed easy to change stuff?

Nothing mentioned in this thread so far is gonna take much effort or skill to do. The grammar thing will take some foot work going along the lines Montov mentions.


And if it's easy to change, will Firaxis do it?

Not likely. Chances are much of what is mentioned here has been thought of or picked up in internal testing but has then been dismissed as there are more pressing issues. If there were just few issues with the game in its current state then maybe someone would do it out of sheer pride in the game but with so many grave issues outstanding I'm guessing those with any pride left on the project are likely in denial.

TheEnigmaticMan
04-17-2011, 03:06 AM
Metallurgy Tech
Probably just me, but I find this almost completely useless and far too isolated from the main body of the tech tree.
Future tech
Surely it should provide a happiness boost or something remotely useful?
Pathfinding
For some reason, I have embarked units that would rather sail around continents than cross one tile of land to reach another ocean.
Iron
Would somebody make it even slightly useful for the final 3/4 of the game? Horses need additional benefits too.
Oil
The most valuable resource on the planet doesn't give you a gold bonus. Why not?
Building models
I think there are only about four non-wonder buildings which actually have models.

Montov
04-17-2011, 03:20 AM
When the AI asks you to declare war on someone, you can ask for 10 turns to prepare. On Epic or Marathon games, this actually takes longer than 10 turns, but the text always says "Give us 10 turns to prepare".

This also applies to the amount of gold a disbanding Worker is worth within own culture borders. The text said 7 when it is outside the borders, but within the borders it is worth 21 gold at Marathon.



Future tech
Surely it should provide a happiness boost or something remotely useful?
Iron
Would somebody make it even slightly useful for the final 3/4 of the game? Horses need additional benefits too.


Future tech could indeed need a +1 happiness. Probably also a +1 gpt to combat inflation.
Iron already improves production with a Forge, so it is still a bit useful.

SamBC
04-17-2011, 03:55 AM
I've felt for a while that it would be nice to have some modern buidings that consume horses and iron for some modest bonus - happiness for horses, probably, and production for iron. Mass leisure and entertainment use of horses is a fairly modern thing, and modern industrialisation could be represented by a production bonus building using iron. The important thing is that they wouldn't be based on the resource being nearby, but they would actually consume the resource - this is possible with strategic resources very easily, what with the fact there are already buildings doing it.

brxbrx
04-17-2011, 06:02 AM
guise, the thread is fo rminute things that don't affect gameplay

Shiggs713
04-17-2011, 06:22 AM
I've felt for a while that it would be nice to have some modern buildings that consume horses and iron for some modest bonus - happiness for horses, probably, and production for iron. Mass leisure and entertainment use of horses is a fairly modern thing, and modern industrialization could be represented by a production bonus building using iron. The important thing is that they wouldn't be based on the resource being nearby, but they would actually consume the resource - this is possible with strategic resources very easily, what with the fact there are already buildings doing it.

+1 an easy one that comes to mind is a race track. Seems pretty popular around where I live. We could also perhaps have zoo's, maybe not for horses so much, but to consume extra elephants (ivory), whales, and perhaps some others.

perhaps add a manufactory building or steel mill or something along those lines for the iron consumer for extra hammers.

brxbrx
04-17-2011, 06:29 AM
+1 an easy one that comes to mind is a race track. Seems pretty popular around where I live. We could also perhaps have zoo's, maybe not for horses so much, but to consume extra elephants (ivory), whales, and perhaps some others.

perhaps add a manufactory building or steel mill or something along those lines for the iron consumer for extra hammers.

yes but that would be a gameplay change. I'm talking about little things like grammar or wording, or things the AI says.
*I'd like it if the AI could address you based on your social policies (Oh, noble Askia for tradition, You tyrant! for autocracy)
*a diplomacy tree, a la cIV, would be nice

Shiggs713
04-17-2011, 06:33 AM
ok sorry, I suppose it is a gameplay change, though a rather simple one.

Nowadays these people change an XML value or two and everyone thinks they're some kind of magician. This stuff is stupid simple.

I don't have much to offer for minor gripes then, because honestly the game needs about 1000 manhours worth of work before I would even consider looking at fixing the grammar. The grammar is tolerable, the diplomacy and AI tactics are not. Even some of the late game balance issues bother me, so I will ramble on in some other thread I suppose.

