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joshsa
01-22-2011, 11:48 PM
Alright, as we all know some people are struggling with this game for various reasons (I'm one of them but that's not why this post is here).

The reason I'm posting is, I am new to civ and new to modding, but I have a solid programming background. As my first step into the modding world I want to try and create a full scenario, but I need ideas. Any suggestions?

(As of now I'm not interested into more of the core modding like game mechanics and such but as stated above interested in creating a historical scenario)

Also whats a good map size? Using the slider in Scenario Editor I mean

SamBC
01-23-2011, 05:26 AM
No idea about sizes and so on, but generally I think good scenarios are made by a situation that's iconic, and that preferably has multiple participants, like the New World scenario that comes with the Spain DLC. Also, it's clearly possible to create a scenario without a fixed map. No idea how it's done, though.

Ideas for the historical situation... well, the American Civil War would work. Actually, so would the English Civil War (cavaliers and roundheads), or even the War(s) of the Roses. For something that would be an even deeper dig into mushing the tech tree (and civs), you could go for around the time of the renaissance, players as competing Italian city-states (in historical terms, not gameplay mechanic terms). That would also be less military, but not completely, especially if you play with victory conditions.

Those would all need messing with civs and leaders... for ones that wouldn't, there's always the American Revolutionary War, and WWI/WWII would be quite easy. There's probably something interesting in far eastern history that involves Siam, Japan and China (definitely some of the last two), but I don't know it well. You could possibly do something interesting with the various mutinies in colonial India. Then there's the Napoleonic Wars... and there's the state of Western Europe in Tudor times, there's possibilities there.

Hopefully that's food for thought.

M A F I A
01-23-2011, 02:56 PM
How about the birth and rise of Rome? From a lowly city in Italy to the whole europe, most of Africa and part of Asia; you could also grab a world map to get historically correct.

This was Rome at his height:

http://abagond.files.wordpress.com/2007/10/0100_magna.jpg

joshsa
01-24-2011, 12:27 PM
good Ideas thanks, good to get the ball rolling, just scaling is a problem it seems I make a map to small or too big , but i'll figure it out eventually

M A F I A
01-24-2011, 03:32 PM
You may take a look at "Cradle of Civilization: Europe" map, in case you want to do the Roman Scenario I think it is exactly what you are looking for.

SilentStorm73
01-27-2011, 07:41 PM
How about this?

(NeoRev) a MOD project...
Hello to all...
I am currently trying to educate myself about the art of modding and although IMHO I have the creative thing down, I lack in technical expertise.
What I'm hoping to accomplish with this post is to convince a technical expert to become interested in my mod idea and work together (and hopefully learn a thing or two) to create what I believe to be a great opening game mod.
With out further ado, I present...
"The Neolithic Revolution"
"NeoRev" focuses on a more detailed start of the game. You won't simply build a city; select Research; select what to build; and then proceed to hit the ENTER button until enough time goes by to produce some things and finally get the game going.
"NeoRev" will create some early game strategies for the player, the A.I., and future City-States to explore. The decisions that are made will shape the starting gates and ultimately the destiny's for each fledgling "Tribe". Allow me to explain...
(app. 10,000 B.C.E.) The Neolithic Revolution was a major turning point in human history due to the fundamental change in which people lived. The shift from tribes of Hunter/Gatherers' to the harvesting and storing of food, and the domestication of animals led to permanent settlements, the establishment of social classes, and the eventual rise of civilizations.

Change Log:
*Each "Tribe" (Player, A.I., or City-State) begins with...
(1) Tribe: (Settler) This unit can create (and pack up and move) a Village Encampment (one-hex city) that represents the nomadic families of these times. (always begins in desert or snow to represent the struggles of early humans)
(1) Warrior: This unit protects the Tribe from hostile Animals and Barbarians that roam the land. (no change)
(1) Scout: This unit explores the unknown to find more fertile lands for the Tribe to relocate and gain sustanence. They also have 100% v/s Animals (no other changes)
*Add Animal Barbs (like Civ IV) and when defeated will provide a small bonus of food and/or production for the Tribe. Becomes obsolete after Agriculture is discovered.
*Settler units are not available until proper tech is researched.
*Agriculture tech is not given at outset of game and must be researched. Discovering this tech is the pivotal moment when early civilizations begin. (and City-States) Once discovered then the Tribe can produce a Settler unit and Worker unit and by this time the ideal locations for cities will be known and the struggle to attain those lands will have already been fought over by the various Tribes.
*Add diplomatic relations reflecting a wide variety of interactions between Tribes. (i.e. "We claim these lands, please accept these terms or face a war between or tribes!"
*Add Hunter/Gatherer unit: (worker) Can be constructed by Village Encampment to provide the Tribe with food, production, science, gold by working a hex near the Village Encampment. (much like a worker chops a forest for 3 turns and then provides bonus)

Many more ideas for this Mod and would greatly appreciate any advise, help, or criticism.