SamBC
04-17-2011, 09:01 AM
Yeah, sorry to have helped drag it off topic

Artifex
04-17-2011, 06:39 PM
Future tech
Surely it should provide a happiness boost or something remotely useful?

But but... the game is over!
space ship flies away, victory screen pops up.
If you wanna "one more turn" it ad infinitum, more power to ya. But more bonuses past that point is kinda pointless.

brxbrx
04-17-2011, 07:05 PM
i wish the civilopedia was renamed the civilopedia
i wish there was an auto-renew trade deal function

MegaBearsFan
04-17-2011, 11:10 PM
I would like to be able to rotate my units. I can't stand when I have units stationed along a border with an enemy, but they are turned to face inward, towards my city. It makes no functional difference, but it just bothers me aesthetically.

King_Course
04-18-2011, 07:30 AM
Roads, I really get an itch when watching all that spaghetti randomly thrown down on the map. Tired of roundabouts and connecting roads which don't connect graphically. Annoyed by bad connecting roads, wish they had made them flow more like a river. Some better graphics so roads looked efficient and thoughtout.

Also tradeposts, they just don't fit into the artistic scope, everything else is very good graphics wise.

donald23
04-18-2011, 07:45 AM
Also, why oh why do I have to confirm that I understood the risks involved in downloading a mod every time I want to enter the mod menu (most of the time I just want to start a new game or load a prevously saved game) ?
To lose the warning screens (of course not your obligation to agree with the content) you can take a look at this blogpost: http://www.weplayciv.com/forums/entry.php?43-Skinning-Civ-5-amp-Custom-Game-Screens!

Jikahn
04-19-2011, 04:06 AM
Playing with a friend on one of the high difficulties. I, Emperor of Japan, just destroyed Alexander's enemy and neighbor, Germany, in a very rapid fashion without losing a single unit. Alexander promptly declared war on me. I turned to my friend as I moved my horde of newly upgraded Samurai in Greece's direction and said, "Well, if he insists. . ." The suicidal nature of the AI cracks me up sometimes.

Note, this didn't affect my game play one bit. :D

brxbrx
04-19-2011, 04:53 AM
I would really appreciate it if the great wall wonder would quite moving around all the time

also, building appear in the water. this has its charm, but I sincerely doubt the great pyramids would have lasted 4000 years if they'd been subjected to the tides of the Mediterranean.

eastkitton
04-19-2011, 05:43 AM
I would really appreciate it if the great wall wonder would quite moving around all the time.


Well, this has been argued before on the forum. I'm in the other camp that thinks it perfectly reasonable. The "Great Wall" was actually a series of walls built across various dynasties, with extensions made as required.

brxbrx
04-19-2011, 06:37 AM
Well, this has been argued before on the forum. I'm in the other camp that thinks it perfectly reasonable. The "Great Wall" was actually a series of walls built across various dynasties, with extensions made as required.

but it always "protected" the same border

eastkitton
05-02-2011, 07:27 PM
Once I have a lot of cities I usually end each turn by checking the city production list (F2), and not only in Civ5.

It is useful to know what production queues are running out and need attention. (Yes, I know you get a "Build queue is empty" notification). If the remaining production time appeared in a different color when there are no further items in the build queue, that would be helpful.

I used to be able to see that city X needed a change, click on it in this production list to open the city, make the adjustment, exit city back to this list. Now in Civ5 I can't go directly from the list to a city. it would be nice if you could.

I see now that you can do this from the the pulldown economic city list menu at screen top left, by clicking on the production icon. It should be possible to call the same code by clicking on the same icon in the full-size (F2) screen.

eastkitton
05-05-2011, 09:52 AM
This is a little bit more than minute, but it's straightforward - and it doesn't affect gameplay.

I am often where I'm thinking: Should I start researching this or do I have a Great Scientist coming up who can get there faster? or Should I start building this wonder or do I have a Great Engineer coming up who can get it done faster?

I might think I have a great Engineer coming up but actually a Great Artist will arrive first and push the Engineer's arrival time back.

To answer this I have to look through all my cities.

It would be useful to have a sorted list of the next upcoming Great People, across all cities.